Files
OpenRA/mods/d2k/sequences/misc.yaml
reaperrr c4ca5d6497 Add invisible spice bloom spawn
When real spiceblooms explode, they spawn an invisible
spicebloom.spawnpoint actor, which only 'grows' when the cell is of
GrowthTerrainType. When 'exploding', it then displays the animation of
blowing spice up into the air, and spawns a real spicebloom.

This replicates the original behavior where spice blooms would only grow
on sand cells that had been harvested and free of spice.
2015-11-22 16:43:16 +01:00

417 lines
5.8 KiB
YAML

explosion:
Defaults:
BlendMode: Additive
Tick: 80
piff: DATA.R8
Start: 3626
Length: 5
piffs: DATA.R8
Start: 3429
Length: 4
small_explosion: DATA.R8
Start: 3403
Length: 15
med_explosion: DATA.R8
Start: 3390
Length: 12
tiny_explosion: DATA.R8
Start: 3386
Length: 4
nuke: DATA.R8
Start: 3965
Length: 14
self_destruct: DATA.R8
Start: 3433
Length: 15
building: DATA.R8
Start: 3448
Length: 22
large_explosion: DATA.R8
Start: 3988
Length: 22
small_napalm: DATA.R8
Start: 3421
Length: 8
rocket_explosion: DATA.R8
Start: 3381
Length: 5
BlendMode: Alpha
shockwave: DATA.R8
Start: 3687
Length: 6
Tick: 120
deviator: DATA.R8
Start: 3512
Length: 23
BlendMode: Alpha
Offset: 12, -10
Tick: 120
bloomspawn: DATA.R8
Start: 3980
Length: 8
Tick: 120
Offset: 0, -16
corpse: DATA.R8
Start: 430
Length: 12
Tick: 1600
large_trail:
idle: DATA.R8
Start: 3873
Length: 4
Tick: 80
BlendMode: Additive
small_trail:
idle: DATA.R8
Start: 3735
Length: 4
Tick: 80
small_trail2:
idle: DATA.R8
Start: 3540
Length: 4
Tick: 80
bazooka_trail:
idle: DATA.R8
Start: 3381
Length: 4
Tick: 80
bazooka_trail2:
idle: DATA.R8
Start: 3544
Length: 4
Tick: 80
deviator_trail:
idle: DATA.R8
Start: 3535
Length: 5
Tick: 80
laserfire:
idle: DATA.R8
Start: 3386
Length: 4
Tick: 80
BlendMode: Additive
pips:
groups: DATA.R8
Start: 17
Length: 10
pickup-indicator: DATA.R8
Start: 112
tag-primary: DATA.R8
Start: 110
pip-empty: DATA.R8
Start: 15
pip-green: DATA.R8
Start: 16
clock:
idle: clock.shp
Length: *
powerdown:
disabled: speed.shp
Start: 3
poweroff:
offline: poweroff.shp
Length: *
Tick: 160
rank:
rank: rank.shp
Length: *
overlay:
build-valid-arrakis: DATA.R8
Offset: -16,-16
build-invalid: DATA.R8
Start: 1
Offset: -16,-16
target-select: DATA.R8
Start: 2
Offset: -16,-16
target-valid-arrakis: DATA.R8
Offset: -16,-16
target-invalid: DATA.R8
Start: 1
Offset: -16,-16
rallypoint:
flag: flagfly.shp
Length: *
Offset: 11,-5
circles: fpls.shp
Length: *
beacon:
arrow: MOUSE.R8
Start: 148
Offset: -24,-24
circles: fpls.shp
Length: *
rpg:
idle: DATA.R8
Start: 3015
Facings: -32
120mm:
idle: DATA.R8
Start: 3014
BlendMode: Additive
155mm:
idle: DATA.R8
Start: 3081
crate-effects:
dollar: DATA.R8
Start: 3679
Length: 8
reveal-map: DATA.R8
Start: 3947
Length: 18
hide-map: DATA.R8
Frames: 3965, 3964, 3963, 3962, 3961, 3960, 3959, 3958, 3957, 3956, 3955, 3954, 3953, 3952, 3951, 3950, 3949, 3948
Length: 18
levelup: levelup.shp
Length: *
Tick: 200
cloak: DATA.R8
Start: 3911
Lenght: 36
