Replaces the existing bi-directional search between points used by the pathfinder with a guided hierarchical search. The old search was a standard A* search with a heuristic of advancing in straight line towards the target. This heuristic performs well if a mostly direct path to the target exists, it performs poorly it the path has to navigate around blockages in the terrain. The hierarchical path finder maintains a simplified, abstract graph. When a path search is performed it uses this abstract graph to inform the heuristic. Instead of moving blindly towards the target, it will instead steer around major obstacles, almost as if it had been provided a map which ensures it can move in roughly the right direction. This allows it to explore less of the area overall, improving performance. When a path needs to steer around terrain on the map, the hierarchical path finder is able to greatly improve on the previous performance. When a path is able to proceed in a straight line, no performance benefit will be seen. If the path needs to steer around actors on the map instead of terrain (e.g. trees, buildings, units) then the same poor pathfinding performance as before will be observed.
114 lines
3.6 KiB
C#
114 lines
3.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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namespace OpenRA.Mods.Common.Pathfinder
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{
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/// <summary>
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/// Represents a pathfinding graph with nodes and edges.
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/// Nodes are represented as cells, and pathfinding information
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/// in the form of <see cref="CellInfo"/> is attached to each one.
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/// </summary>
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public interface IPathGraph : IDisposable
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{
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/// <summary>
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/// Given a source node, returns connections to all reachable destination nodes with their cost.
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/// </summary>
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/// <remarks>PERF: Returns a <see cref="List{T}"/> rather than an <see cref="IEnumerable{T}"/> as enumerating
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/// this efficiently is important for pathfinding performance. Callers should interact with this as an
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/// <see cref="IEnumerable{T}"/> and not mutate the result.</remarks>
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List<GraphConnection> GetConnections(CPos source);
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/// <summary>
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/// Gets or sets the pathfinding information for a given node.
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/// </summary>
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CellInfo this[CPos node] { get; set; }
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}
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public static class PathGraph
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{
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public const int PathCostForInvalidPath = int.MaxValue;
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public const short MovementCostForUnreachableCell = short.MaxValue;
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}
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/// <summary>
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/// Represents a full edge in a graph, giving the cost to traverse between two nodes.
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/// </summary>
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public readonly struct GraphEdge
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{
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public readonly CPos Source;
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public readonly CPos Destination;
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public readonly int Cost;
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public GraphEdge(CPos source, CPos destination, int cost)
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{
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if (source == destination)
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throw new ArgumentException($"{nameof(source)} and {nameof(destination)} must refer to different cells");
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if (cost < 0)
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throw new ArgumentOutOfRangeException(nameof(cost), $"{nameof(cost)} cannot be negative");
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if (cost == PathGraph.PathCostForInvalidPath)
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throw new ArgumentOutOfRangeException(nameof(cost), $"{nameof(cost)} cannot be used for an unreachable path");
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Source = source;
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Destination = destination;
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Cost = cost;
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}
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public GraphConnection ToConnection()
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{
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return new GraphConnection(Destination, Cost);
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}
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public override string ToString() => $"{Source} -> {Destination} = {Cost}";
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}
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/// <summary>
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/// Represents part of an edge in a graph, giving the cost to traverse to a node.
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/// </summary>
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public readonly struct GraphConnection
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{
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public static readonly CostComparer ConnectionCostComparer = CostComparer.Instance;
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public sealed class CostComparer : IComparer<GraphConnection>
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{
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public static readonly CostComparer Instance = new CostComparer();
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CostComparer() { }
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public int Compare(GraphConnection x, GraphConnection y)
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{
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return x.Cost.CompareTo(y.Cost);
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}
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}
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public readonly CPos Destination;
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public readonly int Cost;
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public GraphConnection(CPos destination, int cost)
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{
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if (cost < 0)
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throw new ArgumentOutOfRangeException(nameof(cost), $"{nameof(cost)} cannot be negative");
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if (cost == PathGraph.PathCostForInvalidPath)
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throw new ArgumentOutOfRangeException(nameof(cost), $"{nameof(cost)} cannot be used for an unreachable path");
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Destination = destination;
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Cost = cost;
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}
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public GraphEdge ToEdge(CPos source)
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{
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return new GraphEdge(source, Destination, Cost);
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}
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public override string ToString() => $"-> {Destination} = {Cost}";
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}
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}
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