- Each player has their own shroud and their visibility does not extend outside of the shroud. - Units and buildings can no longer target other units outside of their visibility. Buildings can still be targetted if they have been explored. - GPS will provide visibility in the fog-of-war. - Spies that infiltrate radar domes will gain their victim's exploration and reset it on all clients (if the victim does not have GPS)
34 lines
992 B
C#
34 lines
992 B
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Mods.RA;
|
|
using OpenRA.Mods.RA.Render;
|
|
|
|
namespace OpenRA.Scripting
|
|
{
|
|
public class RASpecialPowers
|
|
{
|
|
public static void Chronoshift(World world, List<Pair<Actor, CPos>> units, Actor chronosphere, int duration, bool killCargo)
|
|
{
|
|
foreach (var kv in units)
|
|
{
|
|
var target = kv.First;
|
|
var targetCell = kv.Second;
|
|
var cs = target.Trait<Chronoshiftable>();
|
|
if (chronosphere.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
|
|
cs.Teleport(target, targetCell, duration, killCargo,chronosphere);
|
|
}
|
|
}
|
|
}
|
|
}
|