Files
OpenRA/OpenRA.Mods.Common/Graphics/CircleAnnotationRenderable.cs
2022-05-28 00:35:10 -05:00

74 lines
2.5 KiB
C#

#region Copyright & License Information
/*
* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
* This file is part of OpenRA, which is free software. It is made
* available to you under the terms of the GNU General Public License
* as published by the Free Software Foundation, either version 3 of
* the License, or (at your option) any later version. For more
* information, see COPYING.
*/
#endregion
using OpenRA.Graphics;
using OpenRA.Primitives;
namespace OpenRA.Mods.Common.Graphics
{
public class CircleAnnotationRenderable : IRenderable, IFinalizedRenderable
{
const int CircleSegments = 32;
static readonly WVec[] FacingOffsets = Exts.MakeArray(CircleSegments, i => new WVec(1024, 0, 0).Rotate(WRot.FromFacing(i * 256 / CircleSegments)));
readonly WPos centerPosition;
readonly WDist radius;
readonly int width;
readonly Color color;
readonly bool filled;
public CircleAnnotationRenderable(WPos centerPosition, WDist radius, int width, Color color, bool filled = false)
{
this.centerPosition = centerPosition;
this.radius = radius;
this.width = width;
this.color = color;
this.filled = filled;
}
public WPos Pos => centerPosition;
public int ZOffset => 0;
public bool IsDecoration => true;
public IRenderable WithZOffset(int newOffset) { return new CircleAnnotationRenderable(centerPosition, radius, width, color, filled); }
public IRenderable OffsetBy(in WVec vec) { return new CircleAnnotationRenderable(centerPosition + vec, radius, width, color, filled); }
public IRenderable AsDecoration() { return this; }
public IFinalizedRenderable PrepareRender(WorldRenderer wr) { return this; }
public void Render(WorldRenderer wr)
{
var cr = Game.Renderer.RgbaColorRenderer;
if (filled)
{
var offset = new WVec(radius.Length, radius.Length, 0);
var tl = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition - offset));
var br = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + offset));
cr.FillEllipse(tl, br, color);
}
else
{
var r = radius.Length;
var a = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[CircleSegments - 1] / 1024));
for (var i = 0; i < CircleSegments; i++)
{
var b = wr.Viewport.WorldToViewPx(wr.ScreenPosition(centerPosition + r * FacingOffsets[i] / 1024));
cr.DrawLine(a, b, width, color);
a = b;
}
}
}
public void RenderDebugGeometry(WorldRenderer wr) { }
public Rectangle ScreenBounds(WorldRenderer wr) { return Rectangle.Empty; }
}
}