33 lines
658 B
C#
33 lines
658 B
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using OpenRa.Game.GameRules;
|
|
|
|
namespace OpenRa.Game.Traits
|
|
{
|
|
class Building : ITick, INotifyBuildComplete
|
|
{
|
|
public readonly UnitInfo.BuildingInfo unitInfo;
|
|
|
|
public Building(Actor self)
|
|
{
|
|
unitInfo = (UnitInfo.BuildingInfo)self.unitInfo;
|
|
}
|
|
|
|
bool first = true;
|
|
public void Tick(Actor self)
|
|
{
|
|
if (first)
|
|
self.CenterLocation = Game.CellSize * (float2)self.Location + 0.5f * self.SelectedSize;
|
|
|
|
first = false;
|
|
}
|
|
|
|
public void BuildingComplete(Actor self)
|
|
{
|
|
self.Owner.ChangePower(unitInfo.Power);
|
|
}
|
|
}
|
|
}
|