Files
OpenRA/mods/ra-classic/rules/system.yaml
2013-04-10 19:36:03 +12:00

390 lines
6.8 KiB
YAML

Player:
TechTree:
ClassicProductionQueue@Building:
Type: Building
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
ClassicProductionQueue@Defense:
Type: Defense
BuildSpeed: .4
LowPowerSlowdown: 3
QueuedAudio: Building
ReadyAudio: ConstructionComplete
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
ClassicProductionQueue@Vehicle:
Type: Vehicle
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
ClassicProductionQueue@Infantry:
Type: Infantry
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
ClassicProductionQueue@Ship:
Type: Ship
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
ClassicProductionQueue@Plane:
Type: Plane
BuildSpeed: .4
LowPowerSlowdown: 3
SpeedUp: yes
BuildTimeSpeedUpDivisor: 2
MaxBuildTimeReductionSteps: 6
PlaceBuilding:
SupportPowerManager:
ConquestVictoryConditions:
PowerManager:
AllyRepair:
PlayerResources:
InitialCash: 10000
ActorGroupProxy:
DeveloperMode:
HackyAI@EasyAI:
Name:Easy AI
BuildingFractions:
proc: 30%
powr: 35%
barr: 1%
tent: 1%
weap: 1%
pbox.e1: 7%
gun: 7%
tsla: 5%
ftur: 10%
agun: 5%
sam: 5%
atek: 1%
stek: 1%
fix: 0.1%
dome: 10%
UnitsToBuild:
e1: 50%
e3: 10%
apc: 30%
jeep: 40%
arty: 15%
v2rl: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
3tnk: 50%
SquadSize: 20
HackyAI@HardAI:
Name:Hard AI
BuildingFractions:
proc: 30%
powr: 35%
tent: 1%
barr: 1%
weap: 1%
pbox.e1: 7%
gun: 7%
ftur: 10%
tsla: 5%
fix: 0.1%
dome: 10%
agun: 5%
sam: 1%
atek: 1%
stek: 1%
UnitsToBuild:
e1: 50%
e3: 10%
harv: 10%
apc: 30%
jeep: 40%
ftrk: 50%
1tnk: 70%
2tnk: 25%
3tnk: 50%
SquadSize: 10
PlayerColorPalette:
BasePalette: player
RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95
DebugResourceCash:
DebugResourceOre:
DebugResourceOreCapacity:
GpsWatcher:
Shroud:
BaseAttackNotifier:
PlayerStatistics:
World:
OpenWidgetAtGameStart:
Widget: INGAME_ROOT
ObserverWidget: OBSERVER_ROOT
ScreenShaker:
WaterPaletteRotation:
ChronoshiftPaletteEffect:
NukePaletteEffect:
LightPaletteRotator:
BuildingInfluence:
ChooseBuildTabOnSelect:
BridgeLayer:
Bridges: bridge1, bridge2, br1, br2, br3
CrateSpawner:
Minimum: 1
Maximum: 3
SpawnInterval: 120
WaterChance: .2
PlayerPaletteFromCurrentTileset:
Name: player
ShadowIndex: 4
PaletteFromCurrentTileset:
Name: terrain
ShadowIndex: 3,4
PaletteFromFile@chrome:
Name: chrome
Filename: temperat.pal
ShadowIndex: 3
PaletteFromFile@effect:
Name: effect
Filename: temperat.pal
ShadowIndex: 4
PaletteFromFile@colorpicker:
Name: colorpicker
Filename: temperat.pal
ShadowIndex: 4
AllowModifiers: false
PaletteFromRGBA@shadow:
Name: shadow
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@cloak:
Name: cloak
R: 0
G: 0
B: 0
A: 140
PaletteFromRGBA@highlight:
Name: highlight
R: 255
G: 255
B: 255
A: 128
PaletteFromRGBA@invuln:
Name: invuln
R: 128
G: 0
B: 0
A: 128
PaletteFromRGBA@disabled:
Name: disabled
R: 0
G: 0
B: 0
A: 180
ShroudPalette:
FogPalette:
Country@0:
Name: Allies
Race: allies
Country@1:
Name: Soviet
Race: soviet
BibLayer:
ResourceLayer:
