Files
OpenRA/mods/ts/rules/civilian-structures.yaml
2020-07-13 14:02:02 +02:00

1768 lines
28 KiB
YAML

ABAN01:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x6Shape
Tooltip:
Name: WS Logging Company
Building:
Footprint: xx xx xx xx xx XX
Dimensions: 2, 6
Armor:
Type: wood
Health:
HP: 60000
MapEditorData:
ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 72
ABAN02:
Inherits: ^CivBuilding
Inherits@SHAPE: ^5x3Shape
Tooltip:
Name: Panullo Hacienda
Building:
Footprint: xxxxx xxxxx XXXxX
Dimensions: 5, 3
Armor:
Type: heavy
Health:
HP: 60000
MapEditorData:
ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 48
ABAN03:
Inherits: ^CivBuilding
Inherits@SHAPE: ^2x5Shape
Tooltip:
Name: Abandoned Factory
Building:
Footprint: xx xx xx xx XX
Dimensions: 2, 5
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 48
ABAN04:
Inherits: ^CivBuilding
Inherits@SHAPE: ^4x2Shape
Tooltip:
Name: City Hall
Building:
Footprint: xxxX xxxX
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 4, 7
ThrowsShrapnel@LARGE:
Pieces: 2, 3
ABAN05:
Inherits: ^CivBuilding
Inherits@SHAPE: ^3x2Shape
HitShape:
Type: Rectangle
TopLeft: -1536, -1024
BottomRight: 768, 1024
Tooltip:
Name: Hunting Lodge
Building:
Footprint: xxX xxX
Dimensions: 3, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN06:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Local Inn & Lodging
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN07:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 35000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 50000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Tall's Residence
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 35000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Denzil's Last Chance Motel
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Miele Manor
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Kettler's Place
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN13:
Inherits: ^CivBuilding
Tooltip:
Name: Long's Home
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN14:
Inherits: ^CivBuilding
Tooltip:
Name: Local Store
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 30000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN15:
Inherits: ^CivBuilding
Tooltip:
Name: Adam's House
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN16:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Gas Station
Building:
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN17:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pumps
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
ABAN18:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: TEMPERATE
AMMOCRAT:
Inherits: ^CivBuilding
Tooltip:
Name: Ammo Crates
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: none
Health:
HP: 1
RenderSprites:
Palette: player
BBOARD01:
Inherits: ^CivBillboard
Tooltip:
Name: Eat at Rade's Roadhouse
BBOARD02:
Inherits: ^CivBillboard
Tooltip:
Name: Drink YEO-CA Cola!
BBOARD03:
Inherits: ^CivBillboard
Tooltip:
Name: Hamburgers $.99
BBOARD04:
Inherits: ^CivBillboard
Tooltip:
Name: Visit Scenic Las Vegas
BBOARD05:
Inherits: ^CivBillboard
Tooltip:
Name: Rooms $29 a nite
BBOARD06:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Kaspm's Tiberium Warhouse
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD07:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alkaline's Battery Superstore
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD08:
Inherits: ^CivBillboard
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,-192,0, 128,192,0
Tooltip:
Name: Alex-gators petshop just ahead!
Building:
Footprint: x x
Dimensions: 1, 2
BBOARD09:
Inherits: ^CivBillboard
Tooltip:
Name: TacticX games rock!
BBOARD10:
Inherits: ^CivBillboard
Tooltip:
Name: WW Surf and Turf hits the spot!
BBOARD11:
Inherits: ^CivBillboard
Tooltip:
Name: Only 11 miles to Zydeko's cafe!
BBOARD12:
Inherits: ^CivBillboard
Tooltip:
Name: No escape from Archer's Asylum!
BBOARD13:
Inherits: ^CivBillboard
Tooltip:
Name: Stop in at Hewitt's hair salon
BBOARD14:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Billy Bob's Harvester school
Building:
Footprint: xx
Dimensions: 2, 1
BBOARD15:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Pannullo's hacienda es bueno
Building:
Footprint: xx
Dimensions: 2, 1
BBOARD16:
Inherits: ^CivBillboard
Inherits@shape: ^2x1Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: -128,192,0, 128,-192,0
Tooltip:
Name: Join GDI: We save lives.
