Files
OpenRA/mods/cnc/maps/nod09/rules.yaml
Biofreak1987 3f8f688918 Add nod09
2016-05-21 01:16:36 +02:00

193 lines
2.7 KiB
YAML

World:
LuaScript:
Scripts: nod09.lua, nod09-AI.lua
MusicPlaylist:
StartingMusic: march
VictoryMusic: nod_win1
MissionData:
Briefing: GDI is attempting to retake Egypt.\n\nUse every available resource in your efforts to stop them.\n\nThe populace has once again swayed in support of GDI forces, so show no mercy in dealing with the villagers.
LossVideo: banner.vqa
BriefingVideo: nod9.vqa
MapOptions:
Difficulties: Easy, Normal, Hard
SmudgeLayer@SCORCH:
InitialSmudges:
20,55: sc2,0
16,55: sc1,0
14,55: sc5,0
9,55: sc6,0
20,54: sc5,0
16,54: sc4,0
22,53: sc3,0
8,53: sc4,0
8,52: sc3,0
12,51: sc2,0
SmudgeLayer@CRATER:
InitialSmudges:
21,55: cr1,0
15,55: cr1,0
8,55: cr1,0
8,54: cr1,0
7,54: cr1,0
Player:
PlayerResources:
DefaultCash: 0
^Bridge:
DamageMultiplier@INVULNERABLE:
Modifier: 0
BRIDGEHUT:
-Targetable:
NUK2:
Buildable:
Prerequisites: ~disabled
HPAD:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
EYE:
Buildable:
Prerequisites: ~disabled
GUN:
Buildable:
Queue: Defence.Nod
OBLI:
Buildable:
Prerequisites: ~disabled
TMPL:
Buildable:
Prerequisites: ~disabled
E2:
Buildable:
Prerequisites: ~pyle
E5:
Buildable:
Prerequisites: ~disabled
HARV:
Harvester:
SearchFromOrderRadius: 45
HTNK:
Buildable:
Prerequisites: ~disabled
RMBO:
Buildable:
Prerequisites: ~disabled
MCV:
Buildable:
Prerequisites: ~disabled
MLRS:
Buildable:
Prerequisites: ~disabled
MTNK:
Buildable:
Prerequisites: ~weap
MSAM:
Buildable:
Prerequisites: ~weap
HELI:
Buildable:
Prerequisites: ~disabled
STNK:
Buildable:
Prerequisites: ~disabled
GTWR:
Buildable:
Queue: Defence.GDI
SBAG:
Buildable:
Queue: Defence.GDI, Defence.Nod
HQ:
AirstrikePower:
Prerequisites: gdi
SquadSize: 2
BOAT:
Health:
HP: 1500
AutoTarget:
InitialStance: AttackAnything
RejectsOrders:
Except: Attack
TRAN.IN:
Inherits: TRAN
RejectsOrders:
-Selectable:
RenderSprites:
Image: TRAN
Buildable:
Prerequisites: ~disabled
Camera.Boat:
AlwaysVisible:
Mobile:
TerrainSpeeds:
RevealsShroud:
Range: 4c0
ScriptTriggers:
NUKEOUT.IN:
Inherits: NUKE
RenderSprites:
Image: nuke
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: anypower
Capturable:
CaptureThreshold: 100
PROCOUT.IN:
Inherits: PROC
RenderSprites:
Image: proc
Buildable:
Prerequisites: ~disabled
ProvidesPrerequisite:
Prerequisite: proc
Capturable:
CaptureThreshold: 100
RMBO.easy:
Inherits: RMBO
Health:
HP: 300
SelfHealing:
Delay: 10
HealIfBelow: 50
DamageCooldown: 200
RenderSprites:
Image: RMBO
RMBO.hard:
Inherits: RMBO
-AutoTarget:
-AttackMove:
RenderSprites:
Image: RMBO