To prepare them for documentation generation. Also added descriptions to SpriteSequence implementations and their properties. Also made a few code style fixes.
104 lines
4.2 KiB
C#
104 lines
4.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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namespace OpenRA.Mods.Cnc.Graphics
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{
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public class ClassicTilesetSpecificSpriteSequenceLoader : ClassicSpriteSequenceLoader
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{
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public readonly string DefaultSpriteExtension = ".shp";
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public readonly Dictionary<string, string> TilesetExtensions = new Dictionary<string, string>();
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public readonly Dictionary<string, string> TilesetCodes = new Dictionary<string, string>();
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public ClassicTilesetSpecificSpriteSequenceLoader(ModData modData)
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: base(modData)
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{
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var metadata = modData.Manifest.Get<SpriteSequenceFormat>().Metadata;
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if (metadata.TryGetValue("DefaultSpriteExtension", out var yaml))
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DefaultSpriteExtension = yaml.Value;
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if (metadata.TryGetValue("TilesetExtensions", out yaml))
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TilesetExtensions = yaml.ToDictionary(kv => kv.Value);
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if (metadata.TryGetValue("TilesetCodes", out yaml))
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TilesetCodes = yaml.ToDictionary(kv => kv.Value);
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}
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public override ISpriteSequence CreateSequence(ModData modData, string tileSet, SpriteCache cache, string sequence, string animation, MiniYaml info)
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{
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return new ClassicTilesetSpecificSpriteSequence(modData, tileSet, cache, this, sequence, animation, info);
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}
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}
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[Desc("A sprite sequence that can have tileset-specific variants and has the oddities " +
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"that come with first-generation Westwood titles.")]
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public class ClassicTilesetSpecificSpriteSequence : ClassicSpriteSequence
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{
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// These need to be public properties for the documentation generation to work.
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[Desc("Dictionary of <string: string> with tileset name to override -> tileset name to use instead.")]
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public static Dictionary<string, string> TilesetOverrides => null;
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[Desc("Use `TilesetCodes` as defined in `mod.yaml` to add a letter as a second character " +
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"into the sprite filename like the Westwood 2.5D titles did for tileset-specific variants.")]
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public static bool UseTilesetCode => false;
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[Desc("Append a tileset-specific extension to the file name " +
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"- either as defined in `mod.yaml`'s `TilesetExtensions` (if `UseTilesetExtension` is used) " +
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"or the default hardcoded one for this sequence type (.shp).")]
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public static bool AddExtension => true;
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[Desc("Whether `mod.yaml`'s `TilesetExtensions` should be used with the sequence's file name.")]
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public static bool UseTilesetExtension { get; private set; }
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public ClassicTilesetSpecificSpriteSequence(ModData modData, string tileSet, SpriteCache cache, ISpriteSequenceLoader loader, string sequence, string animation, MiniYaml info)
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: base(modData, tileSet, cache, loader, sequence, animation, info) { }
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static string ResolveTilesetId(string tileSet, Dictionary<string, MiniYaml> d)
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{
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if (d.TryGetValue(nameof(TilesetOverrides), out var yaml))
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{
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var tsNode = yaml.Nodes.FirstOrDefault(n => n.Key == tileSet);
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if (tsNode != null)
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tileSet = tsNode.Value.Value;
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}
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return tileSet;
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}
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protected override string GetSpriteSrc(ModData modData, string tileSet, string sequence, string animation, string sprite, Dictionary<string, MiniYaml> d)
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{
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var loader = (ClassicTilesetSpecificSpriteSequenceLoader)Loader;
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var spriteName = sprite ?? sequence;
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if (LoadField(d, nameof(UseTilesetCode), UseTilesetCode))
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{
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if (loader.TilesetCodes.TryGetValue(ResolveTilesetId(tileSet, d), out var code))
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spriteName = spriteName.Substring(0, 1) + code + spriteName.Substring(2, spriteName.Length - 2);
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}
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if (LoadField(d, nameof(AddExtension), AddExtension))
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{
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UseTilesetExtension = LoadField(d, nameof(UseTilesetExtension), UseTilesetExtension);
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if (UseTilesetExtension && loader.TilesetExtensions.TryGetValue(ResolveTilesetId(tileSet, d), out var tilesetExtension))
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return spriteName + tilesetExtension;
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return spriteName + loader.DefaultSpriteExtension;
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}
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return spriteName;
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}
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}
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}
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