Files
OpenRA/mods/ts/sequences/civilian.yaml
2020-07-13 14:02:02 +02:00

716 lines
9.2 KiB
YAML

ammocrat:
idle: ammo01
DepthSprite: isodepth.shp
ShadowStart: 2
Offset: 0, -12, 12
^abanbase:
Defaults:
DepthSprite: isodepth.shp
idle:
ShadowStart: 2
critical-idle:
Start: 1
ShadowStart: 3
^aban1x1:
Inherits: ^abanbase
Defaults:
Offset: 0, -12, 12
^aban2x2:
Inherits: ^abanbase
Defaults:
Offset: 0, -24, 24
^aban2x5:
Inherits: ^abanbase
Defaults:
Offset: 36, -42, 42
DepthSpriteOffset: 24, 0
^aban2x6:
Inherits: ^abanbase
Defaults:
Offset: 48, -48, 48
DepthSpriteOffset: 36, 0
^aban3x2:
Inherits: ^abanbase
Defaults:
Offset: -12, -30, 30
DepthSpriteOffset: -12, 0
^aban4x2:
Inherits: ^abanbase
Defaults:
Offset: -24, -36, 36
DepthSpriteOffset: -24, 0
^aban5x3:
Inherits: ^abanbase
Defaults:
Offset: -24, -48, 48
DepthSpriteOffset: -24, 0
aban01:
Inherits: ^aban2x6
aban02:
Inherits: ^aban5x3
aban03:
Inherits: ^aban2x5
aban04:
Inherits: ^aban4x2
aban05:
Inherits: ^aban3x2
aban06:
Inherits: ^aban2x2
aban07:
Inherits: ^aban2x2
aban08:
Inherits: ^aban2x2
aban09:
Inherits: ^aban2x2
Defaults:
Offset: 2, -20, 24
aban10:
Inherits: ^aban2x2
aban11:
Inherits: ^aban2x2
Defaults:
Offset: 0, -20, 24
aban12:
Inherits: ^aban2x2
Defaults:
Offset: 2, -22, 24
aban13:
Inherits: ^aban1x1
Defaults:
Offset: 0, -10, 12
aban14:
Inherits: ^aban1x1
aban15:
Inherits: ^aban1x1
Defaults:
Offset: 0, -10, 12
aban16:
Inherits: ^aban2x2
aban17:
Inherits: ^aban1x1
aban18:
Inherits: ^aban1x1
^bboard1x1:
Defaults:
Offset: 0, -12, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^bboard1x2:
Defaults:
Offset: -1, -10, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^bboard2x1:
Defaults:
Offset: 2, -12, 6
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
bboard01:
Inherits: ^bboard1x1
bboard02:
Inherits: ^bboard1x1
bboard03:
Inherits: ^bboard1x1
bboard04:
Inherits: ^bboard1x1
bboard05:
Inherits: ^bboard1x1
bboard06:
Inherits: ^bboard1x2
bboard07:
Inherits: ^bboard1x2
bboard08:
Inherits: ^bboard1x2
bboard09:
Inherits: ^bboard1x1
bboard10:
Inherits: ^bboard1x1
bboard11:
Inherits: ^bboard1x1
bboard12:
Inherits: ^bboard1x1
bboard13:
Inherits: ^bboard1x1
bboard14:
Inherits: ^bboard2x1
bboard15:
Inherits: ^bboard2x1
bboard16:
Inherits: ^bboard2x1
^cabase:
Defaults:
DepthSprite: isodepth.shp
idle:
ShadowStart: 2
damaged-idle:
Start: 1
ShadowStart: 3
^ca1x1:
Inherits: ^cabase
Defaults:
Offset: 0, -12, 12
UseTilesetCode: true
^ca1x2:
Inherits: ^cabase
Defaults:
Offset: 12, -18, 18
DepthSpriteOffset: 12, 0
UseTilesetCode: true
^ca2x1:
Inherits: ^cabase
Defaults:
Offset: -12, -18, 18
DepthSpriteOffset: -12, 0
UseTilesetCode: true
^ca2x3:
Inherits: ^cabase
Defaults:
Offset: 12, -30, 30
DepthSpriteOffset: 12, 0
UseTilesetCode: true
^ca3x3:
Inherits: ^cabase
Defaults:
Offset: 0, -36, 36
UseTilesetCode: true
^ca2x2:
Inherits: ^cabase
Defaults:
