94 lines
2.6 KiB
C#
Executable File
94 lines
2.6 KiB
C#
Executable File
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation. For more information,
|
|
* see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using System;
|
|
using System.Collections.Generic;
|
|
using System.Drawing;
|
|
using System.Linq;
|
|
using OpenRA.FileFormats;
|
|
using OpenRA.Graphics;
|
|
using OpenRA.Traits;
|
|
using OpenRA.Mods.RA.Effects;
|
|
|
|
namespace OpenRA.Mods.RA
|
|
{
|
|
public class SmudgeLayerInfo : ITraitInfo
|
|
{
|
|
public readonly string Type = "Scorch";
|
|
public readonly string[] Types = {"sc1", "sc2", "sc3", "sc4", "sc5", "sc6"};
|
|
public readonly int[] Depths = {1,1,1,1,1,1};
|
|
public readonly int SmokePercentage = 25;
|
|
public readonly string SmokeType = "smoke_m";
|
|
public object Create(ActorInitializer init) { return new SmudgeLayer(this); }
|
|
}
|
|
|
|
public class SmudgeLayer: IRenderOverlay, IWorldLoaded
|
|
{
|
|
public SmudgeLayerInfo Info;
|
|
Dictionary<CPos, TileReference<byte, byte>> tiles;
|
|
Sprite[][] smudgeSprites;
|
|
World world;
|
|
|
|
public SmudgeLayer(SmudgeLayerInfo info)
|
|
{
|
|
this.Info = info;
|
|
smudgeSprites = Info.Types.Select(x => Game.modData.SpriteLoader.LoadAllSprites(x)).ToArray();
|
|
}
|
|
|
|
public void WorldLoaded(World w)
|
|
{
|
|
world = w;
|
|
tiles = new Dictionary<CPos, TileReference<byte, byte>>();
|
|
|
|
// Add map smudges
|
|
foreach (var s in w.Map.Smudges.Value.Where( s => Info.Types.Contains(s.Type )))
|
|
tiles.Add((CPos)s.Location, new TileReference<byte, byte>((byte)Array.IndexOf(Info.Types, s.Type), (byte)s.Depth));
|
|
}
|
|
|
|
public void AddSmudge(CPos loc)
|
|
{
|
|
if (Game.CosmeticRandom.Next(0,100) <= Info.SmokePercentage)
|
|
world.AddFrameEndTask(w => w.Add(new Smoke(w, Traits.Util.CenterOfCell(loc), Info.SmokeType)));
|
|
|
|
// No smudge; create a new one
|
|
if (!tiles.ContainsKey(loc))
|
|
{
|
|
byte st = (byte)(1 + world.SharedRandom.Next(Info.Types.Length - 1));
|
|
tiles.Add(loc, new TileReference<byte,byte>(st,(byte)0));
|
|
return;
|
|
}
|
|
|
|
var tile = tiles[loc];
|
|
// Existing smudge; make it deeper
|
|
int depth = Info.Depths[tile.type-1];
|
|
if (tile.index < depth - 1)
|
|
{
|
|
tile.index++;
|
|
tiles[loc] = tile; // struct semantics.
|
|
}
|
|
}
|
|
|
|
public void Render( WorldRenderer wr )
|
|
{
|
|
var cliprect = Game.viewport.WorldBounds(world);
|
|
foreach (var kv in tiles)
|
|
{
|
|
if (!cliprect.Contains(kv.Key.X,kv.Key.Y))
|
|
continue;
|
|
|
|
if (world.ShroudObscures(kv.Key))
|
|
continue;
|
|
|
|
smudgeSprites[kv.Value.type- 1][kv.Value.index].DrawAt(wr, kv.Key.ToPPos().ToFloat2(), "terrain");
|
|
}
|
|
}
|
|
}
|
|
}
|