200 lines
3.3 KiB
YAML
200 lines
3.3 KiB
YAML
^Building:
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AppearsOnRadar:
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SelectionDecorations:
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Selectable:
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Priority: 3
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TargetableBuilding:
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TargetTypes: Ground, C4
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Building:
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Dimensions: 1,1
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Footprint: x
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TerrainTypes: Clear,Road
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GivesBuildableArea:
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Capturable:
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SoundOnDamageTransition:
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DamagedSound: #TODO
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DestroyedSound: #TODO
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RenderBuilding:
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WithBuildingExplosion:
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RepairableBuilding:
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EngineerRepairable:
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# EmitInfantryOnSell:
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MustBeDestroyed:
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GivesExperience:
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# FrozenUnderFog:
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CaptureNotification:
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EditorAppearance:
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RelativeToTopLeft: yes
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ShakeOnDeath:
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ProximityCaptor:
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Types:Building
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Sellable:
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AcceptsSupplies:
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GivesBounty:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guardable:
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Range: 3
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BodyOrientation:
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^Infantry:
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AppearsOnRadar:
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Health:
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Radius: 3
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Armor:
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Type: None
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RevealsShroud:
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Range: 4
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Mobile:
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Crushes: crate
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SharesCell: yes
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TerrainSpeeds:
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Clear: 90
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Rough: 80
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Road: 100
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Ore: 80
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Gems: 80
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Beach: 80
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SelectionDecorations:
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Selectable:
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Voice: Infantry
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TargetableUnit:
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TargetTypes: Ground
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RenderInfantry:
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AutoTarget:
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AttackMove:
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Passenger:
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CargoType: Infantry
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types: Infantry
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GivesBounty:
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CrushableInfantry:
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CrushSound: squish6.aud
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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^CivilianInfantry:
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Inherits: ^Infantry
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Selectable:
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Voice: Civilian
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Bounds: 12,17,0,-9
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Valued:
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Cost: 10
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Tooltip:
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Name: Civilian
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Buildable: # TODO: remove this once the testing period is over
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Queue: Infantry
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BuildPaletteOrder: 1000
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Owner: gdi, nod
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Health:
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HP: 50
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Mobile:
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Speed: 5
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RevealsShroud:
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Range: 2
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Armament:
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Weapon: Pistola # deviation from RULES.INI (only CTECH is armed)
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# LimitedAmmo:
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# Ammo: 10
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# PipCount: 2
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AttackFrontal:
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ProximityCaptor:
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Types: CivilianInfantry
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-RenderInfantry:
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RenderInfantryPanic:
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ScaredyCat:
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^Vehicle:
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AppearsOnRadar:
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Mobile:
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Crushes: crate
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TerrainSpeeds:
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Clear: 80
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Rough: 40
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Road: 100
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Beach: 40
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ROT: 5
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SelectionDecorations:
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Selectable:
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Voice: Vehicle
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TargetableUnit:
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TargetTypes: Ground
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Repairable:
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Passenger:
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CargoType: Vehicle
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AttackMove:
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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ProximityCaptor:
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Types:Vehicle
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GivesBounty:
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# WithSmoke:
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UpdatesPlayerStatistics:
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CombatDebugOverlay:
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Guard:
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Guardable:
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BodyOrientation:
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^Wall:
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AppearsOnRadar:
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Building:
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Dimensions: 1,1
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Footprint: x
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BuildSounds: placbldg.aud
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Adjacent: 7
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TerrainTypes: Clear,Road
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Wall:
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CrushClasses: wall
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LineBuild:
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Range: 8
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SelectionDecorations:
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Selectable:
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Priority: 1
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TargetableBuilding:
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TargetTypes: Ground, C4
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RenderBuildingWall:
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HasMakeAnimation: no
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GivesExperience:
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EditorAppearance:
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RelativeToTopLeft: yes
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UseTerrainPalette: yes
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AutoTargetIgnore:
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ProximityCaptor:
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Types: Wall
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Sellable:
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UpdatesPlayerStatistics:
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BodyOrientation:
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^Helicopter:
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AppearsOnRadar:
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UseLocation: yes
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TargetableAircraft:
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TargetTypes: Air
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GroundedTargetTypes: Ground
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SelectionDecorations:
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Selectable:
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Voice: Heli
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Helicopter:
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RepairBuildings:
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RearmBuildings:
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LandWhenIdle: no
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Buildable:
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Queue: Aircraft
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HiddenUnderFog:
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GainsExperience:
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GivesExperience:
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DrawLineToTarget:
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ActorLostNotification:
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CombatDebugOverlay:
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BodyOrientation: |