503 lines
15 KiB
C#
503 lines
15 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Security.Cryptography;
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using System.Text;
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using OpenRA.FileFormats;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA
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{
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public class MapOptions
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{
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public bool? Cheats;
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public bool? Crates;
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public bool? Fog;
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public bool? Shroud;
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public bool? AllyBuildRadius;
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public bool? FragileAlliances;
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public int? StartingCash;
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public bool ConfigurableStartingUnits = true;
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public string[] Difficulties = { };
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public void UpdateServerSettings(Session.Global settings)
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{
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if (Cheats.HasValue)
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settings.AllowCheats = Cheats.Value;
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if (Crates.HasValue)
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settings.Crates = Crates.Value;
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if (Fog.HasValue)
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settings.Fog = Fog.Value;
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if (Shroud.HasValue)
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settings.Shroud = Shroud.Value;
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if (AllyBuildRadius.HasValue)
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settings.AllyBuildRadius = AllyBuildRadius.Value;
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if (StartingCash.HasValue)
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settings.StartingCash = StartingCash.Value;
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if (FragileAlliances.HasValue)
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settings.FragileAlliances = FragileAlliances.Value;
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}
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}
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public class Map
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{
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[FieldLoader.Ignore] public IFolder Container;
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public string Path { get; private set; }
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// Yaml map data
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public string Uid { get; private set; }
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public int MapFormat;
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public bool Selectable = true;
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public bool UseAsShellmap;
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public string RequiresMod;
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public string Title;
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public string Type = "Conquest";
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public string Description;
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public string Author;
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public string Tileset;
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public bool AllowStartUnitConfig = true;
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[FieldLoader.LoadUsing("LoadOptions")]
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public MapOptions Options;
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static object LoadOptions(MiniYaml y)
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{
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var options = new MapOptions();
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if (y.NodesDict.ContainsKey("Options"))
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FieldLoader.Load(options, y.NodesDict["Options"]);
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return options;
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}
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[FieldLoader.Ignore] public Lazy<Dictionary<string, ActorReference>> Actors;
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public int PlayerCount { get { return Players.Count(p => p.Value.Playable); } }
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public Rectangle Bounds;
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// Yaml map data
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[FieldLoader.Ignore] public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
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[FieldLoader.Ignore] public Lazy<List<SmudgeReference>> Smudges;
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[FieldLoader.Ignore] public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> VoxelSequences = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Notifications = new List<MiniYamlNode>();
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[FieldLoader.Ignore] public List<MiniYamlNode> Translations = new List<MiniYamlNode>();
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// Binary map data
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[FieldLoader.Ignore] public byte TileFormat = 1;
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public int2 MapSize;
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[FieldLoader.Ignore] public Lazy<TileReference<ushort, byte>[,]> MapTiles;
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[FieldLoader.Ignore] public Lazy<TileReference<byte, byte>[,]> MapResources;
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[FieldLoader.Ignore] public string[,] CustomTerrain;
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public static Map FromTileset(TileSet tileset)
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{
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var tile = tileset.Templates.First();
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var tileRef = new TileReference<ushort, byte> { Type = tile.Key, Index = (byte)0 };
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Map map = new Map()
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{
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Title = "Name your map here",
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Description = "Describe your map here",
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Author = "Your name here",
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MapSize = new int2(1, 1),
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Tileset = tileset.Id,
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Options = new MapOptions(),
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MapResources = Lazy.New(() => new TileReference<byte, byte>[1, 1]),
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MapTiles = Lazy.New(() => new TileReference<ushort, byte>[1, 1] { { tileRef } }),
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Actors = Lazy.New(() => new Dictionary<string, ActorReference>()),
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Smudges = Lazy.New(() => new List<SmudgeReference>())
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};
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return map;
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}
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void AssertExists(string filename)
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{
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using (var s = Container.GetContent(filename))
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if (s == null)
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throw new InvalidOperationException("Required file {0} not present in this map".F(filename));
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}
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// Stub constructor that doesn't produce a valid map, but is
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// sufficient for loading a mod to the content-install panel
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public Map() { }
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// The standard constructor for most purposes
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public Map(string path) : this(path, null) { }
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// Support upgrading format 5 maps to a more
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// recent version by defining upgradeForMod.
