308 lines
9.2 KiB
C#
308 lines
9.2 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2012 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Drawing;
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using System.Linq;
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using OpenRA.FileFormats;
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using OpenRA.Mods.RA.Activities;
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using OpenRA.Mods.RA.Air;
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using OpenRA.Network;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA.Missions
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{
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class Allies01ScriptInfo : TraitInfo<Allies01Script>, Requires<SpawnMapActorsInfo> { }
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class Allies01Script : IWorldLoaded, ITick
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{
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static readonly string[] objectives =
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{
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"Find Einstein. Tanya and Einstein must survive.",
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"Wait for the helicopter and extract Einstein. Tanya and Einstein must survive."
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};
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int currentObjective;
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Player allies;
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Player soviets;
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Actor insertionLZ;
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Actor extractionLZ;
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Actor lab;
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Actor insertionLZEntryPoint;
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Actor extractionLZEntryPoint;
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Actor chinookExitPoint;
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Actor shipSpawnPoint;
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Actor shipMovePoint;
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Actor einstein;
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Actor einsteinChinook;
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Actor tanya;
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Actor attackEntryPoint1;
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Actor attackEntryPoint2;
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World world;
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static readonly string[] taunts = { "laugh1.aud", "lefty1.aud", "cmon1.aud", "gotit1.aud" };
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static readonly string[] ships = { "ca", "ca", "ca", "ca" };
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static readonly string[] patrol = { "e1", "dog", "e1" };
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static readonly string[] attackWave = { "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2", "dog" };
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static readonly string[] lastAttackWaveAddition = { "3tnk", "e1", "e1", "e1", "e1", "e2", "e2", "e2", "e2" };
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int currentAttackWaveFrameNumber;
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int currentAttackWave;
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const int EinsteinChinookAttackWave = 5;
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const int LabClearRange = 5;
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const string EinsteinName = "einstein";
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const string TanyaName = "e7";
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const string ChinookName = "tran";
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const string SignalFlareName = "flare";
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void DisplayObjective()
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{
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Game.AddChatLine(Color.LimeGreen, "Objective", objectives[currentObjective]);
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Sound.Play("bleep6.aud");
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}
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void MissionFailed(string text)
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{
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if (allies.WinState != WinState.Undefined)
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{
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return;
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}
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allies.WinState = WinState.Lost;
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foreach (var actor in world.Actors.Where(a => a.IsInWorld && a.Owner == allies && !a.IsDead()))
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{
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actor.Kill(actor);
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}
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Game.AddChatLine(Color.Red, "Mission failed", text);
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Sound.Play("misnlst1.aud");
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}
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void MissionAccomplished(string text)
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{
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if (allies.WinState != WinState.Undefined)
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{
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return;
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}
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allies.WinState = WinState.Won;
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Game.AddChatLine(Color.Blue, "Mission accomplished", text);
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Sound.Play("misnwon1.aud");
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}
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public void Tick(Actor self)
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{
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if (allies.WinState != WinState.Undefined)
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{
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return;
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}
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// display current objective every so often
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if (world.FrameNumber % 1500 == 1)
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{
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DisplayObjective();
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}
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// taunt every so often
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if (world.FrameNumber % 1000 == 0)
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{
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Sound.Play(taunts[world.SharedRandom.Next(taunts.Length)]);
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}
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// take Tanya to the LZ
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if (world.FrameNumber == 1)
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{
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FlyTanyaToInsertionLZ();
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SendPatrol();
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}
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// objectives
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if (currentObjective == 0)
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{
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if (AlliesControlLab())
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{
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SpawnSignalFlare();
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Sound.Play("flaren1.aud");
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SpawnEinsteinAtLab();
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SendShips();
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currentObjective++;
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DisplayObjective();
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currentAttackWaveFrameNumber = world.FrameNumber;
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}
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if (lab.Destroyed)
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{
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MissionFailed("Einstein was killed.");
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}
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}
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else if (currentObjective == 1)
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{
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if (world.FrameNumber >= currentAttackWaveFrameNumber + 600)
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{
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Sound.Play("enmyapp1.aud");
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SendAttackWave(attackWave);
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currentAttackWave++;
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currentAttackWaveFrameNumber = world.FrameNumber;
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if (currentAttackWave >= EinsteinChinookAttackWave)
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{
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SendAttackWave(lastAttackWaveAddition);
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}
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if (currentAttackWave == EinsteinChinookAttackWave)
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{
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FlyEinsteinFromExtractionLZ();
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}
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}
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if (einsteinChinook != null)
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{
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if (einsteinChinook.Destroyed)
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{
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MissionFailed("The extraction helicopter was destroyed.");
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}
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else if (!world.Map.IsInMap(einsteinChinook.Location) && einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein))
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{
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MissionAccomplished("Einstein was rescued.");
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}
