59 lines
1.1 KiB
HLSL
59 lines
1.1 KiB
HLSL
// OpenRA test shader
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// Author: C. Forbes
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//--------------------------------------------------------
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shared texture DiffuseTexture;
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shared float2 Scroll;
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shared float2 r1, r2; // matrix elements
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sampler s_DiffuseTexture = sampler_state {
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Texture = <DiffuseTexture>;
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MinFilter = None;
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MagFilter = None;
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MipFilter = None;
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AddressU = Wrap;
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AddressV = Wrap;
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AddressW = Wrap;
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};
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struct VertexIn {
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float4 Position: POSITION;
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float2 Tex0: TEXCOORD0;
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};
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struct VertexOut {
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float4 Position: POSITION;
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float2 Tex0: TEXCOORD0;
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};
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struct FragmentIn {
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float2 Tex0: TEXCOORD0;
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};
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VertexOut Simple_vp(VertexIn v) {
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VertexOut o;
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float2 p = (v.Position.xy - Scroll.xy) * r1 + r2;
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o.Position = float4(p.x,p.y,0,1);
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o.Tex0 = v.Tex0;
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return o;
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}
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float4 Simple_fp(FragmentIn f) : COLOR0 {
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float4 color = tex2D(s_DiffuseTexture, f.Tex0);
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return color;
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}
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technique low_quality {
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pass p0 {
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AlphaBlendEnable = false;
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ZWriteEnable = true;
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ZEnable = false;
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CullMode = None;
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VertexShader = compile vs_2_0 Simple_vp();
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PixelShader = compile ps_2_0 Simple_fp();
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}
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}
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