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public Map(string path, string upgradeForMod)
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{
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Path = path;
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Container = FileSystem.OpenPackage(path, null, int.MaxValue);
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AssertExists("map.yaml");
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AssertExists("map.bin");
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var yaml = new MiniYaml(null, MiniYaml.FromStream(Container.GetContent("map.yaml")));
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FieldLoader.Load(this, yaml);
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// Support for formats 1-3 dropped 2011-02-11.
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// Use release-20110207 to convert older maps to format 4
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// Use release-20110511 to convert older maps to format 5
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if (MapFormat < 5)
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throw new InvalidDataException("Map format {0} is not supported.\n File: {1}".F(MapFormat, path));
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// Format 5 -> 6 enforces the use of RequiresMod
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if (MapFormat == 5)
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{
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if (upgradeForMod == null)
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throw new InvalidDataException("Map format {0} is not supported, but can be upgraded.\n File: {1}".F(MapFormat, path));
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Console.WriteLine("Upgrading {0} from Format 5 to Format 6", path);
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// TODO: This isn't very nice, but there is no other consistent way
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// of finding the mod early during the engine initialization.
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RequiresMod = upgradeForMod;
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}
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// Load players
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foreach (var kv in yaml.NodesDict["Players"].NodesDict)
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{
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var player = new PlayerReference(kv.Value);
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Players.Add(player.Name, player);
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}
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Actors = Lazy.New(() =>
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{
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var ret = new Dictionary<string, ActorReference>();
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foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
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ret.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
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return ret;
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});
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// Smudges
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Smudges = Lazy.New(() =>
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{
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var ret = new List<SmudgeReference>();
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foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
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{
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var vals = kv.Key.Split(' ');
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var loc = vals[1].Split(',');
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ret.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
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}
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return ret;
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});
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Rules = MiniYaml.NodesOrEmpty(yaml, "Rules");
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Sequences = MiniYaml.NodesOrEmpty(yaml, "Sequences");
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VoxelSequences = MiniYaml.NodesOrEmpty(yaml, "VoxelSequences");
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Weapons = MiniYaml.NodesOrEmpty(yaml, "Weapons");
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Voices = MiniYaml.NodesOrEmpty(yaml, "Voices");
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Notifications = MiniYaml.NodesOrEmpty(yaml, "Notifications");
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Translations = MiniYaml.NodesOrEmpty(yaml, "Translations");
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CustomTerrain = new string[MapSize.X, MapSize.Y];
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MapTiles = Lazy.New(() => LoadMapTiles());
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MapResources = Lazy.New(() => LoadResourceTiles());
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// The Uid is calculated from the data on-disk, so
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// format changes must be flushed to disk.
