Files
OpenRA/OpenRa.Game/Traits/Chronoshiftable.cs
2010-01-24 16:04:36 +13:00

63 lines
1.5 KiB
C#

using OpenRa.Traits;
using OpenRa.Orders;
using System.Collections.Generic;
using System.Linq;
namespace OpenRa.Traits
{
class ChronoshiftableInfo : ITraitInfo
{
public object Create(Actor self) { return new Chronoshiftable(self); }
}
public class Chronoshiftable : ITick
{
// Return-to-sender logic
[Sync]
int2 chronoshiftOrigin;
[Sync]
int chronoshiftReturnTicks = 0;
public Chronoshiftable(Actor self) { }
public void Tick(Actor self)
{
if (chronoshiftReturnTicks <= 0)
return;
if (chronoshiftReturnTicks > 0)
chronoshiftReturnTicks--;
// Return to original location
if (chronoshiftReturnTicks == 0)
{
self.CancelActivity();
// Todo: need a new Teleport method that will move to the closest available cell
self.QueueActivity(new Activities.Teleport(chronoshiftOrigin));
}
}
public virtual void Activate(Actor self, int2 targetLocation, int duration, bool killCargo, Actor chronosphere)
{
/// Set up return-to-sender info
chronoshiftOrigin = self.Location;
chronoshiftReturnTicks = duration;
// Kill cargo
if (killCargo && self.traits.Contains<Cargo>())
{
var cargo = self.traits.Get<Cargo>();
while (!cargo.IsEmpty(self))
{
chronosphere.Owner.Kills++;
cargo.Unload(self);
}
}
// Set up the teleport
self.CancelActivity();
self.QueueActivity(new Activities.Teleport(targetLocation));
}
}
}