Building:
Footprint: xx
Dimensions: 2, 1
CA0001:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Rade's Roadhouse
Building:
Footprint: xxX xxX XXX
Dimensions: 3, 3
Armor:
Type: heavy
Health:
HP: 40000
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
CA0002:
Inherits: ^CivBuilding
Inherits@shape: ^3x3Shape
Tooltip:
Name: Sandberg and Son's
Building:
Footprint: xxX xxx Xxx
Dimensions: 3, 3
Armor:
Type: heavy
Health:
HP: 40000
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
CA0003:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Temp Housing
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: light
Health:
HP: 30000
CA0004:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Waystation
Building:
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: light
Health:
HP: 30000
CA0005:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Ferbie's 4 Sale
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 30000
CA0006:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Deluxe Accomodations
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: heavy
Health:
HP: 30000
CA0007:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Field Generator
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 40000
CA0008:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xX xX xx
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 40000
CA0009:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Subterranean Dwelling
Building:
Footprint: xX xx xX
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 40000
CA0010:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Leary Traveller Inn
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 30000
CA0011:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Water Tank
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: heavy
Health:
HP: 20000
CA0012:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
Tooltip:
Name: Greenhouse
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 10000
IsometricSelectable:
Height: 36
CA0013:
Inherits: ^CivBuilding
Inherits@shape: ^2x1Shape
Tooltip:
Name: Water Purifier
Building:
Footprint: xx
Dimensions: 2, 1
Armor:
Type: heavy
Health:
HP: 30000
IsometricSelectable:
Height: 48
CA0014:
Inherits: ^CivBuilding
Tooltip:
Name: Observation Tower
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 30000
IsometricSelectable:
Height: 48
CA0015:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: light
Health:
HP: 30000
CA0016:
Inherits: ^CivBuilding
Tooltip:
Name: Port-A-Shack Deluxe
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: light
Health:
HP: 30000
IsometricSelectable:
Height: 48
CA0017:
Inherits: ^CivBuilding
Tooltip:
Name: Energy Transformer
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 30000
IsometricSelectable:
Height: 48
CA0018:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 20000
IsometricSelectable:
Height: 48
CA0019:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, -512,-512,0
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 20000
IsometricSelectable:
Height: 48
CA0020:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 20000
IsometricSelectable:
Height: 48
CA0021:
Inherits: ^CivBuilding
Inherits@shape: ^1x2Shape
HitShape:
UseTargetableCellsOffsets: false
TargetableOffsets: 0,0,0, 512,512,0
Tooltip:
Name: Solar Panel
Building:
Footprint: x x
Dimensions: 1, 2
Armor:
Type: light
Health:
HP: 20000
IsometricSelectable:
Height: 48
CAARAY:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Civilian Array
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 40000
RenderSprites:
Palette: player
WithIdleOverlay@SATELLITE:
Sequence: idle-satellite
WithIdleOverlay@RADAR:
Sequence: idle-radar
WithIdleOverlay@SCANNER:
Sequence: idle-scanner
WithIdleOverlay@LIGHT:
Sequence: idle-light
ThrowsShrapnel@SMALL:
Pieces: 5, 7
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 72
CAARMR:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Civilian Armory
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 80000
RenderSprites:
Palette: player
ProvidesPrerequisite:
Prerequisite: barracks.upgraded
CaptureManager:
Capturable:
Types: building
ThrowsShrapnel@SMALL:
Pieces: 6, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
CACRSH01:
Inherits: ^Decoration
Tooltip:
Name: Crash Site
CACRSH02:
Inherits: CACRSH01
CACRSH03:
Inherits: CACRSH01
CACRSH04:
Inherits: CACRSH01
CACRSH05:
Inherits: CACRSH01
CAHOSP:
Inherits: ^BasicBuilding
Inherits@shape: ^3x4Shape
Tooltip:
Name: Civilian Hospital
TooltipDescription@ally:
Description: Provides infantry with self-healing.
ValidStances: Ally
TooltipDescription@other:
Description: Capture to enable self-healing for infantry.
ValidStances: Neutral, Enemy
Building:
Footprint: XxX xxx xxx xxx
Dimensions: 3, 4
Armor:
Type: concrete
Health:
HP: 80000
RenderSprites:
Palette: player
CaptureManager:
Capturable:
Types: building
CaptureNotification:
ProvidesPrerequisite@BuildingName:
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
MapEditorData:
Categories: Civilian building
IsometricSelectable:
Height: 48
CAPYR01:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Pyramid
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: SNOW
IsometricSelectable:
Height: 48
CAPYR02:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL:
Pieces: 6, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 96
CAPYR03:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: concrete
Health:
HP: 40000
MapEditorData:
ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL:
Pieces: 6, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 96
CITY01:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Connelly Court Apts.