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// TODO: this isn't very nice
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if (MapFormat < 6)
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Save(path);
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Uid = ComputeHash();
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}
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public CPos[] GetSpawnPoints()
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{
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return Actors.Value.Values
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.Where(a => a.Type == "mpspawn")
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.Select(a => (CPos)a.InitDict.Get<LocationInit>().value)
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.ToArray();
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}
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public void Save(string toPath)
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{
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MapFormat = 6;
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var root = new List<MiniYamlNode>();
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var fields = new[]
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{
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"Selectable",
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"MapFormat",
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"RequiresMod",
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"Title",
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"Description",
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"Author",
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"Tileset",
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"MapSize",
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"Bounds",
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"UseAsShellmap",
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"Type",
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};
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foreach (var field in fields)
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{
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var f = this.GetType().GetField(field);
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if (f.GetValue(this) == null)
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continue;
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root.Add(new MiniYamlNode(field, FieldSaver.FormatValue(this, f)));
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}
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root.Add(new MiniYamlNode("Options", FieldSaver.SaveDifferences(Options, new MapOptions())));
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root.Add(new MiniYamlNode("Players", null,
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Players.Select(p => new MiniYamlNode("PlayerReference@{0}".F(p.Key), FieldSaver.SaveDifferences(p.Value, new PlayerReference()))).ToList())
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);
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root.Add(new MiniYamlNode("Actors", null,
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Actors.Value.Select(x => new MiniYamlNode(x.Key, x.Value.Save())).ToList())
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);
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root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>(Smudges.Value)));
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root.Add(new MiniYamlNode("Rules", null, Rules));
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root.Add(new MiniYamlNode("Sequences", null, Sequences));
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root.Add(new MiniYamlNode("VoxelSequences", null, VoxelSequences));
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root.Add(new MiniYamlNode("Weapons", null, Weapons));
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root.Add(new MiniYamlNode("Voices", null, Voices));
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root.Add(new MiniYamlNode("Notifications", null, Notifications));
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root.Add(new MiniYamlNode("Translations", null, Translations));
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var entries = new Dictionary<string, byte[]>();
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entries.Add("map.bin", SaveBinaryData());
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var s = root.WriteToString();
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entries.Add("map.yaml", Encoding.UTF8.GetBytes(s));
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// Add any custom assets
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if (Container != null)
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{
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foreach (var file in Container.AllFileNames())
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{
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if (file == "map.bin" || file == "map.yaml")
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continue;
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entries.Add(file, Container.GetContent(file).ReadAllBytes());
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}
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}
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// Saving the map to a new location
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if (toPath != Path)
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{
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Path = toPath;
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// Create a new map package
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Container = FileSystem.CreatePackage(Path, int.MaxValue, entries);
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}
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// Update existing package
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Container.Write(entries);
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}
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public TileReference<ushort, byte>[,] LoadMapTiles()
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{
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var tiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
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using (var dataStream = Container.GetContent("map.bin"))
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{
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if (dataStream.ReadUInt8() != 1)
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throw new InvalidDataException("Unknown binary map format");
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// Load header info
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var width = dataStream.ReadUInt16();
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var height = dataStream.ReadUInt16();
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if (width != MapSize.X || height != MapSize.Y)
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throw new InvalidDataException("Invalid tile data");
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// Load tile data
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for (int i = 0; i < MapSize.X; i++)
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for (int j = 0; j < MapSize.Y; j++)
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{
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var tile = dataStream.ReadUInt16();
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var index = dataStream.ReadUInt8();
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if (index == byte.MaxValue)
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index = (byte)(i % 4 + (j % 4) * 4);
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tiles[i, j] = new TileReference<ushort, byte>(tile, index);
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}
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}
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return tiles;
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}
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public TileReference<byte, byte>[,] LoadResourceTiles()
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{
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var resources = new TileReference<byte, byte>[MapSize.X, MapSize.Y];
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using (var dataStream = Container.GetContent("map.bin"))
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{
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if (dataStream.ReadUInt8() != 1)
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throw new InvalidDataException("Unknown binary map format");
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// Load header info
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var width = dataStream.ReadUInt16();
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var height = dataStream.ReadUInt16();
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if (width != MapSize.X || height != MapSize.Y)
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throw new InvalidDataException("Invalid tile data");
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// Skip past tile data
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dataStream.Seek(3 * MapSize.X * MapSize.Y, SeekOrigin.Current);
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// Load resource data
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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{
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var type = dataStream.ReadUInt8();
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var index = dataStream.ReadUInt8();
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resources[i, j] = new TileReference<byte, byte>(type, index);
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}
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}
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return resources;
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}
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public byte[] SaveBinaryData()
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{
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var dataStream = new MemoryStream();
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using (var writer = new BinaryWriter(dataStream))
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{
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// File header consists of a version byte, followed by 2 ushorts for width and height
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writer.Write(TileFormat);
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writer.Write((ushort)MapSize.X);
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writer.Write((ushort)MapSize.Y);
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// Tile data
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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{
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writer.Write(MapTiles.Value[i, j].Type);
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writer.Write(MapTiles.Value[i, j].Index);
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}
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// Resource data
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for (var i = 0; i < MapSize.X; i++)
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for (var j = 0; j < MapSize.Y; j++)
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{
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writer.Write(MapResources.Value[i, j].Type);
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writer.Write(MapResources.Value[i, j].Index);
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}
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}
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return dataStream.ToArray();
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}
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public bool IsInMap(CPos xy) { return IsInMap(xy.X, xy.Y); }
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public bool IsInMap(int x, int y) { return Bounds.Contains(x, y); }
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public void Resize(int width, int height) // editor magic.
