- Don't call string.Format in Actor.ToString since it gets called often, instead prefer a simple concat. - In HiddenUnderFog.IsVisible, avoid a needless level of lambda indirection.
34 lines
1019 B
C#
34 lines
1019 B
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2015 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("The actor stays invisible under fog of war.")]
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public class HiddenUnderFogInfo : TraitInfo<HiddenUnderFog> { }
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public class HiddenUnderFog : IRenderModifier, IVisibilityModifier
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{
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public bool IsVisible(Actor self, Player byPlayer)
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{
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return byPlayer == null || Shroud.GetVisOrigins(self).Any(byPlayer.Shroud.IsVisible);
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}
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public IEnumerable<IRenderable> ModifyRender(Actor self, WorldRenderer wr, IEnumerable<IRenderable> r)
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{
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return IsVisible(self, self.World.RenderPlayer) ? r : SpriteRenderable.None;
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}
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}
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}
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