Files
OpenRA/mods/ts/rules/civilian-infantry.yaml
2016-01-03 11:55:27 +01:00

295 lines
4.4 KiB
YAML

WEEDGUY:
Inherits: ^Soldier
Valued:
Cost: 300
Tooltip:
Name: Chem Spray Infantry
Voiced:
VoiceSet: Weed
Mobile:
Speed: 42
Health:
HP: 130
Crushable:
CrushSound: squishy2.aud
Armament:
Weapon: FireballLauncher
LocalOffset: 85,0,384
AttackFrontal:
Voice: Attack
UMAGON:
Inherits: ^Soldier
Valued:
Cost: 400
Tooltip:
Name: Umagon
Voiced:
VoiceSet: Umagon
Mobile:
Speed: 71
Health:
HP: 150
PoisonedByTiberium:
Weapon: TiberiumHeal
Passenger:
RevealsShroud:
Range: 7c0
Armament:
Weapon: Sniper
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
CHAMSPY:
Inherits: ^Soldier
Valued:
Cost: 700
DisguiseToolTip:
Name: Chameleon Spy
Voiced:
VoiceSet: Spy
Health:
HP: 120
Mobile:
Speed: 85
RevealsShroud:
Range: 9c0
Passenger:
Disguise:
WithDecoration@disguise:
Image: pips
Sequence: pip-disguise
Palette: pips
ReferencePoint: Top, Right
ZOffset: 256
UpgradeTypes: disguise
UpgradeMinEnabledLevel: 1
Infiltrates:
Types: SpyInfiltrate
-AutoTarget:
-WithInfantryBody:
WithDisguisingInfantryBody:
IdleSequences: idle1,idle2
MUTANT:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Mutant
Voiced:
VoiceSet: Mutant
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MWMN:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Mutant Soldier
Voiced:
VoiceSet: CivilianFemale
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
MUTANT3:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Mutant Sergeant
Voiced:
VoiceSet: Mutant
Health:
HP: 50
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
Armament:
Weapon: Vulcan
AttackFrontal:
Voice: Attack
WithInfantryBody:
AttackSequence: shoot
ProducibleWithLevel:
Prerequisites: barracks.upgraded
TRATOS:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Tratos
Voiced:
VoiceSet: Tratos
Health:
HP: 200
PoisonedByTiberium:
Weapon: TiberiumHeal
Mobile:
Speed: 71
RevealsShroud:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
OXANNA:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Oxanna
Voiced:
VoiceSet: Oxanna
Health:
HP: 50
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
SLAV:
Inherits: ^Soldier
Valued:
Cost: 100
Tooltip:
Name: Slavick
Voiced:
VoiceSet: Slavick
Health:
HP: 300
Mobile:
Speed: 56
RevealsShroud:
Range: 4c0
-AutoTarget:
WithInfantryBody:
AttackSequence: shoot
DOGGIE:
Inherits: ^Infantry
Tooltip:
Name: Tiberian Fiend
Health:
HP: 250
Shape: Circle
Radius: 213
PoisonedByTiberium:
Weapon: TiberiumHeal
Valued:
Cost: 100
Armor:
Type: Light
-RevealsShroud:
Mobile:
Speed: 113
Voiced:
VoiceSet: Fiend
Targetable:
TargetTypes: Ground
Armament:
Weapon: FiendShard
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
VISC_SML:
Inherits: ^Viceroid
Tooltip:
Name: Baby Visceroid
Description: infantry transmorgifies into this
Health:
HP: 200
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 30
MaxMoveDelayInTicks: 60
RenderSprites:
Image: vissml
VISC_LRG:
Inherits: ^Viceroid
Tooltip:
Name: Adult Visceroid
Description: 2 small visceroids combine into this
Health:
HP: 500
Armament:
Weapon: SlimeAttack
AutoTarget:
AttackFrontal:
Voice: Attack
AttackWander:
WanderMoveRadius: 2
MinMoveDelayInTicks: 25
MaxMoveDelayInTicks: 45
Mobile:
Crushes: crate, infantry
RenderSprites:
Image: vislrg
CIV1:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: shoot
Armament:
Weapon: Pistola
AttackFrontal:
Voice: Attack
CIV2:
Inherits: ^CivilianInfantry
-AutoTarget:
CIV3:
Inherits: ^CivilianInfantry
WithInfantryBody:
AttackSequence: shoot
Armament:
Weapon: Pistola
AttackFrontal:
Voice: Attack