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{
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var oldMapTiles = MapTiles.Value;
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var oldMapResources = MapResources.Value;
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MapTiles = Lazy.New(() => Exts.ResizeArray(oldMapTiles, oldMapTiles[0, 0], width, height));
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MapResources = Lazy.New(() => Exts.ResizeArray(oldMapResources, oldMapResources[0, 0], width, height));
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MapSize = new int2(width, height);
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}
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public void ResizeCordon(int left, int top, int right, int bottom)
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{
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Bounds = Rectangle.FromLTRB(left, top, right, bottom);
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}
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string ComputeHash()
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{
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// UID is calculated by taking an SHA1 of the yaml and binary data
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// Read the relevant data into a buffer
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var data = Container.GetContent("map.yaml").ReadAllBytes()
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.Concat(Container.GetContent("map.bin").ReadAllBytes()).ToArray();
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// Take the SHA1
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using (var csp = SHA1.Create())
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return new string(csp.ComputeHash(data).SelectMany(a => a.ToString("x2")).ToArray());
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}
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public void MakeDefaultPlayers()
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{
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var firstRace = OpenRA.Rules.Info["world"].Traits
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.WithInterface<CountryInfo>().First(c => c.Selectable).Race;
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if (!Players.ContainsKey("Neutral"))
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Players.Add("Neutral", new PlayerReference
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{
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Name = "Neutral",
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Race = firstRace,
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OwnsWorld = true,
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NonCombatant = true
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});
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var numSpawns = GetSpawnPoints().Length;
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for (var index = 0; index < numSpawns; index++)
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{
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if (Players.ContainsKey("Multi{0}".F(index)))
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continue;
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var p = new PlayerReference
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{
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Name = "Multi{0}".F(index),
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Race = "Random",
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Playable = true,
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Enemies = new[] { "Creeps" }
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};
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Players.Add(p.Name, p);
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}
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Players.Add("Creeps", new PlayerReference
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{
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Name = "Creeps",
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Race = firstRace,
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NonCombatant = true,
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Enemies = Players.Where(p => p.Value.Playable).Select(p => p.Key).ToArray()
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});
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}
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public void FixOpenAreas()
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{
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var r = new Random();
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var tileset = OpenRA.Rules.TileSets[Tileset];
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for (var j = Bounds.Top; j < Bounds.Bottom; j++)
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{
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for (var i = Bounds.Left; i < Bounds.Right; i++)
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{
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var tr = MapTiles.Value[i, j];
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if (!tileset.Templates.ContainsKey(tr.Type))
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{
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Console.WriteLine("Unknown Tile ID {0}".F(tr.Type));
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continue;
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}
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var template = tileset.Templates[tr.Type];
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if (!template.PickAny)
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continue;
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tr.Index = (byte)r.Next(0, template.Tiles.Count);
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MapTiles.Value[i, j] = tr;
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}
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}
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}
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}
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}
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