Files
OpenRA/OpenRa.Mods.RA/Minelayer.cs
2010-01-24 12:25:46 +13:00

45 lines
1.2 KiB
C#

using System.Linq;
using OpenRa.Traits;
namespace OpenRa.Mods.RA
{
class MinelayerInfo : StatelessTraitInfo<Minelayer>
{
public readonly string Mine = "minv";
}
class Minelayer : IIssueOrder, IResolveOrder
{
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo != null && !limitedAmmo.HasAmmo())
return null;
// Ensure that the cell is empty except for the minelayer
if (self.World.UnitInfluence.GetUnitsAt(xy).Any(a => a != self))
return null;
if (mi.Button == MouseButton.Right && underCursor == self)
return new Order("Deploy", self);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
{
var limitedAmmo = self.traits.GetOrDefault<LimitedAmmo>();
if (limitedAmmo != null)
limitedAmmo.Attacking(self);
// todo: delay a bit? (req making deploy-mine an activity)
self.World.AddFrameEndTask(
w => w.CreateActor(self.Info.Traits.Get<MinelayerInfo>().Mine, self.Location, self.Owner));
}
}
}
}