Files
OpenRA/OpenRA.Mods.Common/Lint/CheckLuaScript.cs
2023-06-11 11:03:38 +03:00

43 lines
1.5 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.FileSystem;
using OpenRA.Mods.Common.Scripting;
using OpenRA.Server;
namespace OpenRA.Mods.Common.Lint
{
public class CheckLuaScript : ILintMapPass, ILintServerMapPass
{
void ILintMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Map map)
{
CheckLuaScriptFileExistance(emitError, map.Package, modData.DefaultFileSystem, map.Rules);
}
void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
{
CheckLuaScriptFileExistance(emitError, map.Package, modData.DefaultFileSystem, mapRules);
}
static void CheckLuaScriptFileExistance(Action<string> emitError, IReadOnlyPackage package, IReadOnlyFileSystem fileSystem, Ruleset mapRules)
{
var luaScriptInfo = mapRules.Actors[SystemActors.World].TraitInfoOrDefault<LuaScriptInfo>();
if (luaScriptInfo == null)
return;
foreach (var script in luaScriptInfo.Scripts)
if (!package.Contains(script) && !fileSystem.Exists(script))
emitError($"Lua script `{script}` does not exist.");
}
}
}