Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c40b64ad024b1d706c39c320c16a3d9b2f4c50b5
OpenRA/OpenRA.Game/Map
History
Paul Chote a0979634bb Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
..
ActorInitializer.cs
Support loading multiple turret facings
2015-10-02 21:58:02 -05:00
ActorReference.cs
remove executable bits from source code
2015-08-06 18:05:50 +02:00
CellLayer.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
CellRegion.cs
Fix CellRegion.BoundingRegion behaviour.
2015-11-21 22:00:35 +00:00
Map.cs
Use .Yaw.Facing in Map.
2016-01-16 22:38:17 +00:00
MapCache.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
MapCoordsRegion.cs
Extract MapCoordsRegion from CellRegion.
2015-07-27 19:34:39 +01:00
MapGrid.cs
Rename MapGridType.Diamond to MapGridType.RectangularIsometric
2015-10-26 00:42:30 +02:00
MapPlayers.cs
Replace ActorInfo.Traits.WithInterface with ActorInfo.TraitInfos<T>()
2015-09-21 15:50:57 -05:00
MapPreview.cs
Rename enum TileShape to MapGridType
2015-10-26 00:41:21 +02:00
PlayerReference.cs
Load rgb[a] hex colors from MiniYaml (+ Lua)
2015-10-27 16:09:48 -05:00
ProjectedCellRegion.cs
Fix some typos in vector strings.
2015-12-10 21:53:11 +00:00
TileReference.cs
Updated all year numbers
2015-01-09 21:18:05 +01:00
TileSet.cs
Send TS terrain depth data to the GPU.
2015-10-17 22:35:07 +01:00
Powered by Gitea Version: 1.25.1 Page: 238ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API