Files
OpenRA/OpenRA.Game/Map.cs

346 lines
10 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2010 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see LICENSE.
*/
#endregion
using System;
using System.Collections.Generic;
using System.Drawing;
using System.IO;
using System.Linq;
using System.Reflection;
using System.Security.Cryptography;
using OpenRA.FileFormats;
namespace OpenRA
{
public class Map : MapStub
{
// Yaml map data
[FieldLoader.Load] public int MapFormat;
public Dictionary<string, PlayerReference> Players = new Dictionary<string, PlayerReference>();
public Dictionary<string, ActorReference> Actors = new Dictionary<string, ActorReference>();
public List<SmudgeReference> Smudges = new List<SmudgeReference>();
// Rules overrides
public List<MiniYamlNode> Rules = new List<MiniYamlNode>();
// Sequences overrides
public List<MiniYamlNode> Sequences = new List<MiniYamlNode>();
// Weapon overrides
public List<MiniYamlNode> Weapons = new List<MiniYamlNode>();
// Voices overrides
public List<MiniYamlNode> Voices = new List<MiniYamlNode>();
// Binary map data
public byte TileFormat = 1;
[FieldLoader.Load] public int2 MapSize;
public TileReference<ushort, byte>[,] MapTiles;
public TileReference<byte, byte>[,] MapResources;
public string [,] CustomTerrain;
public Map()
{
// Do nothing; not a valid map (editor hack)
}
public Map(string tileset)
{
MapSize = new int2(1, 1);
Tileset = tileset;
MapResources = new TileReference<byte, byte>[1, 1];
var tile = OpenRA.Rules.TileSets[Tileset].Templates.First();
MapTiles = new TileReference<ushort, byte>[1, 1]
{ { new TileReference<ushort, byte> {
type = tile.Key,
image = (byte)(tile.Value.PickAny ? 0xffu : 0),
index = (byte)(tile.Value.PickAny ? 0xffu : 0) } } };
PlayerCount = 0;
ResizeCordon(0,0,0,0);
Title = "Name your map here";
Description = "Describe your map here";
Author = "Your name here";
}
class Format2ActorReference
{
public string Id = null;
public string Type = null;
public int2 Location = int2.Zero;
public string Owner = null;
}
public Map(MapStub stub) : this(stub.Container) {}
public Map(IFolder package)
: base(package)
{
var yaml = new MiniYaml( null, MiniYaml.FromStream( Container.GetContent( "map.yaml" ) ) );
// 'Simple' metadata
FieldLoader.Load( this, yaml );
// Players & Actors -- this has changed several times.
// - Be backwards compatible wherever possible.
// - Loading a map then saving it out upgrades to latest.
// Minimum criteria for dropping a format:
// - There are no maps of this format left in tree
switch (MapFormat)
{
case 1:
{
Players.Add("Neutral", new PlayerReference("Neutral", "allies", true, true));
int actors = 0;
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
{
string[] vals = kv.Value.Value.Split(' ');
string[] loc = vals[2].Split(',');
Actors.Add("Actor" + actors++, new ActorReference(vals[0])
{
new LocationInit( new int2( int.Parse( loc[ 0 ] ), int.Parse( loc[ 1 ] ) ) ),
new OwnerInit( "Neutral" ),
});
}
} break;
case 2:
{
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
{
var player = new PlayerReference(kv.Value);
Players.Add(player.Name, player);
}
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
{
var oldActorReference = FieldLoader.Load<Format2ActorReference>(kv.Value);
Actors.Add(oldActorReference.Id, new ActorReference(oldActorReference.Type)
{
new LocationInit( oldActorReference.Location ),
new OwnerInit( oldActorReference.Owner )
});
}
} break;
case 3:
{
foreach (var kv in yaml.NodesDict["Players"].NodesDict)
{
var player = new PlayerReference(kv.Value);
Players.Add(player.Name, player);
}
foreach (var kv in yaml.NodesDict["Actors"].NodesDict)
Actors.Add(kv.Key, new ActorReference(kv.Value.Value, kv.Value.NodesDict));
} break;
default:
throw new InvalidDataException("Map format {0} is not supported.".F(MapFormat));
}
/* hack: make some slots. */
if (!Players.Any(p => p.Value.Playable))
{
for (int index = 0; index < Waypoints.Count; index++)
{
var p = new PlayerReference
{
Name = "Multi{0}".F(index),
Race = "Random",
Playable = true,
DefaultStartingUnits = true
};
Players.Add(p.Name, p);
}
}
// Smudges
foreach (var kv in yaml.NodesDict["Smudges"].NodesDict)
{
string[] vals = kv.Key.Split(' ');
string[] loc = vals[1].Split(',');
Smudges.Add(new SmudgeReference(vals[0], new int2(int.Parse(loc[0]), int.Parse(loc[1])), int.Parse(vals[2])));
}
// Rules
Rules = yaml.NodesDict["Rules"].Nodes;
// Sequences
Sequences = (yaml.NodesDict.ContainsKey("Sequences")) ? yaml.NodesDict["Sequences"].Nodes : new List<MiniYamlNode>();