Building:
Footprint: xxxX XxxX
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 72
CITY02:
Inherits: ^CivBuilding
Inherits@shape: ^2x3Shape
Tooltip:
Name: Lightner's Luxury Suites
Building:
Footprint: xx xx xx
Dimensions: 2, 3
Armor:
Type: heavy
Health:
HP: 70000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 72
CITY03:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Office Building
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 48
CITY04:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Westwood Stock Exchange
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 60000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 72
CITY05:
Inherits: ^CivBuilding
Inherits@shape: ^3x2Shape
Tooltip:
Name: Daily Sun Times
Building:
Footprint: xxx xxx
Dimensions: 3, 2
Armor:
Type: heavy
Health:
HP: 60000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
IsometricSelectable:
Height: 96
CITY06:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: YEO-CA Cola Corp.
Building:
Footprint: xxxx XxxX
Dimensions: 4, 2
Armor:
Type: concrete
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 72
CITY07:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Urban Housing
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 60
CITY08:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Yee's Discount Liquor
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 30000
MapEditorData:
RequireTilesets: TEMPERATE
CITY09:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Abandoned Warehouse
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 40000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 48
CITY10:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Urban Storefront
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 30000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 48
CITY11:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Ambrose Lounge
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: heavy
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 96
CITY12:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Bostic Tower
Building:
Footprint: xX xx
Dimensions: 2, 2
Armor:
Type: concrete
Health:
HP: 60000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 96
CITY13:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Hewitt Hair Salon
Building:
Footprint: xX Xx
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 96
CITY14:
Inherits: ^CivBuilding
Tooltip:
Name: Business Offices
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: heavy
Health:
HP: 60000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 96
CITY15:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: 2nd National Bank
Building:
Footprint: xxxX xxxX
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
CITY16:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
Tooltip:
Name: Highrise Hotel
Building:
Footprint: xxxx xxxx
Dimensions: 4, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 72
CITY17:
Inherits: ^CivBuilding
Inherits@shape: ^4x3Shape
Tooltip:
Name: The Projects
Building:
Footprint: XxxX xxxx xxxX
Dimensions: 4, 3
Armor:
Type: wood
Health:
HP: 30000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 108
CITY18:
Inherits: ^CivBuilding
Inherits@shape: ^3x5Shape
Tooltip:
Name: Archer Asylum
Building:
Footprint: xxx xxx xxx xxx xxX
Dimensions: 3, 5
Armor:
Type: concrete
Health:
HP: 60000
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 8, 12
ThrowsShrapnel@LARGE:
Pieces: 5, 7
IsometricSelectable:
Height: 72
CITY19:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Fill'er Up-Pump'N'Go
Building:
Footprint: xx xX
Dimensions: 2, 2
Armor:
Type: wood
Health:
HP: 50000
MapEditorData:
RequireTilesets: TEMPERATE
CITY20:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Pump
