Files
OpenRA/OpenRA.Mods.Common/Traits/Render/WithGateSpriteBody.cs
reaperrr c1cba4ecc1 Make Gate more independent from Building and pausable-conditional
Replace Gate IsDisabled checks with IsTraitDisabled/Paused checks
2017-12-17 21:18:44 +00:00

124 lines
3.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2017 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Traits;
namespace OpenRA.Mods.Common.Traits.Render
{
class WithGateSpriteBodyInfo : WithSpriteBodyInfo, IWallConnectorInfo, Requires<GateInfo>
{
[Desc("Cells (outside the gate footprint) that contain wall cells that can connect to the gate")]
public readonly CVec[] WallConnections = { };
[Desc("Wall type for connections")]
public readonly string Type = "wall";
[Desc("Override sequence to use when fully open.")]
public readonly string OpenSequence = null;
public override object Create(ActorInitializer init) { return new WithGateSpriteBody(init, this); }
public override IEnumerable<IActorPreview> RenderPreviewSprites(ActorPreviewInitializer init, RenderSpritesInfo rs, string image, int facings, PaletteReference p)
{
var anim = new Animation(init.World, image);
anim.PlayFetchIndex(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), Sequence), () => 0);
yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p, rs.Scale);
}
string IWallConnectorInfo.GetWallConnectionType()
{
return Type;
}
}
class WithGateSpriteBody : WithSpriteBody, INotifyRemovedFromWorld, IWallConnector, ITick
{
readonly WithGateSpriteBodyInfo gateBodyInfo;
readonly Gate gate;
bool renderOpen;
public WithGateSpriteBody(ActorInitializer init, WithGateSpriteBodyInfo info)
: base(init, info, () => 0)
{
gateBodyInfo = info;
gate = init.Self.Trait<Gate>();
}
void UpdateState(Actor self)
{
if (renderOpen)
DefaultAnimation.PlayRepeating(NormalizeSequence(self, gateBodyInfo.OpenSequence));
else
DefaultAnimation.PlayFetchIndex(NormalizeSequence(self, Info.Sequence), GetGateFrame);
}
void ITick.Tick(Actor self)
{
if (gateBodyInfo.OpenSequence == null)
return;
if (gate.Position == gate.OpenPosition ^ renderOpen)
{
renderOpen = gate.Position == gate.OpenPosition;
UpdateState(self);
}
}
int GetGateFrame()
{
return int2.Lerp(0, DefaultAnimation.CurrentSequence.Length - 1, gate.Position, gate.OpenPosition);
}
protected override void DamageStateChanged(Actor self)
{
UpdateState(self);
}
protected override void OnBuildComplete(Actor self)
{
UpdateState(self);
UpdateNeighbours(self);
}
void UpdateNeighbours(Actor self)
{
var footprint = gate.Footprint.ToArray();
var adjacent = Util.ExpandFootprint(footprint, true).Except(footprint)
.Where(self.World.Map.Contains).ToList();
var adjacentActorTraits = adjacent.SelectMany(self.World.ActorMap.GetActorsAt)
.SelectMany(a => a.TraitsImplementing<IWallConnector>());
foreach (var rb in adjacentActorTraits)
rb.SetDirty();
}
void INotifyRemovedFromWorld.RemovedFromWorld(Actor self)
{
UpdateNeighbours(self);
}
bool IWallConnector.AdjacentWallCanConnect(Actor self, CPos wallLocation, string wallType, out CVec facing)
{
facing = wallLocation - self.Location;
return wallType == gateBodyInfo.Type && gateBodyInfo.WallConnections.Contains(facing);
}
void IWallConnector.SetDirty() { }
}
}