TypeDictionary errors are very hard for modders to debug as they don't mention which actor is causing the error
58 lines
1.8 KiB
C#
58 lines
1.8 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using OpenRA.Mods.Common.Traits;
|
|
using OpenRA.Server;
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Lint
|
|
{
|
|
class CheckRevealFootprint : ILintRulesPass, ILintServerMapPass
|
|
{
|
|
void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
|
|
{
|
|
Run(emitError, rules);
|
|
}
|
|
|
|
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
|
|
{
|
|
Run(emitError, mapRules);
|
|
}
|
|
|
|
void Run(Action<string> emitError, Ruleset rules)
|
|
{
|
|
foreach (var actorInfo in rules.Actors)
|
|
{
|
|
// Catch TypeDictionary errors
|
|
try
|
|
{
|
|
var ios = actorInfo.Value.TraitInfoOrDefault<IOccupySpaceInfo>();
|
|
foreach (var rsi in actorInfo.Value.TraitInfos<RevealsShroudInfo>())
|
|
{
|
|
if (rsi.Type != VisibilityType.Footprint)
|
|
continue;
|
|
|
|
if (ios == null)
|
|
emitError($"Actor type `{actorInfo.Key}` defines VisibilityType.Footprint in `{rsi.GetType()}` but has no IOccupySpace traits!");
|
|
else if (ios.OccupiedCells(actorInfo.Value, CPos.Zero).Count == 0)
|
|
emitError($"Actor type `{actorInfo.Key}` defines VisibilityType.Footprint in `{rsi.GetType()}` but does not have any footprint cells!");
|
|
}
|
|
}
|
|
catch (InvalidOperationException e)
|
|
{
|
|
emitError($"{e.Message} (Actor type `{actorInfo.Key}`)");
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|