Files
OpenRA/OpenRA.Mods.RA/ReservableProduction.cs

63 lines
1.9 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System.Linq;
using OpenRA.FileFormats;
using OpenRA.Traits;
namespace OpenRA.Mods.RA
{
// a small hack to teach Production about Reservable.
public class ReservableProductionInfo : ProductionInfo, ITraitPrerequisite<ReservableInfo>
{
public override object Create(ActorInitializer init) { return new ReservableProduction(this); }
}
class ReservableProduction : Production
{
public ReservableProduction(ReservableProductionInfo info) : base(info) {}
public override bool Produce(Actor self, ActorInfo producee)
{
if (Reservable.IsReserved(self))
return false;
// Pick a spawn/exit point
// Todo: Reorder in a synced random way
foreach (var s in self.Info.Traits.WithInterface<ExitInfo>())
{
var exit = self.Location + s.ExitCell;
if (!self.World.WorldActor.Trait<UnitInfluence>().GetUnitsAt( exit ).Any( x => x != self ))
{
var newUnit = self.World.CreateActor( producee.Name, new TypeDictionary
{
new LocationInit( exit ),
new OwnerInit( self.Owner ),
});
var rp = self.TraitOrDefault<RallyPoint>();
if( rp != null )
{
newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) );
}
foreach (var t in self.TraitsImplementing<INotifyProduction>())
t.UnitProduced(self, newUnit, exit);
//Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
return true;
}
}
return false;
}
}
}