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OpenRA/OpenRA.Mods.Common/AI
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GSonderling 69e6e033a6 AI will now defend MCV as if it was a harvester or a building.
Adjusted comments.
2018-01-04 22:11:43 +01:00
..
States
Make AI StateBase.CanAttackTarget only return true on valid armaments that are also enabled
2017-12-28 10:40:31 +00:00
AttackOrFleeFuzzy.cs
Make sure AttackOrFlee returns Attack when it makes sense
2017-12-28 11:00:18 +00:00
BaseBuilder.cs
Remove TargetActor and TargetLocation from order issuing.
2017-10-15 19:07:46 +02:00
DummyAI.cs
Add a bot type identifier.
2017-07-07 21:31:45 +01:00
HackyAI.cs
AI will now defend MCV as if it was a harvester or a building.
2018-01-04 22:11:43 +01:00
Squad.cs
Remove Player.CanViewActor and .CanTargetActor.
2017-11-03 09:56:00 +01:00
StateMachine.cs
Update copyright notice year to 2017
2016-12-31 23:46:13 -06:00
SupportPowerDecision.cs
Account for visibility when selecting AI superweapon targets.
2017-12-22 02:33:25 +01:00
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