Files
OpenRA/OpenRA.Mods.RA/Move/Move.cs
2010-10-25 08:03:07 +13:00

378 lines
10 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using OpenRA.Mods.RA.Activities;
using OpenRA.Traits;
using OpenRA.Traits.Activities;
namespace OpenRA.Mods.RA.Move
{
class Move : CancelableActivity
{
int2? destination;
int nearEnough;
public List<int2> path;
Func<Actor, Mobile, List<int2>> getPath;
public Actor ignoreBuilding;
// Scriptable move order
// Ignores lane bias and nearby units
public Move( int2 destination )
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, destination, false )
.WithoutLaneBias());
this.destination = destination;
this.nearEnough = 0;
}
public Move( int2 destination, int nearEnough )
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPath( mobile.toCell, destination, self );
this.destination = destination;
this.nearEnough = nearEnough;
}
public Move(int2 destination, Actor ignoreBuilding)
{
this.getPath = (self,mobile) =>
self.World.WorldActor.Trait<PathFinder>().FindPath(
PathSearch.FromPoint( self.World, mobile.Info, mobile.toCell, destination, false )
.WithCustomBlocker( self.World.WorldActor.Trait<PathFinder>().AvoidUnitsNear( mobile.toCell, 4, self ))
.WithIgnoredBuilding( ignoreBuilding ));
this.destination = destination;
this.nearEnough = 0;
this.ignoreBuilding = ignoreBuilding;
}
public Move( Actor target, int range )
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
mobile.toCell, target.Location,
range, self );
this.destination = null;
this.nearEnough = range;
}
public Move(Target target, int range)
{
this.getPath = (self,mobile) => self.World.WorldActor.Trait<PathFinder>().FindUnitPathToRange(
mobile.toCell, Util.CellContaining(target.CenterLocation),
range, self);
this.destination = null;
this.nearEnough = range;
}
public Move(Func<List<int2>> getPath)
{
this.getPath = (_1,_2) => getPath();
this.destination = null;
this.nearEnough = 0;
}
static int HashList<T>(List<T> xs)
{
int hash = 0;
int n = 0;
foreach (var x in xs)
hash += n++ * x.GetHashCode();
return hash;
}
List<int2> EvalPath( Actor self, Mobile mobile )
{
var path = getPath(self, mobile).TakeWhile(a => a != mobile.toCell).ToList();
mobile.PathHash = HashList(path);
Log.Write("debug", "EvalPathHash #{0} {1}",
self.ActorID, mobile.PathHash);
return path;
}
public override IActivity Tick( Actor self )
{
var mobile = self.Trait<Mobile>();
if (destination == mobile.toCell)
return NextActivity;
if( path == null )
{
if (mobile.ticksBeforePathing > 0)
{
--mobile.ticksBeforePathing;
return this;
}
path = EvalPath(self, mobile);
SanityCheckPath( mobile );
}
if( path.Count == 0 )
{
destination = mobile.toCell;
return this;
}
destination = path[ 0 ];
var nextCell = PopPath( self, mobile );
if( nextCell == null )
return this;
int2 dir = nextCell.Value - mobile.fromCell;
var firstFacing = Util.GetFacing( dir, mobile.Facing );
if( firstFacing != mobile.Facing )
{
path.Add( nextCell.Value );
return Util.SequenceActivities( new Turn( firstFacing ), this ).Tick( self );
}
else
{
mobile.SetLocation( mobile.fromCell, nextCell.Value );
var move = new MoveFirstHalf(
this,
Util.CenterOfCell( mobile.fromCell ),
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
mobile.Facing,
mobile.Facing,
0 );
return move.Tick( self );
}
}
[Conditional( "SANITY_CHECKS")]
void SanityCheckPath( Mobile mobile )
{
if( path.Count == 0 )
return;
var d = path[path.Count-1] - mobile.toCell;
if( d.LengthSquared > 2 )
throw new InvalidOperationException( "(Move) Sanity check failed" );
}
bool hasWaited;
bool hasNudged;
int waitTicksRemaining;
void NudgeBlocker(Actor self, int2 nextCell)
{
var blocker = self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt(nextCell).FirstOrDefault();
if (blocker == null) return;
Log.Write("debug", "NudgeBlocker #{0} nudges #{1} at {2} from {3}",
self.ActorID, blocker.ActorID, nextCell, self.Location);
var nudge = blocker.TraitOrDefault<INudge>();
if (nudge != null)
nudge.OnNudge(blocker, self);
}
int2? PopPath( Actor self, Mobile mobile )
{
if( path.Count == 0 ) return null;
var nextCell = path[ path.Count - 1 ];
if( !mobile.CanEnterCell( nextCell, ignoreBuilding, true ) )
{
