Files
OpenRA/OpenRA.Mods.D2k/Traits/AttackSwallow.cs
2023-08-19 20:46:04 +03:00

100 lines
3.0 KiB
C#

#region Copyright & License Information
/*
* Copyright (c) The OpenRA Developers and Contributors
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.Activities;
using OpenRA.Mods.Common.Activities;
using OpenRA.Mods.Common.Traits;
using OpenRA.Mods.D2k.Activities;
using OpenRA.Primitives;
using OpenRA.Traits;
namespace OpenRA.Mods.D2k.Traits
{
[Desc("Sandworms use this attack model.")]
sealed class AttackSwallowInfo : AttackFrontalInfo
{
[Desc("The number of ticks it takes to return underground.")]
public readonly int ReturnDelay = 60;
[Desc("The number of ticks it takes to get in place under the target to attack.")]
public readonly int AttackDelay = 30;
[GrantedConditionReference]
[Desc("The condition to grant to self while attacking.")]
public readonly string AttackingCondition = null;
public readonly string WormAttackSound = "WORM.WAV";
[NotificationReference("Speech")]
public readonly string WormAttackNotification = "WormAttack";
[TranslationReference]
public readonly string WormAttackTextNotification = "notification-worm-attack";
public override object Create(ActorInitializer init) { return new AttackSwallow(init.Self, this); }
}
sealed class AttackSwallow : AttackFrontal
{
public new readonly AttackSwallowInfo Info;
public AttackSwallow(Actor self, AttackSwallowInfo info)
: base(self, info)
{
Info = info;
}
public override void DoAttack(Actor self, in Target target)
{
// This is so that the worm does not launch an attack against a target that has reached solid rock
if (target.Type != TargetType.Actor || !CanAttack(self, target))
{
self.CancelActivity();
return;
}
var a = ChooseArmamentsForTarget(target, true).FirstOrDefault();
if (a == null)
return;
if (!target.IsInRange(self.CenterPosition, a.MaxRange()))
return;
self.QueueActivity(false, new SwallowActor(self, target, a, facing));
}
public override Activity GetAttackActivity(Actor self, AttackSource source, in Target newTarget, bool allowMove, bool forceAttack, Color? targetLineColor)
{
return new SwallowTarget(self, newTarget, allowMove, forceAttack);
}
public sealed class SwallowTarget : Attack
{
public SwallowTarget(Actor self, in Target target, bool allowMovement, bool forceAttack)
: base(self, target, allowMovement, forceAttack) { }
protected override Target RecalculateTarget(Actor self, out bool targetIsHiddenActor)
{
// Worms ignore visibility, so don't need to recalculate targets
targetIsHiddenActor = false;
return target;
}
protected override void DoAttack(Actor self, AttackFrontal attack, IEnumerable<Armament> armaments)
{
attack.DoAttack(self, target);
}
}
}
}