100 lines
3.0 KiB
C#
100 lines
3.0 KiB
C#
#region Copyright & License Information
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/*
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* Copyright (c) The OpenRA Developers and Contributors
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Activities;
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using OpenRA.Mods.Common.Activities;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Mods.D2k.Activities;
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using OpenRA.Primitives;
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using OpenRA.Traits;
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namespace OpenRA.Mods.D2k.Traits
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{
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[Desc("Sandworms use this attack model.")]
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sealed class AttackSwallowInfo : AttackFrontalInfo
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{
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[Desc("The number of ticks it takes to return underground.")]
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public readonly int ReturnDelay = 60;
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[Desc("The number of ticks it takes to get in place under the target to attack.")]
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public readonly int AttackDelay = 30;
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[GrantedConditionReference]
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[Desc("The condition to grant to self while attacking.")]
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public readonly string AttackingCondition = null;
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public readonly string WormAttackSound = "WORM.WAV";
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[NotificationReference("Speech")]
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public readonly string WormAttackNotification = "WormAttack";
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[TranslationReference]
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public readonly string WormAttackTextNotification = "notification-worm-attack";
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public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); }
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}
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sealed class AttackSwallow : AttackFrontal
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{
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public new readonly AttackSwallowInfo Info;
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public AttackSwallow(Actor self, AttackSwallowInfo info)
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: base(self, info)
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{
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Info = info;
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}
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public override void DoAttack(Actor self, in Target target)
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{
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// This is so that the worm does not launch an attack against a target that has reached solid rock
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if (target.Type != TargetType.Actor || !CanAttack(self, target))
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{
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self.CancelActivity();
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return;
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}
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var a = ChooseArmamentsForTarget(target, true).FirstOrDefault();
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if (a == null)
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return;
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if (!target.IsInRange(self.CenterPosition, a.MaxRange()))
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return;
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self.QueueActivity(false, new SwallowActor(self, target, a, facing));
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}
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public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor)
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{
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return new SwallowTarget(self, newTarget, allowMove, forceAttack);
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}
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public sealed class SwallowTarget : Attack
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{
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public SwallowTarget(Actor self, in Target target, bool allowMovement, bool forceAttack)
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: base(self, target, allowMovement, forceAttack) { }
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protected override Target RecalculateTarget(Actor self, out bool targetIsHiddenActor)
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{
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// Worms ignore visibility, so don't need to recalculate targets
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targetIsHiddenActor = false;
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return target;
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}
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protected override void DoAttack(Actor self, AttackFrontal attack, IEnumerable<Armament> armaments)
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{
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attack.DoAttack(self, target);
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}
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}
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}
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}
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