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: wood
Health:
HP: 25000
MapEditorData:
RequireTilesets: TEMPERATE
CITY21:
Inherits: ^CivBuilding
Tooltip:
Name: Gas Station Sign
Building:
Footprint: x
Dimensions: 1, 1
Armor:
Type: none
Health:
HP: 10000
MapEditorData:
RequireTilesets: TEMPERATE
CITY22:
Inherits: ^CivBuilding
Inherits@shape: ^2x2Shape
Tooltip:
Name: Church
Building:
Footprint: xx xx
Dimensions: 2, 2
Armor:
Type: none
Health:
HP: 10000
MapEditorData:
RequireTilesets: TEMPERATE
IsometricSelectable:
Height: 72
CTDAM:
Inherits: ^CivBuilding
Inherits@shape: ^2x5Shape
Tooltip:
Name: Hydroelectric Dam
Building:
Footprint: xx xx xx xx xx
Dimensions: 2, 5
Power:
Amount: 200
PowerTooltip:
Armor:
Type: heavy
Health:
HP: 100000
ProvidesPrerequisite:
Prerequisite: anypower
MapEditorData:
ExcludeTilesets: SNOW
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
WithIdleOverlay@WATER:
Sequence: idle-water
ThrowsShrapnel@SMALL:
Pieces: 5, 9
ThrowsShrapnel@LARGE:
Pieces: 2, 4
CTVEGA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Vega's Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Armor:
Type: none
Health:
HP: 10000
MapEditorData:
ExcludeTilesets: SNOW
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 4
IsometricSelectable:
Height: 72
GAKODK:
Inherits: ^CivBuilding
Inherits@shape: ^4x2Shape
HitShape:
TargetableOffsets: 0,0,0, -512,512,0, -950,1024,0
Tooltip:
Name: GDI Kodiak
Building:
Footprint: xxXX xxXX
Dimensions: 4, 2
Armor:
Type: heavy
Health:
HP: 150000
RenderSprites:
Palette: player
WithIdleOverlay@LARGELIGHTS:
Sequence: large-lights
WithIdleOverlay@SMALLLIGHT:
Sequence: small-light
WithIdleOverlay@SMALLLIGHTS:
Sequence: small-lights
GAOLDCC1:
Inherits: ^OldBase
Tooltip:
Name: Old Construction Yard
GAOLDCC2:
Inherits: ^OldBase
Tooltip:
Name: Old Temple
Building:
Footprint: xx xX
IsometricSelectable:
Height: 36
GAOLDCC3:
Inherits: ^OldBase
Tooltip:
Name: Old Weapons Factory
IsometricSelectable:
Height: 36
GAOLDCC4:
Inherits: ^OldBase
Tooltip:
Name: Old Refinery
IsometricSelectable:
Height: 36
GAOLDCC5:
Inherits: ^OldBase
Tooltip:
Name: Old Advanced Power Plant
GAOLDCC6:
Inherits: ^OldBase
Tooltip:
Name: Old Silos
Building:
Footprint: xX Xx
GASAND:
Inherits: ^Wall
Buildable:
Queue: Defense
BuildPaletteOrder: 1000
Prerequisites: ~disabled
Description: Stops infantry and light vehicles.\nCan be crushed by tanks.
SoundOnDamageTransition:
DamagedSounds: sandbag1.aud
DestroyedSounds: sandbag1.aud
Valued:
Cost: 25
Tooltip:
Name: Sandbags
Health:
HP: 25000
Armor:
Type: Light
LineBuild:
NodeTypes: sandbags
LineBuildNode:
Types: sandbags
WithWallSpriteBody:
Type: sandbags
-BlocksProjectiles:
GASPOT:
Inherits: ^Building
Valued:
Cost: 300
Tooltip:
Name: Light Tower
Building:
Footprint: x
Dimensions: 1, 1
Power:
Amount: -10
Armor:
Type: wood
Health:
HP: 40000
RevealsShroud:
Range: 6c0
MaxHeightDelta: 3
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
MapEditorData:
Categories: Civilian building
IsometricSelectable:
Height: 72
GALITE:
Inherits: ^Building
Valued:
Cost: 200
Tooltip:
Name: Light Post
RenderSprites:
Image: galite
Palette: terraindecoration
-WithMakeAnimation:
-WithDeathAnimation:
Sellable:
RequiresCondition: !being-demolished
Health:
HP: 60000
Armor:
Type: Wood
RevealsShroud:
Range: 2c0
MaxHeightDelta: 3
Power:
Amount: 0
TerrainLightSource:
Range: 19c544
Intensity: 0.2
RedTint: 0.05
GreenTint: 0.05
BlueTint: 0.01
-Cloak@EXTERNALCLOAK:
-ExternalCondition@CLOAKGENERATOR:
-ExternalCondition@CRATE-CLOAK:
MapEditorData:
Categories: Civilian building
Capturable:
-RequiresCondition:
INGALITE:
Interactable:
EditorOnlyTooltip:
Name: (Invisible Light Post)
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderSpritesEditorOnly:
Image: galite
Palette: terrainalpha
