Files
OpenRA/mods/d2k/rules/misc.yaml
abcdefg30 d165523072 Merge pull request #12608 from MustaphaTR/d2k-crate-terrain-types
D2K - Add more tile types to possible places Crates can spawn
2017-01-23 13:49:31 +01:00

304 lines
7.6 KiB
YAML

crate:
HiddenUnderFog:
Tooltip:
Name: Crate
Crate:
Lifetime: 120
TerrainTypes: Sand, Rock, Transition, Spice, SpiceSand, Dune, Concrete
GiveCashCrateAction@1:
Amount: 750
SelectionShares: 25
UseCashTick: true
GiveCashCrateAction@2:
Amount: 1000
SelectionShares: 50
UseCashTick: true
GiveCashCrateAction@3:
Amount: 1500
SelectionShares: 25
UseCashTick: true
ExplodeCrateAction@1:
Weapon: CrateExplosion
SelectionShares: 5
HideMapCrateAction:
SelectionShares: 5
Effect: hide-map
LevelUpCrateAction:
SelectionShares: 40
RevealMapCrateAction:
SelectionShares: 2
Effect: reveal-map
GiveUnitCrateAction@LightInfantry:
SelectionShares: 15
Units: light_inf, light_inf, light_inf, light_inf, light_inf
Prerequisites: techlevel.low, barracks
GiveUnitCrateAction@Trooper:
SelectionShares: 10
Units: trooper, trooper, trooper, trooper
Prerequisites: techlevel.low, barracks, upgrade.barracks
GiveUnitCrateAction@Engineer:
SelectionShares: 10
Units: engineer
Prerequisites: techlevel.low, barracks, upgrade.barracks
GiveUnitCrateAction@Thumper:
SelectionShares: 4
Units: thumper
Prerequisites: techlevel.high, barracks, upgrade.barracks
GiveUnitCrateAction@Grenadier:
SelectionShares: 8
Units: grenadier, grenadier
ValidFactions: atreides
Prerequisites: techlevel.medium, barracks, upgrade.barracks, high_tech_factory
GiveUnitCrateAction@Sardaukar:
SelectionShares: 8
Units: sardaukar, sardaukar
ValidFactions: harkonnen
Prerequisites: techlevel.medium, barracks, upgrade.barracks, high_tech_factory
GiveUnitCrateAction@Trike:
SelectionShares: 25
Units: trike
ValidFactions: atreides, harkonnen
Prerequisites: techlevel.low, light_factory
GiveUnitCrateAction@Raider:
SelectionShares: 25
Units: raider
ValidFactions: ordos
Prerequisites: techlevel.low, light_factory
GiveUnitCrateAction@Quad:
SelectionShares: 20
Units: quad
Prerequisites: techlevel.medium, light_factory, upgrade.light
GiveUnitCrateAction@StealthRaider:
SelectionShares: 8
Units: stealth_raider
ValidFactions: ordos
Prerequisites: techlevel.medium, light_factory, upgrade.light, high_tech_factory
GiveUnitCrateAction@Harvester:
SelectionShares: 10
Units: harvester
Prerequisites: techlevel.low, heavy_factory, refinery
GiveUnitCrateAction@CombatA:
SelectionShares: 15
Units: combat_tank_a
ValidFactions: atreides
Prerequisites: techlevel.low, heavy_factory
GiveUnitCrateAction@CombatH:
SelectionShares: 15
Units: combat_tank_h
ValidFactions: harkonnen
Prerequisites: techlevel.low, heavy_factory
GiveUnitCrateAction@CombatO:
SelectionShares: 15
Units: combat_tank_o
ValidFactions: ordos
Prerequisites: techlevel.low, heavy_factory
GiveUnitCrateAction@SiegeTank:
SelectionShares: 12
Units: siege_tank
Prerequisites: techlevel.medium, heavy_factory, upgrade.heavy
GiveUnitCrateAction@MissileTank:
SelectionShares: 10
Units: missile_tank
Prerequisites: techlevel.high, heavy_factory, research_centre
GiveUnitCrateAction@Fremen:
SelectionShares: 5
Units: fremen, fremen
ValidFactions: atreides
Prerequisites: techlevel.high, palace
GiveUnitCrateAction@Saboteur:
SelectionShares: 5
Units: saboteur
ValidFactions: ordos
Prerequisites: techlevel.high, palace
GiveUnitCrateAction@SonicTank:
SelectionShares: 5
Units: sonic_tank
ValidFactions: atreides
Prerequisites: techlevel.high, heavy_factory, research_centre
GiveUnitCrateAction@Devastator:
SelectionShares: 5
Units: devastator
ValidFactions: harkonnen
Prerequisites: techlevel.high, heavy_factory, research_centre
