146 lines
4.7 KiB
C#
146 lines
4.7 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2020 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Graphics;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("Allows the map to have working spawnpoints. Also controls the 'Separate Team Spawns' checkbox in the lobby options.")]
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public class MPStartLocationsInfo : ITraitInfo, ILobbyOptions
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{
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public readonly WDist InitialExploreRange = WDist.FromCells(5);
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[Translate]
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[Desc("Descriptive label for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxLabel = "Separate Team Spawns";
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[Translate]
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[Desc("Tooltip description for the spawn positions checkbox in the lobby.")]
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public readonly string SeparateTeamSpawnsCheckboxDescription = "Players without assigned spawn points will start as far as possible from enemy players";
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[Desc("Default value of the spawn positions checkbox in the lobby.")]
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public readonly bool SeparateTeamSpawnsCheckboxEnabled = true;
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[Desc("Prevent the spawn positions state from being changed in the lobby.")]
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public readonly bool SeparateTeamSpawnsCheckboxLocked = false;
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[Desc("Whether to display the spawn positions checkbox in the lobby.")]
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public readonly bool SeparateTeamSpawnsCheckboxVisible = true;
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[Desc("Display order for the spawn positions checkbox in the lobby.")]
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public readonly int SeparateTeamSpawnsCheckboxDisplayOrder = 0;
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public virtual object Create(ActorInitializer init) { return new MPStartLocations(this); }
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IEnumerable<LobbyOption> ILobbyOptions.LobbyOptions(Ruleset rules)
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{
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yield return new LobbyBooleanOption(
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"separateteamspawns",
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SeparateTeamSpawnsCheckboxLabel,
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SeparateTeamSpawnsCheckboxDescription,
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SeparateTeamSpawnsCheckboxVisible,
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SeparateTeamSpawnsCheckboxDisplayOrder,
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SeparateTeamSpawnsCheckboxEnabled,
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SeparateTeamSpawnsCheckboxLocked);
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}
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}
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public class MPStartLocations : IWorldLoaded, INotifyCreated
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{
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readonly MPStartLocationsInfo info;
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public readonly Dictionary<Player, CPos> Start = new Dictionary<Player, CPos>();
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bool separateTeamSpawns;
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public MPStartLocations(MPStartLocationsInfo info)
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{
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this.info = info;
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}
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void INotifyCreated.Created(Actor self)
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{
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separateTeamSpawns = self.World.LobbyInfo.GlobalSettings
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.OptionOrDefault("separateteamspawns", info.SeparateTeamSpawnsCheckboxEnabled);
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}
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public void WorldLoaded(World world, WorldRenderer wr)
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{
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var spawns = world.Actors.Where(a => a.Info.Name == "mpspawn")
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.Select(a => a.Location)
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.ToArray();
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var taken = world.LobbyInfo.Clients.Where(c => c.SpawnPoint != 0 && c.Slot != null)
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.Select(c => spawns[c.SpawnPoint - 1]).ToList();
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var available = spawns.Except(taken).ToList();
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// Set spawn
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foreach (var kv in world.LobbyInfo.Slots)
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{
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var player = FindPlayerInSlot(world, kv.Key);
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if (player == null) continue;
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var client = world.LobbyInfo.ClientInSlot(kv.Key);
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var spid = (client == null || client.SpawnPoint == 0)
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? ChooseSpawnPoint(world, available, taken)
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: spawns[client.SpawnPoint - 1];
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Start.Add(player, spid);
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player.SpawnPoint = (client == null || client.SpawnPoint == 0)
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? spawns.IndexOf(spid) + 1
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: client.SpawnPoint;
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}
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// Explore allied shroud
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var map = world.Map;
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foreach (var p in Start.Keys)
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{
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var cells = Shroud.ProjectedCellsInRange(map, Start[p], info.InitialExploreRange);
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foreach (var q in world.Players)
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if (p.IsAlliedWith(q))
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q.Shroud.ExploreProjectedCells(world, cells);
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}
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// Set viewport
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if (world.LocalPlayer != null && Start.ContainsKey(world.LocalPlayer))
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wr.Viewport.Center(map.CenterOfCell(Start[world.LocalPlayer]));
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}
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static Player FindPlayerInSlot(World world, string pr)
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{
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return world.Players.FirstOrDefault(p => p.PlayerReference.Name == pr);
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}
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CPos ChooseSpawnPoint(World world, List<CPos> available, List<CPos> taken)
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{
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if (available.Count == 0)
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throw new InvalidOperationException("No free spawnpoint.");
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var n = taken.Count == 0 || !separateTeamSpawns
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? world.SharedRandom.Next(available.Count)
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: available // pick the most distant spawnpoint from everyone else
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.Select((k, i) => Pair.New(k, i))
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.MaxBy(a => taken.Sum(t => (t - a.First).LengthSquared)).Second;
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var sp = available[n];
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available.RemoveAt(n);
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taken.Add(sp);
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return sp;
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}
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}
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}
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