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
MapEditorData:
Categories: System
RequiresSpecificOwners:
ValidOwnerNames: Neutral
TerrainLightSource:
Range: 19c544
Intensity: 0.2
RedTint: 0.05
GreenTint: 0.05
BlueTint: 0.01
NEGLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Negative Light Post)
TerrainLightSource:
Range: 13c688
Intensity: -0.15
RedTint: 0.03
GreenTint: 0.04
BlueTint: 0.04
REDLAMP:
Inherits: GALITE
Tooltip:
Name: Red Light Post
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 1.5
GreenTint: 0.01
BlueTint: 0.01
NEGRED:
Inherits: GALITE
Tooltip:
Name: Negative Red Light Post
TerrainLightSource:
Range: 15c640
Intensity: -0.05
RedTint: -1.5
GreenTint: 0.01
BlueTint: 0.01
GRENLAMP:
Inherits: GALITE
Tooltip:
Name: Green Light Post
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 0.01
GreenTint: 1.5
BlueTint: 0.01
BLUELAMP:
Inherits: GALITE
Tooltip:
Name: Blue Light Post
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 0.01
GreenTint: 0.01
BlueTint: 0.7
YELWLAMP:
Inherits: GALITE
Tooltip:
Name: Yellow Light Post
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 1.5
GreenTint: 1.5
BlueTint: 0.01
INYELWLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Yellow Light Post)
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 1.5
GreenTint: 1.5
BlueTint: 0.01
PURPLAMP:
Inherits: GALITE
Tooltip:
Name: Purple Light Post
TerrainLightSource:
Range: 11c736
Intensity: 0.01
RedTint: 2.0
GreenTint: 0.01
BlueTint: 2.0
INPURPLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Purple Light Post)
TerrainLightSource:
Range: 11c736
Intensity: 0.01
RedTint: 2.0
GreenTint: 0.01
BlueTint: 2.0
INORANLAMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Orange Light Post)
TerrainLightSource:
Range: 11c736
Intensity: 0.01
RedTint: 2.0
GreenTint: 1.4
BlueTint: 0.3
INGRNLMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Green Light Post)
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 0.01
GreenTint: 1.5
BlueTint: 0.01
INREDLMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Red Light Post)
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 1.5
GreenTint: 0.01
BlueTint: 0.01
INBLULMP:
Inherits: INGALITE
EditorOnlyTooltip:
Name: (Invisible Blue Light Post)
TerrainLightSource:
Range: 15c640
Intensity: 0.01
RedTint: 0.01
GreenTint: 0.01
BlueTint: 0.7
TSTLAMP:
Inherits: GALITE
-TerrainLightSource:
WithIdleOverlay@LIGHTING:
Sequence: lighting
Palette: alpha
GAICBM:
Inherits: ^Building
Valued:
Cost: 800
Tooltip:
Name: Deployed ICBM
-GivesBuildableArea:
Health:
HP: 40000
Armor:
Type: Wood
RevealsShroud:
Range: 5c0
MaxHeightDelta: 3
Transforms:
IntoActor: icbm
Offset: 1,1
Facing: 96
TransformSounds: place2.aud
NoTransformSounds:
-WithDeathAnimation:
MapEditorData:
Categories: Vehicle
IsometricSelectable:
Height: 48
NAMNTK:
Inherits: ^CivBuilding
Inherits@shape: ^1x3Shape
Tooltip:
Name: NOD Montauk
Building:
Footprint: x x x
Dimensions: 1, 3
Armor:
Type: heavy
Health:
HP: 150000
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
IsometricSelectable:
Height: 36
NTPYRA:
Inherits: ^CivBuilding
Inherits@shape: ^4x4Shape
Tooltip:
Name: Nod Pyramid
Building:
Footprint: xxxx xxxx xxxx xxxx
Dimensions: 4, 4
Power:
Amount: -40
Armor:
Type: heavy
Health:
HP: 150000
RenderSprites:
Palette: player
WithIdleOverlay@LIGHTS:
Sequence: idle-lights
ThrowsShrapnel@SMALL:
Pieces: 7, 9
ThrowsShrapnel@LARGE:
Pieces: 3, 5
IsometricSelectable:
Height: 72
UFO:
Inherits: ^CivBuilding
Inherits@shape: ^6x4Shape
Building:
Dimensions: 6, 4
Footprint: xxxxxx xxxxxx xxxxxx xxxxxx
RenderSprites:
Palette: terraindecoration
Tooltip:
Name: Scrin Ship
Health:
HP: 100000
Armor:
Type: Heavy
MapEditorData:
RequireTilesets: TEMPERATE
ThrowsShrapnel@SMALL:
Pieces: 9, 12
ThrowsShrapnel@LARGE:
Pieces: 6, 8
IsometricSelectable:
Height: 144