Files
OpenRA/OpenRA.Mods.RA/Move/PathSearch.cs

217 lines
5.5 KiB
C#
Executable File

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA.Move
{
public class PathSearch
{
World world;
public CellInfo[ , ] cellInfo;
public PriorityQueue<PathDistance> queue;
public Func<int2, int> heuristic;
Func<int2, bool> customBlock;
public bool checkForBlocked;
public Actor ignoreBuilding;
public bool inReverse;
MobileInfo mobileInfo;
UnitInfluence uim;
public PathSearch(World world, MobileInfo mobileInfo)
{
this.world = world;
uim = world.WorldActor.Trait<UnitInfluence>();
cellInfo = InitCellInfo();
this.mobileInfo = mobileInfo;
queue = new PriorityQueue<PathDistance>();
}
public PathSearch InReverse()
{
inReverse = true;
return this;
}
public PathSearch WithCustomBlocker(Func<int2, bool> customBlock)
{
this.customBlock = customBlock;
return this;
}
public PathSearch WithIgnoredBuilding(Actor b)
{
ignoreBuilding = b;
return this;
}
public PathSearch WithHeuristic(Func<int2, int> h)
{
heuristic = h;
return this;
}
public PathSearch WithoutLaneBias()
{
LaneBias = 0;
return this;
}
public PathSearch FromPoint(int2 from)
{
AddInitialCell( from );
return this;
}
int LaneBias = 1;
public int2 Expand( World world )
{
var p = queue.Pop();
while (cellInfo[p.Location.X, p.Location.Y].Seen)
if (queue.Empty)
return p.Location;
else
p = queue.Pop();
cellInfo[p.Location.X, p.Location.Y].Seen = true;
var thisCost = Mobile.MovementCostForCell(mobileInfo, world, p.Location);
if (thisCost == int.MaxValue)
return p.Location;
foreach( int2 d in directions )
{
int2 newHere = p.Location + d;
if (!world.Map.IsInMap(newHere.X, newHere.Y)) continue;
if( cellInfo[ newHere.X, newHere.Y ].Seen )
continue;
var costHere = Mobile.MovementCostForCell(mobileInfo, world, newHere);
if (costHere == int.MaxValue)
continue;
if (!Mobile.CanEnterCell(mobileInfo, world, uim, newHere, ignoreBuilding, checkForBlocked))
continue;
if (customBlock != null && customBlock(newHere))
continue;
var est = heuristic( newHere );
if( est == int.MaxValue )
continue;
int cellCost = costHere;
if( d.X * d.Y != 0 ) cellCost = ( cellCost * 34 ) / 24;
// directional bonuses for smoother flow!
var ux = (newHere.X + (inReverse ? 1 : 0) & 1);
var uy = (newHere.Y + (inReverse ? 1 : 0) & 1);
if (ux == 0 && d.Y < 0) cellCost += LaneBias;
else if (ux == 1 && d.Y > 0) cellCost += LaneBias;
if (uy == 0 && d.X < 0) cellCost += LaneBias;
else if (uy == 1 && d.X > 0) cellCost += LaneBias;
int newCost = cellInfo[ p.Location.X, p.Location.Y ].MinCost + cellCost;
if( newCost >= cellInfo[ newHere.X, newHere.Y ].MinCost )
continue;
cellInfo[ newHere.X, newHere.Y ].Path = p.Location;
cellInfo[ newHere.X, newHere.Y ].MinCost = newCost;
queue.Add( new PathDistance( newCost + est, newHere ) );
}
return p.Location;
}
static readonly int2[] directions =
{
new int2( -1, -1 ),
new int2( -1, 0 ),
new int2( -1, 1 ),
new int2( 0, -1 ),
new int2( 0, 1 ),
new int2( 1, -1 ),
new int2( 1, 0 ),
new int2( 1, 1 ),
};
public void AddInitialCell( int2 location )
{
if (!world.Map.IsInMap(location.X, location.Y))
return;
cellInfo[ location.X, location.Y ] = new CellInfo( 0, location, false );
queue.Add( new PathDistance( heuristic( location ), location ) );
}
public static PathSearch Search( World world, MobileInfo mi, bool checkForBlocked )
{
var search = new PathSearch(world, mi) {
checkForBlocked = checkForBlocked };
return search;
}
public static PathSearch FromPoint( World world, MobileInfo mi, int2 from, int2 target, bool checkForBlocked )
{
var search = new PathSearch(world, mi) {
heuristic = DefaultEstimator( target ),
checkForBlocked = checkForBlocked };
search.AddInitialCell( from );
return search;
}
public static PathSearch FromPoints(World world, MobileInfo mi, IEnumerable<int2> froms, int2 target, bool checkForBlocked)
{
var search = new PathSearch(world, mi)
{
heuristic = DefaultEstimator(target),
checkForBlocked = checkForBlocked
};
foreach( var sl in froms )
search.AddInitialCell( sl );
return search;
}
CellInfo[ , ] InitCellInfo()
{
var cellInfo = new CellInfo[ world.Map.MapSize.X, world.Map.MapSize.Y ];
for( int x = 0 ; x < world.Map.MapSize.X ; x++ )
for( int y = 0 ; y < world.Map.MapSize.Y ; y++ )
cellInfo[ x, y ] = new CellInfo( int.MaxValue, new int2( x, y ), false );
return cellInfo;
}
public static Func<int2, int> DefaultEstimator( int2 destination )
{
return here =>
{
int2 d = ( here - destination ).Abs();
int diag = Math.Min( d.X, d.Y );
int straight = Math.Abs( d.X - d.Y );
return (3400 * diag / 24) + (100 * straight);
};
}
}
}