Files
OpenRA/OpenRA.Mods.Common/Orders/OrderGenerator.cs
2024-08-05 12:29:01 +03:00

47 lines
2.3 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.Orders;
namespace OpenRA.Mods.Common.Orders
{
public abstract class OrderGenerator : IOrderGenerator
{
public virtual IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
{
if ((mi.Button == MouseButton.Left && mi.Event == MouseInputEvent.Down) || (mi.Button == MouseButton.Right && mi.Event == MouseInputEvent.Up))
return OrderInner(world, cell, worldPixel, mi);
return Enumerable.Empty<Order>();
}
void IOrderGenerator.Tick(World world) { Tick(world); }
IEnumerable<IRenderable> IOrderGenerator.Render(WorldRenderer wr, World world) { return Render(wr, world); }
IEnumerable<IRenderable> IOrderGenerator.RenderAboveShroud(WorldRenderer wr, World world) { return RenderAboveShroud(wr, world); }
IEnumerable<IRenderable> IOrderGenerator.RenderAnnotations(WorldRenderer wr, World world) { return RenderAnnotations(wr, world); }
string IOrderGenerator.GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi) { return GetCursor(world, cell, worldPixel, mi); }
void IOrderGenerator.Deactivate() { }
bool IOrderGenerator.HandleKeyPress(KeyInput e) { return false; }
void IOrderGenerator.SelectionChanged(World world, IEnumerable<Actor> selected) { SelectionChanged(world, selected); }
protected virtual void Tick(World world) { }
protected abstract IEnumerable<IRenderable> Render(WorldRenderer wr, World world);
protected abstract IEnumerable<IRenderable> RenderAboveShroud(WorldRenderer wr, World world);
protected abstract IEnumerable<IRenderable> RenderAnnotations(WorldRenderer wr, World world);
protected abstract string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi);
protected abstract IEnumerable<Order> OrderInner(World world, CPos cell, int2 worldPixel, MouseInput mi);
protected virtual void SelectionChanged(World world, IEnumerable<Actor> selected) { }
}
}