Offset: 0, -24, 24
UseTilesetCode: true
ca0001:
Inherits: ^ca3x3
ca0002:
Inherits: ^ca3x3
ca0003:
Inherits: ^ca2x2
ca0004:
Inherits: ^ca2x2
ca0005:
Inherits: ^ca1x2
ca0006:
Inherits: ^ca1x2
ca0007:
Inherits: ^ca1x2
ca0008:
Inherits: ^ca2x3
ca0009:
Inherits: ^ca2x3
ca0010:
Inherits: ^ca2x2
ca0011:
Inherits: ^ca1x2
ca0012:
Inherits: ^ca1x2
ca0013:
Inherits: ^ca2x1
ca0014:
Inherits: ^ca1x1
ca0015:
Inherits: ^ca1x1
ca0016:
Inherits: ^ca1x1
ca0017:
Inherits: ^ca1x1
ca0018:
Inherits: ^ca1x2
ca0019:
Inherits: ^ca1x2
ca0020:
Inherits: ^ca1x2
ca0021:
Inherits: ^ca1x2
caarmr:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -48, 48
idle: ctarmr
ShadowStart: 3
damaged-idle: ctarmr
Start: 1
ShadowStart: 4
critical-idle: ctarmr
Start: 2
ShadowStart: 5
caaray:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -24, 24
idle: ctaray
ShadowStart: 3
damaged-idle: ctaray
Start: 1
ShadowStart: 4
critical-idle: ctaray
Start: 2
ShadowStart: 5
idle-satellite: ctaray_a
Length: 16
Tick: 100
idle-radar: ctaray_b
Length: 16
Tick: 100
idle-scanner: ctaray_c
Length: 16
Tick: 100
idle-light: ctaray_d
Length: 24
Tick: 100
cabhut:
idle:
DepthSprite: isodepth.shp
UseTilesetCode: true
Offset: 0, -12, 12
ShadowStart: 1
^cacrsh:
idle:
UseTilesetCode: true
Offset: 0, -12, 12
cacrsh01:
Inherits: ^cacrsh
cacrsh02:
Inherits: ^cacrsh
cacrsh03:
Inherits: ^cacrsh
cacrsh04:
Inherits: ^cacrsh
cacrsh05:
Inherits: ^cacrsh
cahosp:
Defaults:
DepthSprite: isodepth.shp
DepthSpriteOffset: 15, 0
UseTilesetCode: true
Offset: 15, -36, 36
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
capyr01:
idle: ctpyr01
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -24, 24
capyr02:
idle: ctpyr02
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -48, 48
capyr03:
idle: ctpyr03
DepthSprite: isodepth.shp
ShadowStart: 1
Offset: 0, -48, 48
^city1x1:
Inherits: ^cabase
Defaults:
Offset: 0, -12, 12
^city2x2:
Inherits: ^cabase
Defaults:
Offset: 0, -24, 24
^city2x3:
Inherits: ^cabase
Defaults:
Offset: 12, -30, 30
DepthSpriteOffset: 12, 0
^city3x2:
Inherits: ^cabase
Defaults:
Offset: -12, -30, 30
DepthSpriteOffset: -12, 0
^city3x5:
Inherits: ^cabase
Defaults:
Offset: 24, -48, 48
DepthSpriteOffset: 24, 0
^city4x2:
Inherits: ^cabase
Defaults:
Offset: -24, -36, 36
DepthSpriteOffset: -24, 48
^city4x3:
Inherits: ^cabase
Defaults:
Offset: -12, -42, 42
DepthSpriteOffset: -12, 0
city01:
Inherits: ^city4x2
Defaults:
Offset: -12, -30, 36
city02:
Inherits: ^city2x3
city03:
Inherits: ^city3x2
city04:
Inherits: ^city3x2
city05:
Inherits: ^city3x2
city06:
Inherits: ^city4x2
city07:
Inherits: ^city4x2
Defaults:
Offset: -12, -30, 36
city08:
Inherits: ^city2x2
city09:
Inherits: ^city2x2
city10:
Inherits: ^city2x2
city11:
Inherits: ^city2x2
city12:
Inherits: ^city2x2
city13:
Inherits: ^city2x2
city14:
Inherits: ^city1x1
city15:
Inherits: ^city4x2
city16:
