Files
OpenRA/packaging/windows/buildpackage.sh
2020-11-17 19:46:28 +01:00

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3.6 KiB
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#!/bin/bash
command -v curl >/dev/null 2>&1 || { echo >&2 "Windows packaging requires curl."; exit 1; }
command -v makensis >/dev/null 2>&1 || { echo >&2 "Windows packaging requires makensis."; exit 1; }
command -v convert >/dev/null 2>&1 || { echo >&2 "Windows packaging requires ImageMagick."; exit 1; }
if [ $# -ne "2" ]; then
echo "Usage: $(basename "$0") tag outputdir"
exit 1
fi
# Set the working dir to the location of this script
cd "$(dirname "$0")" || exit 1
TAG="$1"
OUTPUTDIR="$2"
SRCDIR="$(pwd)/../.."
BUILTDIR="$(pwd)/build"
ARTWORK_DIR="$(pwd)/../artwork/"
LAUNCHER_LIBS="-r:System.dll -r:System.Drawing.dll -r:System.Windows.Forms.dll -r:${BUILTDIR}/OpenRA.Game.exe"
FAQ_URL="http://wiki.openra.net/FAQ"
SUFFIX=" (dev)"
if [[ ${TAG} == release* ]]; then
SUFFIX=""
elif [[ ${TAG} == playtest* ]]; then
SUFFIX=" (playtest)"
fi
function makelauncher()
{
LAUNCHER_NAME="${1}"
DISPLAY_NAME="${2}"
MOD_ID="${3}"
PLATFORM="${4}"
# Create multi-resolution icon
convert "${ARTWORK_DIR}/${MOD_ID}_16x16.png" "${ARTWORK_DIR}/${MOD_ID}_24x24.png" "${ARTWORK_DIR}/${MOD_ID}_32x32.png" "${ARTWORK_DIR}/${MOD_ID}_48x48.png" "${ARTWORK_DIR}/${MOD_ID}_256x256.png" "${BUILTDIR}/${MOD_ID}.ico"
sed "s|DISPLAY_NAME|${DISPLAY_NAME}|" WindowsLauncher.cs.in | sed "s|MOD_ID|${MOD_ID}|" | sed "s|FAQ_URL|${FAQ_URL}|" > WindowsLauncher.cs
csc WindowsLauncher.cs -warn:4 -warnaserror -platform:"${PLATFORM}" -out:"${BUILTDIR}/${LAUNCHER_NAME}" -t:winexe ${LAUNCHER_LIBS} -win32icon:"${BUILTDIR}/${MOD_ID}.ico"
rm WindowsLauncher.cs
# We need to set the loadFromRemoteSources flag for the launcher, but only for the "portable" zip package.
# Windows automatically un-trusts executables that are extracted from a downloaded zip file
cp "${BUILTDIR}/OpenRA.Game.exe.config" "${BUILTDIR}/${LAUNCHER_NAME}.config"
if [ "${PLATFORM}" = "x86" ]; then
# Enable the full 4GB address space for the 32 bit game executable
# The server and utility do not use enough memory to need this
csc MakeLAA.cs -warn:4 -warnaserror -out:"MakeLAA.exe"
mono "MakeLAA.exe" "${BUILTDIR}/${LAUNCHER_NAME}"
rm MakeLAA.exe
fi
}
function build_platform()
{
PLATFORM="${1}"
echo "Building core files (${PLATFORM})"
if [ "${PLATFORM}" = "x86" ]; then
TARGETPLATFORM="TARGETPLATFORM=win-x86"
IS_WIN32="WIN32=true"
USE_PROGRAMFILES32="-DUSE_PROGRAMFILES32=true"
else
IS_WIN32="WIN32=false"
TARGETPLATFORM="TARGETPLATFORM=win-x64"
USE_PROGRAMFILES32=""
fi
pushd "${SRCDIR}" > /dev/null || exit 1
make clean
make core "${TARGETPLATFORM}" "${IS_WIN32}"
make version VERSION="${TAG}"
make install-engine "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-common-mod-files gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-default-mods gameinstalldir="" DESTDIR="${BUILTDIR}"
make install-dependencies "${TARGETPLATFORM}" gameinstalldir="" DESTDIR="${BUILTDIR}"
popd > /dev/null || exit 1
cp "${SRCDIR}/OpenRA.Game.exe.config" "${BUILTDIR}"
echo "Compiling Windows launchers (${PLATFORM})"
makelauncher "RedAlert.exe" "Red Alert" "ra" ${PLATFORM}
makelauncher "TiberianDawn.exe" "Tiberian Dawn" "cnc" ${PLATFORM}
makelauncher "Dune2000.exe" "Dune 2000" "d2k" ${PLATFORM}
echo "Building Windows setup.exe ($1)"
makensis -V2 -DSRCDIR="${BUILTDIR}" -DTAG="${TAG}" -DSUFFIX="${SUFFIX}" ${USE_PROGRAMFILES32} OpenRA.nsi
if [ $? -eq 0 ]; then
mv OpenRA.Setup.exe "${OUTPUTDIR}/OpenRA-$TAG-$1.exe"
else
exit 1
fi
echo "Packaging zip archive ($1)"
pushd "${BUILTDIR}" > /dev/null
zip "OpenRA-${TAG}-${1}-winportable.zip" -r -9 * --quiet
mv "OpenRA-${TAG}-${1}-winportable.zip" "${OUTPUTDIR}"
popd > /dev/null
rm -rf "${BUILTDIR}"
}
build_platform "x86"
build_platform "x64"