// Weapons
Weapons = (yaml.NodesDict.ContainsKey("Weapons")) ? yaml.NodesDict["Weapons"].Nodes : new List<MiniYamlNode>();
// Voices
Voices = (yaml.NodesDict.ContainsKey("Voices")) ? yaml.NodesDict["Voices"].Nodes : new List<MiniYamlNode>();
CustomTerrain = new string[MapSize.X, MapSize.Y];
LoadBinaryData();
}
public void Save(string filepath)
{
// Todo: save to a zip file in the support dir by default
MapFormat = 3;
var root = new List<MiniYamlNode>();
foreach (var field in new string[] {"Selectable", "MapFormat", "Title", "Description", "Author", "PlayerCount", "Tileset", "MapSize", "TopLeft", "BottomRight"})
{
FieldInfo f = this.GetType().GetField(field);
if (f.GetValue(this) == null) continue;
root.Add( new MiniYamlNode( field, FieldSaver.FormatValue( this, f ) ) );
}
root.Add( new MiniYamlNode( "Players", null,
Players.Select( p => new MiniYamlNode(
"PlayerReference@{0}".F( p.Key ),
FieldSaver.Save( p.Value ) ) ).ToList() ) );
root.Add( new MiniYamlNode( "Actors", null,
Actors.Select( x => new MiniYamlNode(
x.Key,
x.Value.Save() ) ).ToList() ) );
root.Add(new MiniYamlNode("Waypoints", MiniYaml.FromDictionary<string, int2>( Waypoints )));
root.Add(new MiniYamlNode("Smudges", MiniYaml.FromList<SmudgeReference>( Smudges )));
root.Add(new MiniYamlNode("Rules", null, Rules));
root.Add(new MiniYamlNode("Sequences", null, Sequences));
root.Add(new MiniYamlNode("Weapons", null, Weapons));
root.Add(new MiniYamlNode("Voices", null, Voices));
Dictionary<string, byte[]> entries = new Dictionary<string, byte[]>();
entries.Add("map.bin", SaveBinaryData());
var s = root.WriteToString();
entries.Add("map.yaml", System.Text.Encoding.UTF8.GetBytes(s));
Container.Write(entries);
}
static byte ReadByte(Stream s)
{
int ret = s.ReadByte();
if (ret == -1)
throw new NotImplementedException();
return (byte)ret;
}
static ushort ReadWord(Stream s)
{
ushort ret = ReadByte(s);
ret |= (ushort)(ReadByte(s) << 8);
return ret;
}
public void LoadBinaryData()
{
using (var dataStream = Container.GetContent("map.bin"))
{
if (ReadByte(dataStream) != 1)
throw new InvalidDataException("Unknown binary map format");
// Load header info
var width = ReadWord(dataStream);
var height = ReadWord(dataStream);
if (width != MapSize.X || height != MapSize.Y)
throw new InvalidDataException("Invalid tile data");
MapTiles = new TileReference<ushort, byte>[MapSize.X, MapSize.Y];
MapResources = new TileReference<byte, byte>[MapSize.X, MapSize.Y];
// Load tile data
for (int i = 0; i < MapSize.X; i++)
for (int j = 0; j < MapSize.Y; j++)
{
ushort tile = ReadWord(dataStream);
byte index = ReadByte(dataStream);
byte image = (index == byte.MaxValue) ? (byte)(i % 4 + (j % 4) * 4) : index;
MapTiles[i, j] = new TileReference<ushort, byte>(tile, index, image);
}
// Load resource data
for (int i = 0; i < MapSize.X; i++)
for (int j = 0; j < MapSize.Y; j++)
MapResources[i, j] = new TileReference<byte, byte>(ReadByte(dataStream), ReadByte(dataStream));
}
}
public byte[] SaveBinaryData()
{
MemoryStream dataStream = new MemoryStream();
using (var writer = new BinaryWriter(dataStream))
{
// File header consists of a version byte, followed by 2 ushorts for width and height
writer.Write(TileFormat);
writer.Write((ushort)MapSize.X);
writer.Write((ushort)MapSize.Y);
// Tile data
for (int i = 0; i < MapSize.X; i++)
for (int j = 0; j < MapSize.Y; j++)
{
writer.Write(MapTiles[i, j].type);
writer.Write(MapTiles[i, j].index);
}
// Resource data
for (int i = 0; i < MapSize.X; i++)
for (int j = 0; j < MapSize.Y; j++)
{
writer.Write(MapResources[i, j].type);
writer.Write(MapResources[i, j].index);
}
}
return dataStream.ToArray();
}
public bool IsInMap(int2 xy)
{
return IsInMap(xy.X, xy.Y);
}
public bool IsInMap(int x, int y)
{
return Bounds.Contains(x,y);
}
static T[,] ResizeArray<T>(T[,] ts, T t, int width, int height)
{
var result = new T[width, height];
for (var i = 0; i < width; i++)
for (var j = 0; j < height; j++)
result[i, j] = i <= ts.GetUpperBound(0) && j <= ts.GetUpperBound(1)
? ts[i, j] : t;
return result;
}
public void Resize(int width, int height) // editor magic.
{
MapTiles = ResizeArray(MapTiles, MapTiles[0, 0], width, height);
MapResources = ResizeArray(MapResources, MapResources[0, 0], width, height);
MapSize = new int2(width, height);
}
public void ResizeCordon(int left, int top, int right, int bottom)
{
TopLeft = new int2(left, top);
BottomRight = new int2(right, bottom);
Bounds = Rectangle.FromLTRB(TopLeft.X, TopLeft.Y, BottomRight.X, BottomRight.Y);
}
}
}