ResourceClaimLayer:
ResourceType@ore:
ResourceType: 1
Palette: player
SpriteNames: gold01,gold02,gold03,gold04
ValuePerUnit: 25
Name: Ore
PipColor: Yellow
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
ResourceType@gem:
ResourceType: 2
Palette: player
SpriteNames: gem01,gem02,gem03,gem04
ValuePerUnit: 50
Name: Gems
PipColor: Red
AllowedTerrainTypes: Clear,Road
AllowUnderActors: false
SmudgeLayer@SCORCH:
Type:Scorch
SmokePercentage:50
Types:sc1,sc2,sc3,sc4,sc5,sc6
Depths:1,1,1,1,1,1
SmudgeLayer@CRATER:
Type:Crater
Types:cr1,cr2,cr3,cr4,cr5,cr6
Depths:5,5,5,5,5,5
SpawnMapActors:
CreateMPPlayers:
MPStartLocations:
SpawnMPUnits:
SpatialBins:
BinSize: 4
PathFinder:
ValidateOrder:
DebugPauseState:
MINP:
Mine:
Weapon: APMine
CrushClasses: apmine,atmine
DetonateClasses: apmine
AvoidFriendly: yes
Health:
HP: 1
RenderSimple:
BelowUnits:
Cloak:
CloakSound:
UncloakSound:
Tooltip:
Name: Anti-Personnel Mine
Icon: jmin
ProximityCaptor:
Types:Mine
MINV:
Mine:
Weapon: ATMine
CrushClasses: atmine,apmine
DetonateClasses: atmine
AvoidFriendly: yes
Health:
HP: 1
RenderSimple:
BelowUnits:
Cloak:
CloakSound:
UncloakSound:
Tooltip:
Name: Anti-Tank Mine
Icon: jmin
ProximityCaptor:
Types:Mine
CRATE:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Clear, Rough, Road, Water, Ore, Beach
GiveCashCrateAction:
Amount: 2000
SelectionShares: 50
UseCashTick: yes
LevelUpCrateAction:
SelectionShares: 40
ExplodeCrateAction@fire:
Weapon: CrateNapalm
SelectionShares: 5
ExplodeCrateAction@boom:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
RevealMapCrateAction:
SelectionShares: 1
Effect: reveal-map
SupportPowerCrateAction@parabombs:
SelectionShares: 5
Proxy: powerproxy.parabombs
GiveMcvCrateAction:
SelectionShares: 2
NoBaseSelectionShares: 9001
Unit: mcv
GiveUnitCrateAction@jeep:
SelectionShares: 7
Unit: jeep
GiveUnitCrateAction@arty:
SelectionShares: 6
Unit: arty
GiveUnitCrateAction@v2rl:
SelectionShares: 6
Unit: v2rl
GiveUnitCrateAction@1tnk:
SelectionShares: 5
Unit: 1tnk
GiveUnitCrateAction@2tnk:
SelectionShares: 4
Unit: 2tnk
GiveUnitCrateAction@3tnk:
SelectionShares: 4
Unit: 3tnk
GiveUnitCrateAction@4tnk:
SelectionShares: 3
Unit: 4tnk
RenderSimple:
BelowUnits:
ProximityCaptor:
Types:Crate
Passenger:
CAMERA:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 10
ProximityCaptor:
Types:Camera
FLARE:
Aircraft:
Health:
HP:1000
RevealsShroud:
Range: 3
RenderFlare:
Image: smokland
HiddenUnderFog:
Tooltip:
Name: Flare
ProximityCaptor:
Types: Flare
powerproxy.parabombs:
AirstrikePower:
Image: pbmbicon
Description: Parabombs (Single Use)
LongDesc: A Badger drops a load of parachuted\nbombs on your target.
OneShot: yes
AllowMultiple: yes
UnitType: badr.bomber
SelectTargetSound: slcttgt1.aud
FlareType: flare
powerproxy.sonarpulse:
SonarPulsePower:
Image: sonricon
Description: Sonar Pulse (Single Use)
LongDesc: Reveals all submarines on the map for a \nshort time.
AllowMultiple: yes
OneShot: yes
EndChargeSound: pulse1.aud
SelectTargetSound: slcttgt1.aud
mpspawn:
Waypoint:
RenderEditorOnly:
waypoint:
Waypoint:
RenderEditorOnly: