Files
OpenRA/mods/d2k/rules/ai.yaml
Zimmermann Gyula 099598e02c Update Dune 2000 AI.
Increase all AI combat infantry percentages.
Remove nonbuildable and deprecated infantry from AI UnitsToBuild list.
2016-08-12 14:39:06 +02:00

344 lines
7.6 KiB
YAML

Player:
HackyAI@Omnius:
Name: Omnius
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Power: wind_trap
VehiclesFactory: light_factory, heavy_factory, starport
Production: light_factory, heavy_factory, barracks, starport
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
refinery: 4
barracks: 1
light_factory: 1
heavy_factory: 1
research_centre: 1
repair_pad: 1
outpost: 1
high_tech_factory: 1
palace: 1
upgrade.conyard: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
refinery: 20.1%
barracks: 0.1%
light_factory: 0.1%
heavy_factory: 0.1%
outpost: 0.1%
high_tech_factory: 0.1%
starport: 0.1%
research_centre: 0.1%
repair_pad: 0.1%
medium_gun_turret: 8%
large_gun_turret: 6%
wind_trap: 10%
upgrade.conyard: 0.1%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild:
carryall: 1%
light_inf: 65%
trooper: 40%
sardaukar: 20%
harvester: 1%
grenadier: 20%
trike.starport: 5%
quad.starport: 7.5%
siege_tank.starport: 5%
missile_tank.starport: 7.5%
combat_tank_a.starport: 15%
combat_tank_h.starport: 15%
combat_tank_o.starport: 15%
sonic_tank: 10%
devastator: 10%
deviator: 7.5%
trike: 10%
raider: 10%
quad: 15%
siege_tank: 10%
missile_tank: 15%
stealth_raider: 5%
combat_tank_a: 100%
combat_tank_h: 100%
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 8
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0
HackyAI@Vidius:
Name: Vidious
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Power: wind_trap
VehiclesFactory: light_factory, heavy_factory, starport
Production: light_factory, heavy_factory, barracks, starport
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
refinery: 4
barracks: 1
light_factory: 1
heavy_factory: 1
research_centre: 1
repair_pad: 1
outpost: 1
high_tech_factory: 1
palace: 1
upgrade.conyard: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
refinery: 20.1%
barracks: 0.1%
light_factory: 0.1%
heavy_factory: 0.1%
outpost: 0.1%
high_tech_factory: 0.1%
repair_pad: 0.1%
starport: 0.1%
palace: 0.1%
medium_gun_turret: 5%
large_gun_turret: 10%
wind_trap: 12%
upgrade.conyard: 0.1%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild:
carryall: 1%
light_inf: 65%
trooper: 40%
sardaukar: 20%
grenadier: 20%
harvester: 1%
trike.starport: 7.5%
quad.starport: 12.5%
siege_tank.starport: 5%
missile_tank.starport: 7.5%
combat_tank_a.starport: 15%
combat_tank_h.starport: 15%
combat_tank_o.starport: 15%
sonic_tank: 50%
devastator: 40%
deviator: 5%
trike: 15%
raider: 15%
quad: 25%
siege_tank: 10%
missile_tank: 15%
stealth_raider: 5%
combat_tank_a: 100%
combat_tank_h: 100%
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 6
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0
HackyAI@Gladius:
Name: Gladius
MinimumExcessPower: 60
BuildingQueues: Building, Upgrade
UnitQueues: Infantry, Vehicle, Armor, Starport, Aircraft
BuildingCommonNames:
ConstructionYard: construction_yard
Refinery: refinery
Power: wind_trap
VehiclesFactory: light_factory, heavy_factory, starport
Production: light_factory, heavy_factory, barracks, starport
Silo: silo
UnitsCommonNames:
Mcv: mcv
BuildingLimits:
refinery: 4
barracks: 1
light_factory: 1
heavy_factory: 1
research_centre: 1
repair_pad: 1
outpost: 1
high_tech_factory: 1
palace: 1
upgrade.conyard: 1
upgrade.barracks: 1
upgrade.light: 1
upgrade.heavy: 1
upgrade.hightech: 1
BuildingFractions:
refinery: 20.1%
barracks: 0.1%
light_factory: 0.1%
heavy_factory: 0.1%
repair_pad: 0.1%
outpost: 0.1%
high_tech_factory: 0.1%
research_centre: 0.1%
palace: 0.1%
medium_gun_turret: 4%
large_gun_turret: 12%
wind_trap: 10%
upgrade.conyard: 0.1%
upgrade.barracks: 0.1%
upgrade.light: 0.1%
upgrade.heavy: 0.1%
upgrade.hightech: 0.1%
UnitsToBuild:
carryall: 1%
light_inf: 65%
trooper: 40%
sardaukar: 20%
grenadier: 20%
harvester: 1%
trike.starport: 5%
quad.starport: 7.5%
siege_tank.starport: 5%
missile_tank.starport: 7.5%
combat_tank_a.starport: 15%
combat_tank_h.starport: 15%
combat_tank_o.starport: 15%
sonic_tank: 10%
devastator: 10%
deviator: 7.5%
trike: 10%
raider: 10%
quad: 15%
siege_tank: 10%
missile_tank: 15%
stealth_raider: 7.5%
combat_tank_a: 100%
combat_tank_h: 100%
combat_tank_o: 100%
UnitLimits:
harvester: 8
carryall: 4
SquadSize: 10
MaxBaseRadius: 40
SupportPowerDecision@Airstrike:
OrderName: AirstrikePowerInfoOrder
MinimumAttractiveness: 2000
Consideration@1:
Against: Enemy
Types: Vehicle, Tank, Infantry
Attractiveness: 2
TargetMetric: Value
CheckRadius: 3c0
Consideration@2:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 2c0
Consideration@3:
Against: Ally
Types: Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 4c0
SupportPowerDecision@NukePower:
OrderName: NukePowerInfoOrder
MinimumAttractiveness: 3000
Consideration@1:
Against: Enemy
Types: Structure
Attractiveness: 1
TargetMetric: Value
CheckRadius: 5c0
Consideration@2:
Against: Ally
Types: Air, Ground, Water
Attractiveness: -10
TargetMetric: Value
CheckRadius: 7c0