Inherits: ^city4x2
Defaults:
Offset: -24, -30, 36
city17:
Inherits: ^city4x3
city18:
Inherits: ^city3x5
city19:
Inherits: ^city2x2
city20:
Inherits: ^city1x1
city21:
Inherits: ^city1x1
city22:
Inherits: ^city2x2
ctdam:
Defaults:
Offset: 36,-42
idle:
damaged-idle:
Start: 1
idle-lights: ctdam_a
Length: 8
Tick: 200
damaged-idle-lights: ctdam_a
Start: 8
Length: 8
Tick: 200
idle-water: ctdam_b
Length: 8
Tick: 200
damaged-idle-water: ctdam_b
Start: 8
Length: 8
Tick: 200
ctvega:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -48, 48
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
^gaoldcc:
idle:
ShadowStart: 2
DepthSprite: isodepth.shp
UseTilesetCode: true
Offset: 0, -24, 24
gaoldcc1:
Inherits: ^gaoldcc
gaoldcc2:
Inherits: ^gaoldcc
gaoldcc3:
Inherits: ^gaoldcc
gaoldcc4:
Inherits: ^gaoldcc
gaoldcc5:
Inherits: ^gaoldcc
gaoldcc6:
Inherits: ^gaoldcc
gakodk:
Defaults:
DepthSprite: isodepth.shp
DepthSpriteOffset: -24, 0
UseTilesetCode: true
Offset: -24, -36, 36
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
large-lights: gakodk_a
Length: 12
Tick: 200
damaged-large-lights: gakodk_a
Start: 12
Length: 12
Tick: 200
small-light: gakodk_b
Length: 22
Tick: 200
small-lights: gakodk_c
Length: 12
Tick: 200
damaged-small-lights: gakodk_c
Start: 12
Length: 12
Tick: 200
gaspot:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -12, 12
UseTilesetCode: true
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
dead:
Start: 2
ShadowStart: 5
Tick: 400
idle-lights: gaspot_a
Length: 8
Tick: 200
damaged-idle-lights: gaspot_a
Start: 8
Length: 8
Tick: 200
make: gaspotmk
Length: 14
ShadowStart: 14
emp-overlay: emp_fx01
Length: *
Offset: 0, 0
-DepthSprite:
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
icon: spoticon
Offset: 0, 0
UseTilesetCode: false
-DepthSprite:
galite:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -12, 12
UseTilesetCode: true
idle: gtlite
ShadowStart: 2
damaged-idle: gtlite
Start: 1
ShadowStart: 3
lighting: alphatst
BlendMode: DoubleMultiplicative
UseTilesetCode: false
IgnoreWorldTint: true
-DepthSprite:
Offset: 0, 0, 240
ZRamp: 1
ZOffset: 10240
emp-overlay: emp_fx01
Length: *
Offset: 0, 0
-DepthSprite:
UseTilesetCode: false
ZOffset: 512
BlendMode: Additive
icon: liteicon
Offset: 0, 0
-DepthSprite:
UseTilesetCode: false
namntk:
Defaults:
DepthSprite: isodepth.shp
DepthSpriteOffset: 24, 0
UseTilesetCode: true
Offset: 24, -24, 24
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
idle-lights: namntk_a
Length: 8
Tick: 200
ntpyra:
Defaults:
DepthSprite: isodepth.shp
Offset: 0, -42, 42
idle:
ShadowStart: 3
damaged-idle:
Start: 1
ShadowStart: 4
critical-idle:
Start: 2
ShadowStart: 5
idle-lights: ntpyra_a
Length: 16
Tick: 200
damaged-idle-lights: ntpyra_a
Start: 16
Length: 16
Tick: 200
ufo:
idle: ufo.tem
DepthSprite: isodepth.shp
Offset: -24, -60, 60
AddExtension: false