GiveUnitCrateAction@Deviator:
SelectionShares: 5
Units: deviator
ValidFactions: ordos
Prerequisites: techlevel.high, heavy_factory, research_centre
GiveMcvCrateAction:
SelectionShares: 0
NoBaseSelectionShares: 9001
Units: mcv
QuantizeFacingsFromSequence:
RenderSprites:
Palette: effect
WithCrateBody:
Passenger:
CustomSelectionSize:
CustomBounds: 20,20
mpspawn:
EditorOnlyTooltip:
Name: (multiplayer player starting point)
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
waypoint:
EditorOnlyTooltip:
Name: (waypoint for scripted behavior)
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
^carryall.colorpicker:
Inherits: carryall
Aircraft:
InitialFacing: 104
RenderSprites:
Image: carryall
Palette: colorpicker
camera:
EditorOnlyTooltip:
Name: (reveals area to owner)
AlwaysVisible:
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
Immobile:
OccupiesSpace: false
RevealsShroud:
Range: 6c768
Type: CenterPosition
wormspawner:
EditorOnlyTooltip:
Name: (worm spawning location)
AlwaysVisible:
Immobile:
OccupiesSpace: false
RenderSpritesEditorOnly:
WithSpriteBody:
BodyOrientation:
QuantizedFacings: 1
WormSpawner:
upgrade.conyard:
AlwaysVisible:
Tooltip:
Name: Construction Yard Upgrade
Buildable:
BuildPaletteOrder: 50
Prerequisites: construction_yard
Queue: Upgrade
BuildLimit: 1
BuildDuration: 590
BuildDurationModifier: 40
Description: Unlocks additional construction options \n(Large Concrete Slab, Rocket Turret)
Valued:
Cost: 1000
RenderSprites:
Image: conyard.harkonnen
FactionImages:
atreides: conyard.atreides
ordos: conyard.ordos
corrino: conyard.corrino
ProvidesPrerequisite@upgradename:
upgrade.barracks:
AlwaysVisible:
Tooltip:
Name: Barracks Upgrade
Buildable:
BuildPaletteOrder: 50
Prerequisites: barracks
Queue: Upgrade
BuildLimit: 1
BuildDuration: 290
BuildDurationModifier: 40
Description: Unlocks additional infantry \n(Trooper, Engineer, Thumper Infantry) \n\nRequired to unlock faction specific infantry \n(Atreides: Grenadier, Harkonnen: Sardaukar)
Valued:
Cost: 500
RenderSprites:
Image: barracks.harkonnen
FactionImages:
atreides: barracks.atreides
ordos: barracks.ordos
mercenary: barracks.ordos
smuggler: barracks.ordos
ProvidesPrerequisite@upgradename:
upgrade.light:
AlwaysVisible:
Tooltip:
Name: Light Factory Upgrade
Buildable:
BuildPaletteOrder: 50
Prerequisites: light_factory
Queue: Upgrade
BuildLimit: 1
BuildDuration: 215
BuildDurationModifier: 40
Description: Unlocks additional light unit \n(Missile Quad) \n\nRequired to unlock faction specific light unit \n(Ordos: Stealth Raider Trike)
Valued:
Cost: 400
RenderSprites:
Image: light.harkonnen
FactionImages:
atreides: light.atreides
ordos: light.ordos
mercenary: light.ordos
smuggler: light.ordos
ProvidesPrerequisite@upgradename:
upgrade.heavy:
AlwaysVisible:
Tooltip:
Name: Heavy Factory Upgrade
Buildable:
BuildPaletteOrder: 50
Prerequisites: heavy_factory
Queue: Upgrade
BuildLimit: 1
BuildDuration: 380
BuildDurationModifier: 40
Description: Unlocks additional construction options \n(Repair Pad, IX Research Center) \n\nUnlocks additional heavy units \n(Siege Tank, Missile Tank, MCV)
Valued:
Cost: 800
RenderSprites:
Image: heavy.harkonnen
FactionImages:
atreides: heavy.atreides
ordos: heavy.ordos
mercenary: heavy.mercenary
smuggler: heavy.ordos
ProvidesPrerequisite@upgradename:
upgrade.hightech:
AlwaysVisible:
Tooltip:
Name: High Tech Factory Upgrade
Buildable:
BuildPaletteOrder: 50
Prerequisites: ~hightech.atreides, ~techlevel.superweapons
Queue: Upgrade
BuildLimit: 1
BuildDuration: 720
BuildDurationModifier: 40
Description: Unlocks the Atreides Air Strike superweapon
Valued:
Cost: 1500
RenderSprites:
Image: hightech.atreides
ProvidesPrerequisite@upgradename: