125 lines
3.9 KiB
C#
125 lines
3.9 KiB
C#
using System.Drawing;
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using System.Linq;
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using OpenRa.Game.Traits;
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using OpenRa.FileFormats;
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namespace OpenRa.Game.Graphics
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{
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class Minimap
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{
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Sheet sheet;
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SpriteRenderer rgbaRenderer;
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SpriteRenderer shpRenderer;
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Sprite sprite;
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Bitmap terrain, oreLayer;
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Animation radarAnim, alliesAnim, sovietAnim;
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public void Tick() { }
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public Minimap(Renderer r)
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{
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sheet = new Sheet(r, new Size(128, 128));
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shpRenderer = new SpriteRenderer(r, true);
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rgbaRenderer = new SpriteRenderer(r, true, r.RgbaSpriteShader);
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sprite = new Sprite(sheet, new Rectangle(0, 0, 128, 128), TextureChannel.Alpha);
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sovietAnim = new Animation("ussrradr");
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sovietAnim.PlayRepeating("idle");
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alliesAnim = new Animation("natoradr");
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alliesAnim.PlayRepeating("idle");
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radarAnim = Game.LocalPlayer.Race == Race.Allies ? alliesAnim : sovietAnim;
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}
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Color[] terrainTypeColors;
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public void InvalidateOre() { oreLayer = null; }
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public void Update()
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{
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radarAnim = Game.LocalPlayer.Race == Race.Allies ? alliesAnim : sovietAnim;
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radarAnim.Tick();
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if (terrainTypeColors == null)
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{
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var pal = new Palette(FileSystem.Open(Rules.Map.Theater + ".pal"));
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terrainTypeColors = new[] {
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pal.GetColor(0x1a),
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pal.GetColor(0x63),
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pal.GetColor(0x2f),
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pal.GetColor(0x1f),
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pal.GetColor(0x14),
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pal.GetColor(0x64),
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pal.GetColor(0x1f),
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pal.GetColor(0x68),
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pal.GetColor(0x6b),
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pal.GetColor(0x6d),
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};
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}
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if (terrain == null)
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{
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terrain = new Bitmap(128, 128);
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for (var y = 0; y < 128; y++)
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for (var x = 0; x < 128; x++)
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terrain.SetPixel(x, y, Rules.Map.IsInMap(x, y)
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? terrainTypeColors[Rules.TileSet.GetWalkability(Rules.Map.MapTiles[x, y])]
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: Color.Black);
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}
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if (oreLayer == null)
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{
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oreLayer = new Bitmap(terrain);
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for (var y = 0; y < 128; y++)
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for (var x = 0; x < 128; x++)
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if (Rules.Map.ContainsResource(new int2(x, y)))
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oreLayer.SetPixel(x, y, terrainTypeColors[(int)TerrainMovementType.Ore]);
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}
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var bitmap = new Bitmap(oreLayer);
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for( var y = 0; y < 128; y++ )
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for (var x = 0; x < 128; x++)
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{
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var b = Game.BuildingInfluence.GetBuildingAt(new int2(x, y));
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if (b != null)
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bitmap.SetPixel(x, y, b.Owner != null ? Chat.paletteColors[(int)b.Owner.Palette] : terrainTypeColors[4]);
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}
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foreach (var a in Game.world.Actors.Where(a => a.traits.Contains<Unit>()))
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bitmap.SetPixel(a.Location.X, a.Location.Y, Chat.paletteColors[(int)a.Owner.Palette]);
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for (var y = 0; y < 128; y++ )
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for (var x = 0; x < 128; x++ )
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{
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if( ! Game.LocalPlayer.Shroud.IsExplored(new int2(x,y)))
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bitmap.SetPixel(x, y, Color.Black);
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}
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sheet.Texture.SetData(bitmap);
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}
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public void Draw(float2 pos, bool hasRadar, bool isJammed)
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{
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if (hasRadar && radarAnim.CurrentSequence.Name == "idle")
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radarAnim.PlayThen("open", () => radarAnim.PlayRepeating("active"));
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if (hasRadar && radarAnim.CurrentSequence.Name == "no-power")
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radarAnim.PlayBackwardsThen("close", () => radarAnim.PlayRepeating("active"));
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if (!hasRadar && radarAnim.CurrentSequence.Name == "active")
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radarAnim.PlayThen("close", () => radarAnim.PlayRepeating("no-power"));
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if (isJammed && radarAnim.CurrentSequence.Name == "active")
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radarAnim.PlayRepeating("jammed");
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if (!isJammed && radarAnim.CurrentSequence.Name == "jammed")
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radarAnim.PlayRepeating("active");
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shpRenderer.DrawSprite(radarAnim.Image, pos + Game.viewport.Location - new float2( 290-256,0), PaletteType.Chrome, new float2(290, 272));
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shpRenderer.Flush();
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if (radarAnim.CurrentSequence.Name == "active")
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{
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rgbaRenderer.DrawSprite(sprite, pos - new float2((290-256)/2, -5), PaletteType.Chrome, new float2(256, 256));
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rgbaRenderer.Flush();
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}
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}
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}
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}
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