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112 lines
3.4 KiB
C#
112 lines
3.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2019 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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namespace OpenRA
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{
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/// <summary>
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/// 3d World rotation.
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/// </summary>
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public struct WRot : IEquatable<WRot>
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{
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public readonly WAngle Roll, Pitch, Yaw;
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public WRot(WAngle roll, WAngle pitch, WAngle yaw) { Roll = roll; Pitch = pitch; Yaw = yaw; }
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public static readonly WRot Zero = new WRot(WAngle.Zero, WAngle.Zero, WAngle.Zero);
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public static WRot FromFacing(int facing) { return new WRot(WAngle.Zero, WAngle.Zero, WAngle.FromFacing(facing)); }
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public static WRot FromYaw(WAngle yaw) { return new WRot(WAngle.Zero, WAngle.Zero, yaw); }
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public static WRot operator +(WRot a, WRot b) { return new WRot(a.Roll + b.Roll, a.Pitch + b.Pitch, a.Yaw + b.Yaw); }
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public static WRot operator -(WRot a, WRot b) { return new WRot(a.Roll - b.Roll, a.Pitch - b.Pitch, a.Yaw - b.Yaw); }
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public static WRot operator -(WRot a) { return new WRot(-a.Roll, -a.Pitch, -a.Yaw); }
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public static bool operator ==(WRot me, WRot other)
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{
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return me.Roll == other.Roll && me.Pitch == other.Pitch && me.Yaw == other.Yaw;
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}
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public static bool operator !=(WRot me, WRot other) { return !(me == other); }
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public WRot WithYaw(WAngle yaw)
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{
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return new WRot(Roll, Pitch, yaw);
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}
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void AsQuarternion(out int x, out int y, out int z, out int w)
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{
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// Angles increase clockwise
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var roll = new WAngle(-Roll.Angle / 2);
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var pitch = new WAngle(-Pitch.Angle / 2);
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var yaw = new WAngle(-Yaw.Angle / 2);
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var cr = (long)roll.Cos();
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var sr = (long)roll.Sin();
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var cp = (long)pitch.Cos();
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var sp = (long)pitch.Sin();
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var cy = (long)yaw.Cos();
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var sy = (long)yaw.Sin();
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// Normalized to 1024 == 1.0
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x = (int)((sr * cp * cy - cr * sp * sy) / 1048576);
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y = (int)((cr * sp * cy + sr * cp * sy) / 1048576);
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z = (int)((cr * cp * sy - sr * sp * cy) / 1048576);
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w = (int)((cr * cp * cy + sr * sp * sy) / 1048576);
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}
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public void AsMatrix(out Int32Matrix4x4 mtx)
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{
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int x, y, z, w;
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AsQuarternion(out x, out y, out z, out w);
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// Theoretically 1024 * * 2, but may differ slightly due to rounding
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var lsq = x * x + y * y + z * z + w * w;
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// Quaternion components use 10 bits, so there's no risk of overflow
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#pragma warning disable SA1115 // Allow blank lines to visually separate matrix rows
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mtx = new Int32Matrix4x4(
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lsq - 2 * (y * y + z * z),
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2 * (x * y + z * w),
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2 * (x * z - y * w),
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0,
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2 * (x * y - z * w),
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lsq - 2 * (x * x + z * z),
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2 * (y * z + x * w),
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0,
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2 * (x * z + y * w),
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2 * (y * z - x * w),
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lsq - 2 * (x * x + y * y),
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0,
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0,
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0,
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0,
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lsq);
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#pragma warning restore SA1115
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}
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public Int32Matrix4x4 AsMatrix()
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{
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Int32Matrix4x4 mtx;
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AsMatrix(out mtx);
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return mtx;
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}
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public override int GetHashCode() { return Roll.GetHashCode() ^ Pitch.GetHashCode() ^ Yaw.GetHashCode(); }
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public bool Equals(WRot other) { return other == this; }
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public override bool Equals(object obj) { return obj is WRot && Equals((WRot)obj); }
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public override string ToString() { return Roll + "," + Pitch + "," + Yaw; }
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}
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}
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