Files
OpenRA/OpenRA.Mods.RA/Widgets/Logic/Ingame/IngameSiloBarLogic.cs
2014-07-26 18:20:07 +12:00

41 lines
1.1 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2014 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation. For more information,
* see COPYING.
*/
#endregion
using System.Drawing;
using OpenRA.Traits;
using OpenRA.Widgets;
namespace OpenRA.Mods.RA.Widgets.Logic
{
public class IngameSiloBarLogic
{
[ObjectCreator.UseCtor]
public IngameSiloBarLogic(Widget widget, World world)
{
var playerResources = world.LocalPlayer.PlayerActor.Trait<PlayerResources>();
var siloBar = widget.Get<ResourceBarWidget>("SILOBAR");
siloBar.GetProvided = () => playerResources.ResourceCapacity;
siloBar.GetUsed = () => playerResources.Resources;
siloBar.TooltipFormat = "Silo Usage: {0}/{1}";
siloBar.GetBarColor = () =>
{
if (playerResources.Resources == playerResources.ResourceCapacity)
return Color.Red;
if (playerResources.Resources >= 0.8 * playerResources.ResourceCapacity)
return Color.Orange;
return Color.LimeGreen;
};
}
}
}