Files
OpenRA/OpenRA.Mods.Common/HitShapes/Rectangle.cs
2022-05-28 00:35:10 -05:00

148 lines
5.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
using OpenRA.Mods.Common.Traits;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.HitShapes
{
public class RectangleShape : IHitShape
{
public WDist OuterRadius { get; private set; }
[FieldLoader.Require]
public readonly int2 TopLeft;
[FieldLoader.Require]
public readonly int2 BottomRight;
[Desc("Defines the top offset relative to the actor's center.")]
public readonly int VerticalTopOffset = 0;
[Desc("Defines the bottom offset relative to the actor's center.")]
public readonly int VerticalBottomOffset = 0;
[Desc("Rotates shape by an angle relative to actor facing. Mostly required for buildings on isometric terrain.",
"Mobile actors do NOT need this!")]
public readonly WAngle LocalYaw = WAngle.Zero;
int2 quadrantSize;
int2 center;
WVec[] combatOverlayVertsTop;
WVec[] combatOverlayVertsBottom;
WVec[] combatOverlayVertsSide1;
WVec[] combatOverlayVertsSide2;
public RectangleShape() { }
public RectangleShape(int2 tl, int2 br)
{
TopLeft = tl;
BottomRight = br;
}
public void Initialize()
{
if (TopLeft.X >= BottomRight.X || TopLeft.Y >= BottomRight.Y)
throw new YamlException("TopLeft and BottomRight points are invalid.");
if (VerticalTopOffset < VerticalBottomOffset)
throw new YamlException("VerticalTopOffset must be equal to or higher than VerticalBottomOffset.");
quadrantSize = (BottomRight - TopLeft) / 2;
center = TopLeft + quadrantSize;
var topRight = new int2(BottomRight.X, TopLeft.Y);
var bottomLeft = new int2(TopLeft.X, BottomRight.Y);
var corners = new[] { TopLeft, BottomRight, topRight, bottomLeft };
OuterRadius = new WDist(corners.Select(x => x.Length).Max());
combatOverlayVertsTop = new WVec[]
{
new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
};
combatOverlayVertsBottom = new WVec[]
{
new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
};
combatOverlayVertsSide1 = new WVec[]
{
new WVec(TopLeft.X, TopLeft.Y, VerticalBottomOffset),
new WVec(TopLeft.X, TopLeft.Y, VerticalTopOffset),
new WVec(TopLeft.X, BottomRight.Y, VerticalTopOffset),
new WVec(TopLeft.X, BottomRight.Y, VerticalBottomOffset),
};
combatOverlayVertsSide2 = new WVec[]
{
new WVec(BottomRight.X, TopLeft.Y, VerticalBottomOffset),
new WVec(BottomRight.X, TopLeft.Y, VerticalTopOffset),
new WVec(BottomRight.X, BottomRight.Y, VerticalTopOffset),
new WVec(BottomRight.X, BottomRight.Y, VerticalBottomOffset),
};
}
public WDist DistanceFromEdge(in WVec v)
{
var r = new WVec(
Math.Max(Math.Abs(v.X - center.X) - quadrantSize.X, 0),
Math.Max(Math.Abs(v.Y - center.Y) - quadrantSize.Y, 0), 0);
return new WDist(r.HorizontalLength);
}
public WDist DistanceFromEdge(WPos pos, WPos origin, WRot orientation)
{
orientation += WRot.FromYaw(LocalYaw);
if (pos.Z > origin.Z + VerticalTopOffset)
return DistanceFromEdge((pos - (origin + new WVec(0, 0, VerticalTopOffset))).Rotate(-orientation));
if (pos.Z < origin.Z + VerticalBottomOffset)
return DistanceFromEdge((pos - (origin + new WVec(0, 0, VerticalBottomOffset))).Rotate(-orientation));
return DistanceFromEdge((pos - new WPos(origin.X, origin.Y, pos.Z)).Rotate(-orientation));
}
IEnumerable<IRenderable> IHitShape.RenderDebugOverlay(HitShape hs, WorldRenderer wr, WPos origin, WRot orientation)
{
orientation += WRot.FromYaw(LocalYaw);
var vertsTop = combatOverlayVertsTop.Select(v => origin + v.Rotate(orientation)).ToArray();
var vertsBottom = combatOverlayVertsBottom.Select(v => origin + v.Rotate(orientation)).ToArray();
var side1 = combatOverlayVertsSide1.Select(v => origin + v.Rotate(orientation)).ToArray();
var side2 = combatOverlayVertsSide2.Select(v => origin + v.Rotate(orientation)).ToArray();
var shapeColor = hs.IsTraitDisabled ? Color.LightGray : Color.Yellow;
yield return new PolygonAnnotationRenderable(vertsTop, origin, 1, shapeColor);
yield return new PolygonAnnotationRenderable(vertsBottom, origin, 1, shapeColor);
yield return new PolygonAnnotationRenderable(side1, origin, 1, shapeColor);
yield return new PolygonAnnotationRenderable(side2, origin, 1, shapeColor);
yield return new CircleAnnotationRenderable(origin, OuterRadius, 1, hs.IsTraitDisabled ? Color.Gray : Color.LimeGreen);
}
}
}