Files
OpenRA/OpenRa.Game/PlaceBuilding.cs
2009-11-14 02:57:52 +13:00

48 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using OpenRa.Game.GameRules;
namespace OpenRa.Game
{
class PlaceBuilding : IOrderGenerator
{
public readonly Player Owner;
public readonly UnitInfo.BuildingInfo Building;
public PlaceBuilding(Player owner, string name)
{
Owner = owner;
Building = (UnitInfo.BuildingInfo)Rules.UnitInfo[ name ];
}
public IEnumerable<Order> Order(int2 xy, bool lmb)
{
if( lmb )
{
if( !Game.CanPlaceBuilding( Building, xy, true ) )
yield break;
var maxDistance = Building.Adjacent + 2; /* real-ra is weird. this is 1 GAP. */
if( !Footprint.Tiles( Building, xy ).Any(
t => Game.GetDistanceToBase( t, Owner ) < maxDistance ) )
yield break;
yield return OpenRa.Game.Order.PlaceBuilding( Owner, xy, Building.Name );
}
else // rmb
{
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
}
public void Tick()
{
var producing = Owner.Producing( "Building" );
if( producing == null || producing.Item != Building.Name || producing.RemainingTime != 0 )
Game.world.AddFrameEndTask( _ => { Game.controller.orderGenerator = null; } );
}
}
}