Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c4ee5fbd416778cd85c3b6da255727f43e661eab
OpenRA/OpenRA.Mods.Cnc
History
Bob 0d9cf63dd2 move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
..
Effects
add explicit Z to Renderable. eating my hat, etc.
2010-09-17 20:21:21 +12:00
Missions
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
Properties
Everything is now OpenRA, not OpenRa
2010-02-27 21:10:22 +13:00
CncLoadScreen.cs
Autoflush renderer. Sprite.DrawAt convenience function.
2010-09-24 18:11:03 +12:00
DeadBuildingState.cs
finished TraitDictionary. Refactored permanent actor-removal.
2010-08-26 19:33:56 +12:00
IonCannonPower.cs
fix some support powers
2010-10-07 22:07:12 +13:00
OpenRA.Mods.Cnc.csproj
Add `roof' to lst
2010-10-16 09:56:01 +13:00
PoisonedByTiberium.cs
fix bug wrt tiberium infantry damage splashing; fix bug where Mobile+Production units didn't work right
2010-09-09 15:26:12 +12:00
ProductionAirdrop.cs
add IHasLocation
2010-10-12 07:59:40 +13:00
RenderCargo.cs
Add Katzsmile's transport remake; make it controllable on GDI01 while testing.
2010-10-16 09:56:01 +13:00
RenderGunboat.cs
gunboat wake
2010-08-30 22:29:47 +12:00
TiberiumRefineryDockAction.cs
move Mobile et al into Mods/
2010-10-22 11:31:13 +13:00
WithRoof.cs
Add `roof' to lst
2010-10-16 09:56:01 +13:00
Powered by Gitea Version: 1.25.1 Page: 542ms Template: 44ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API