if( ( mobile.toCell - destination.Value ).LengthSquared <= nearEnough )
{
path.Clear();
return null;
}
if (!hasNudged)
{
NudgeBlocker(self, nextCell);
hasNudged = true;
}
if (!hasWaited)
{
var info = self.Info.Traits.Get<MobileInfo>();
waitTicksRemaining = info.WaitAverage + self.World.SharedRandom.Next(-info.WaitSpread, info.WaitSpread);
hasWaited = true;
}
if (--waitTicksRemaining >= 0)
return null;
if (mobile.ticksBeforePathing > 0)
{
--mobile.ticksBeforePathing;
return null;
}
mobile.RemoveInfluence();
var newPath = EvalPath(self, mobile);
mobile.AddInfluence();
if (newPath.Count != 0)
path = newPath;
return null;
}
hasNudged = false;
hasWaited = false;
path.RemoveAt( path.Count - 1 );
return nextCell;
}
protected override bool OnCancel( Actor self )
{
path = new List<int2>();
return true;
}
public override IEnumerable<float2> GetCurrentPath()
{
if( path != null )
return Enumerable.Reverse(path).Select( c => (float2)Util.CenterOfCell(c) );
if( destination != null )
return new float2[] { destination.Value };
return new float2[ 0 ];
}
abstract class MovePart : IActivity
{
public readonly Move move;
public readonly int2 from, to;
public readonly int fromFacing, toFacing;
public int moveFraction;
public readonly int moveFractionTotal;
public MovePart( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
{
this.move = move;
this.from = from;
this.to = to;
this.fromFacing = fromFacing;
this.toFacing = toFacing;
this.moveFraction = startingFraction;
this.moveFractionTotal = ( ( to - from ) * 3 ).Length;
}
public void Cancel( Actor self )
{
move.Cancel( self );
}
public void Queue( IActivity activity )
{
move.Queue( activity );
}
public IActivity Tick( Actor self )
{
var mobile = self.Trait<Mobile>();
var ret = InnerTick( self, mobile );
mobile.IsMoving = ( ret is MovePart );
if( moveFraction > moveFractionTotal )
moveFraction = moveFractionTotal;
UpdateCenterLocation( self, mobile );
return ret;
}
IActivity InnerTick( Actor self, Mobile mobile )
{
moveFraction += (int)mobile.MovementSpeedForCell(self, mobile.toCell);
if( moveFraction <= moveFractionTotal )
return this;
var next = OnComplete( self, mobile, move );
if( next != null )
return next;
return move;
}
void UpdateCenterLocation( Actor self, Mobile mobile )
{
mobile.PxPosition = int2.Lerp( from, to, moveFraction, moveFractionTotal );
if( moveFraction >= moveFractionTotal )
mobile.Facing = toFacing & 0xFF;
else
mobile.Facing = int2.Lerp( fromFacing, toFacing, moveFraction, moveFractionTotal ) & 0xFF;
}
protected abstract MovePart OnComplete( Actor self, Mobile mobile, Move parent );
public IEnumerable<float2> GetCurrentPath()
{
return move.GetCurrentPath();
}
}
class MoveFirstHalf : MovePart
{
public MoveFirstHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
: base( move, from, to, fromFacing, toFacing, startingFraction )
{
}
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
{
var nextCell = parent.PopPath( self, mobile );
if( nextCell != null )
{
if( ( nextCell - mobile.toCell ) != ( mobile.toCell - mobile.fromCell ) )
{
var ret = new MoveFirstHalf(
move,
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
Util.BetweenCells( mobile.toCell, nextCell.Value ),
mobile.Facing,
Util.GetNearestFacing( mobile.Facing, Util.GetFacing( nextCell.Value - mobile.toCell, mobile.Facing ) ),
moveFraction - moveFractionTotal );
mobile.SetLocation( mobile.toCell, nextCell.Value );
return ret;
}
else
parent.path.Add( nextCell.Value );
}
var ret2 = new MoveSecondHalf(
move,
Util.BetweenCells( mobile.fromCell, mobile.toCell ),
Util.CenterOfCell( mobile.toCell ),
mobile.Facing,
mobile.Facing,
moveFraction - moveFractionTotal );
mobile.SetLocation( mobile.toCell, mobile.toCell );
return ret2;
}
}
class MoveSecondHalf : MovePart
{
public MoveSecondHalf( Move move, int2 from, int2 to, int fromFacing, int toFacing, int startingFraction )
: base( move, from, to, fromFacing, toFacing, startingFraction )
{
}
protected override MovePart OnComplete( Actor self, Mobile mobile, Move parent )
{
mobile.PxPosition = Util.CenterOfCell( mobile.toCell );
mobile.SetLocation( mobile.toCell, mobile.toCell );
mobile.FinishedMoving(self);
return null;
}
}
}
}