Files
OpenRA/OpenRA.Mods.Cnc/Graphics/ClassicSpriteSequence.cs
Paul Chote c35ab081ff Rewrite sequence loading logic.
Multiple layers of Lazy<T>ness are replaced with
an explicit two-part loading scheme.

Sequences are parsed immediately, without the need
for the sprite assets, and tell the SpriteCache
which frames they need. Use-cases that want the
actual sprites can then tell the SpriteCache to
load the frames and the sequences to resolve the
sprites.
2023-03-10 20:11:33 +02:00

51 lines
2.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System;
using OpenRA.Graphics;
using OpenRA.Mods.Common.Graphics;
namespace OpenRA.Mods.Cnc.Graphics
{
public class ClassicSpriteSequenceLoader : DefaultSpriteSequenceLoader
{
public ClassicSpriteSequenceLoader(ModData modData)
: base(modData) { }
public override ISpriteSequence CreateSequence(ModData modData, string tileset, SpriteCache cache, string image, string sequence, MiniYaml data, MiniYaml defaults)
{
return new ClassicSpriteSequence(cache, this, image, sequence, data, defaults);
}
}
[Desc("A sprite sequence that has the oddities that come with first-generation Westwood titles.")]
public class ClassicSpriteSequence : DefaultSpriteSequence
{
[Desc("Incorporate a compensation factor for the rotational distortion present in the first-generation Westwood games.")]
static readonly SpriteSequenceField<bool> UseClassicFacings = new SpriteSequenceField<bool>(nameof(UseClassicFacings), false);
readonly bool useClassicFacings;
public ClassicSpriteSequence(SpriteCache cache, ISpriteSequenceLoader loader, string image, string sequence, MiniYaml data, MiniYaml defaults)
: base(cache, loader, image, sequence, data, defaults)
{
useClassicFacings = LoadField(UseClassicFacings, data, defaults);
if (useClassicFacings && facings != 32)
throw new InvalidOperationException($"Sequence {image}.{sequence}: UseClassicFacings is only valid for 32 facings");
}
protected override int GetFacingFrameOffset(WAngle facing)
{
return useClassicFacings ? Util.ClassicIndexFacing(facing, facings) : Common.Util.IndexFacing(facing, facings);
}
}
}