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}
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}
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if (tanya.Destroyed)
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{
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MissionFailed("Tanya was killed.");
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}
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else if (einstein != null && einstein.Destroyed)
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{
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MissionFailed("Einstein was killed.");
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}
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ManageSovietOre();
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}
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void ManageSovietOre()
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{
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var res = soviets.PlayerActor.Trait<PlayerResources>();
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res.TakeOre(res.Ore);
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res.TakeCash(res.Cash);
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}
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void SpawnSignalFlare()
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{
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world.CreateActor(SignalFlareName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZ.Location) });
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}
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void SendAttackWave(IEnumerable<string> wave)
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{
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foreach (var unit in wave)
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{
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var spawnActor = world.SharedRandom.Next(2) == 0 ? attackEntryPoint1 : attackEntryPoint2;
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var actor = world.CreateActor(unit, new TypeDictionary { new OwnerInit(soviets), new LocationInit(spawnActor.Location) });
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Activity innerActivity;
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if (einstein != null && einstein.IsInWorld)
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{
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innerActivity = new Attack(Target.FromActor(einstein), 3);
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}
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else
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{
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innerActivity = new Move.Move(extractionLZ.Location, 3);
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}
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actor.QueueActivity(new AttackMove.AttackMoveActivity(actor, innerActivity));
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}
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}
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void SendPatrol()
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{
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for (int i = 0; i < patrol.Length; i++)
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{
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var actor = world.CreateActor(patrol[i], new TypeDictionary { new OwnerInit(soviets), new LocationInit(insertionLZ.Location + new CVec(-1 + i, 10 + i * 2)) });
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actor.QueueActivity(new Move.Move(insertionLZ.Location));
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}
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}
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IEnumerable<Actor> UnitsNearActor(Actor actor, int range)
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{
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return world.FindUnitsInCircle(actor.CenterLocation, Game.CellSize * range)
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.Where(a => a.IsInWorld && a != world.WorldActor && !a.Destroyed && a.HasTrait<IMove>() && !a.Owner.NonCombatant);
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}
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bool AlliesControlLab()
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{
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var units = UnitsNearActor(lab, LabClearRange);
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return units.Any() && units.All(a => a.Owner == allies);
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}
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void SpawnEinsteinAtLab()
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{
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einstein = world.CreateActor(EinsteinName, new TypeDictionary { new OwnerInit(allies), new LocationInit(lab.Location) });
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einstein.QueueActivity(new Move.Move(lab.Location - new CVec(0, 2)));
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}
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void SendShips()
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{
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for (int i = 0; i < ships.Length; i++)
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{
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var actor = world.CreateActor(ships[i],
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new TypeDictionary { new OwnerInit(allies), new LocationInit(shipSpawnPoint.Location + new CVec(i * 2, 0)) });
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actor.QueueActivity(new Move.Move(shipMovePoint.Location + new CVec(i * 4, 0)));
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}
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}
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void FlyEinsteinFromExtractionLZ()
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{
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einsteinChinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(extractionLZEntryPoint.Location) });
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einsteinChinook.QueueActivity(new HeliFly(extractionLZ.CenterLocation));
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einsteinChinook.QueueActivity(new Turn(0));
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einsteinChinook.QueueActivity(new HeliLand(true));
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einsteinChinook.QueueActivity(new WaitFor(() => einsteinChinook.Trait<Cargo>().Passengers.Contains(einstein)));
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einsteinChinook.QueueActivity(new Wait(150));
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einsteinChinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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einsteinChinook.QueueActivity(new RemoveSelf());
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}
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void FlyTanyaToInsertionLZ()
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{
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tanya = world.CreateActor(false, TanyaName, new TypeDictionary { new OwnerInit(allies) });
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var chinook = world.CreateActor(ChinookName, new TypeDictionary { new OwnerInit(allies), new LocationInit(insertionLZEntryPoint.Location) });
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chinook.Trait<Cargo>().Load(chinook, tanya);
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chinook.QueueActivity(new HeliFly(insertionLZ.CenterLocation));
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chinook.QueueActivity(new Turn(0));
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chinook.QueueActivity(new HeliLand(true));
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chinook.QueueActivity(new UnloadCargo(true));
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chinook.QueueActivity(new CallFunc(() => Sound.Play("laugh1.aud")));
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chinook.QueueActivity(new Wait(150));
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chinook.QueueActivity(new HeliFly(chinookExitPoint.CenterLocation));
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chinook.QueueActivity(new RemoveSelf());
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}
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public void WorldLoaded(World w)
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{
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world = w;
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allies = w.Players.Single(p => p.InternalName == "Allies");
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soviets = w.Players.Single(p => p.InternalName == "Soviets");
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var actors = w.WorldActor.Trait<SpawnMapActors>().Actors;
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insertionLZ = actors["InsertionLZ"];
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extractionLZ = actors["ExtractionLZ"];
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lab = actors["Lab"];
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insertionLZEntryPoint = actors["InsertionLZEntryPoint"];
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chinookExitPoint = actors["ChinookExitPoint"];
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extractionLZEntryPoint = actors["ExtractionLZEntryPoint"];
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shipSpawnPoint = actors["ShipSpawnPoint"];
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shipMovePoint = actors["ShipMovePoint"];
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attackEntryPoint1 = actors["SovietAttackEntryPoint1"];
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attackEntryPoint2 = actors["SovietAttackEntryPoint2"];
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Game.MoveViewport(insertionLZ.Location.ToFloat2());
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Sound.PlayMusic(Rules.Music["hell226m"]); // Hell March
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Game.ConnectionStateChanged += StopMusic;
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}
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void StopMusic(OrderManager orderManager)
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{
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if (!orderManager.GameStarted)
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{
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Sound.StopMusic();
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Game.ConnectionStateChanged -= StopMusic;
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}
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}
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}
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}
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