Files
OpenRA/mods/ra/maps/oil-spill/rules.yaml
2022-11-10 23:33:52 +01:00

216 lines
3.3 KiB
YAML

World:
LuaScript:
Scripts: oil-spill.lua
SpawnStartingUnits:
DropdownVisible: False
StartingUnits@mcvonly:
BaseActor: fcom
FCOM:
MustBeDestroyed:
RequiredForShortGame: true
Power:
Amount: 50
Health:
HP: 110000
Production:
Produces: Building, Defense
RepairableBuilding:
RepairStep: 700
PlayerExperience: 5
RepairingNotification: Repairing
WithBuildingRepairDecoration:
Image: allyrepair
Sequence: repair
Position: Center
Palette: player
IsPlayerPalette: True
ProductionBar@Building:
ProductionType: Building
ProductionBar@Defense:
ProductionType: Defense
Color: 8A8A8A
BaseBuilding:
ProvidesPrerequisite@buildingname:
OILB:
CashTrickler:
Interval: 250
Amount: 100
SpawnActorOnDeath:
Actor: OILB.Husk
OwnerType: InternalName
OILB.Husk:
Inherits: ^TechBuilding
Inherits@shape: ^2x2Shape
Selectable:
Priority: 0
Bounds: 2048, 2048
CapturableProgressBar:
CapturableProgressBlink:
Building:
Footprint: xx xx
Dimensions: 2,2
Tooltip:
Name: Husk (Oil Derrick)
CaptureManager:
Capturable:
Types: building-husk
TransformOnCapture:
IntoActor: OILB
ForceHealthPercentage: 50
Targetable:
TargetTypes: building-husk
E6:
Captures@husk:
RequiresCondition: !global-reusable-engineers
CaptureTypes: building-husk
PlayerExperience: 10
CaptureDelay: 200
EnterCursor: goldwrench
Captures@husk-reusable:
RequiresCondition: global-reusable-engineers
CaptureTypes: building-husk
PlayerExperience: 10
CaptureDelay: 375
EnterCursor: goldwrench
ConsumedByCapture: False
WEAP:
Buildable:
Prerequisites: ~disabled
PROC:
Buildable:
Prerequisites: ~disabled
SILO:
Buildable:
Prerequisites: ~disabled
BRIK:
Buildable:
Prerequisites: ~disabled
POWR:
Power:
Amount: 125
-SpawnActorsOnSell:
-MustBeDestroyed:
APWR:
Power:
Amount: 250
-SpawnActorsOnSell:
-MustBeDestroyed:
TENT:
Buildable:
Prerequisites: fcom
-SpawnActorsOnSell:
-MustBeDestroyed:
DOME:
Buildable:
Prerequisites: anypower
-SpawnActorsOnSell:
-MustBeDestroyed:
SYRD:
Buildable:
Prerequisites: fcom
-MustBeDestroyed:
SPEN:
Buildable:
Prerequisites: fcom
-MustBeDestroyed:
STEK:
Buildable:
Prerequisites: dome, tent
-SpawnActorsOnSell:
-MustBeDestroyed:
AFLD:
Buildable:
Prerequisites: dome
-SpawnActorsOnSell:
-MustBeDestroyed:
AirstrikePower@spyplane:
Prerequisites: afld
AirstrikePower@parabombs:
Prerequisites: afld
HPAD:
Buildable:
Prerequisites: dome
-SpawnActorsOnSell:
-MustBeDestroyed:
FIX:
Buildable:
Prerequisites: dome
-SpawnActorsOnSell:
-MustBeDestroyed:
IRON:
Buildable:
Prerequisites: stek
PDOX:
Buildable:
Prerequisites: atek
ChronoshiftPower@chronoshift:
-Prerequisites:
-ChronoshiftPower@advancedchronoshift:
ATEK:
Buildable:
Prerequisites: dome, tent
-SpawnActorsOnSell:
-MustBeDestroyed:
FTUR:
Buildable:
Prerequisites: tent
-SpawnActorsOnSell:
GUN:
Buildable:
Prerequisites: tent
-SpawnActorsOnSell:
GAP:
Buildable:
Prerequisites: atek
-SpawnActorsOnSell:
AGUN:
Buildable:
Prerequisites: dome
-SpawnActorsOnSell:
TSLA:
Buildable:
Prerequisites: dome
-SpawnActorsOnSell:
MECH:
Buildable:
Prerequisites: dome
E1:
Buildable:
Prerequisites: ~disabled
E3:
Buildable:
Prerequisites: ~disabled
E7:
Buildable:
Prerequisites: ~disabled