allyrepair:
repair: DATA.R8
Frames: 3, 39
Length: 2
Tick: 300
Offset: -11,-10
missile:
idle: DATA.R8
Start: 3088
Facings: -32
missile2:
idle: DATA.R8
Start: 3306
Facings: -32
atomic:
up: DATA.R8
Start: 2147
down: DATA.R8
Start: 2148
fire:
1: DATA.R8
Start: 3712
Length: 10
Offset: 4,-17
ZOffset: 1023
BlendMode: Additive
2: DATA.R8
Start: 3723
Length: 11
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
3: DATA.R8
Start: 3885
Length: 13
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
4: DATA.R8
Start: 3712
Length: 10
Offset: 0,-3
ZOffset: 1023
BlendMode: Additive
smoke_m:
idle: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
loop: DATA.R8
Start: 3418
Length: 2
BlendMode: Additive
end: DATA.R8
Start: 3418
Length: 3
BlendMode: Additive
bombs:
idle: DATA.R8
Start: 3280
Length: 4
grenade:
idle: grenade.shp # frames 3618-3621 from patch 1.06 DATA.R8
Length: 4
Tick: 80
shrapnel:
idle: DATA.R8
Start: 3290
Length: 4
shrapnel2:
idle: DATA.R8
Start: 3294
Length: 1
shrapnel3:
idle: DATA.R8
Start: 3295
Length: 8
shrapnel4:
idle: DATA.R8
Start: 3303
Length: 1
mpspawn:
idle: mpspawn.shp
Length: *
waypoint:
idle: waypoint.shp
Length: *
wormspawner:
idle: wormspawner.shp
Length: *
sietch:
idle: DATA.R8
Start: 2998
Offset: -32,32
doubleblast:
idle: DATA.R8
Start: 3279
Facings: -16
BlendMode: Additive
doubleblastbullet:
idle: DATA.R8
Start: 3248
Facings: -16
BlendMode: Additive
icon:
ornistrike: DATA.R8
Start: 4031
Offset: -30,-24
fremen: DATA.R8
Start: 4032
Offset: -30,-24
saboteur: DATA.R8
Start: 4034
Offset: -30,-24
deathhand: DATA.R8
Start: 4035
Offset: -30,-24
crate:
idle: DATA.R8
Start: 102
ZOffset: -511
Offset: -16,-16
spicebloom:
grow0: DATA.R8
Start: 106
Length: 1
ZOffset: -1023
Offset: -16,-16
grow1: DATA.R8
Start: 107
Length: 1
ZOffset: -1023
Offset: -16,-16
grow2: DATA.R8
Start: 108
Length: 1
ZOffset: -1023
Offset: -16,-16
grow3: DATA.R8
Start: 109
Length: 1
ZOffset: -1023
Offset: -16,-16
moveflsh:
idle: DATA.R8
Start: 3621
Length: 5
Tick: 80
BlendMode: Multiply
resources:
spice: BLOXBASE.R8
Frames: 748, 749, 750, 751, 752, 753, 754, 755, 756, 757, 760, 761, 762, 763, 764, 765, 766, 767, 768, 769, 770, 771, 772, 773, 774, 775, 776, 777, 778, 779, 780, 781, 782, 783, 784, 785, 786, 787, 788, 789, 790, 791, 792, 793, 794, 795, 796, 797, 798, 799, 300, 301, 320, 321
Length: 54
Offset: -16,-16
shroud:
typea: DATA.R8
Start: 40
Length: 14
Offset: -16,-16
BlendMode: Multiply
typeb: DATA.R8
Start: 56
Length: 14
Offset: -16,-16
BlendMode: Multiply
typec: DATA.R8
Start: 72
Length: 14
Offset: -16,-16
BlendMode: Multiply
typed: DATA.R8
Start: 88
Length: 14
Offset: -16,-16
BlendMode: Multiply
full: fullshroud.shp
BlendMode: Multiply
rockcraters:
rockcrater1: DATA.R8
Start: 114
Length: 16
Offset: -16,-16
rockcrater2: DATA.R8
Start: 130
Length: 16
Offset: -16,-16
sandcraters:
sandcrater1: DATA.R8
Start: 146
Length: 16
Offset: -16,-16
sandcrater2: DATA.R8
Start: 162
Length: 16
Offset: -16,-16
null:
idle: DATA.R8
Start: 3304