179 lines
5.6 KiB
C#
179 lines
5.6 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using OpenRA.Mods.Common.Traits;
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using OpenRA.Server;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckPalettes : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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void Run(Action<string> emitError, Ruleset rules)
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{
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var palettes = new List<string>();
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var playerPalettes = new List<string>();
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GetPalettes(rules, palettes, playerPalettes, emitError);
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foreach (var actorInfo in rules.Actors)
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{
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foreach (var traitInfo in actorInfo.Value.TraitInfos<TraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields();
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foreach (var field in fields)
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{
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var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
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if (paletteReference == null)
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continue;
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var isPlayerPalette = false;
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(traitInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var references = LintExts.GetFieldValues(traitInfo, field);
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foreach (var reference in references)
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{
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if (string.IsNullOrEmpty(reference))
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continue;
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if (isPlayerPalette)
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{
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if (!playerPalettes.Contains(reference))
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emitError($"Undefined player palette reference {reference} detected at {traitInfo} for {actorInfo.Key}");
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}
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else
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{
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if (!palettes.Contains(reference))
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emitError($"Undefined palette reference {reference} detected at {traitInfo} for {actorInfo.Key}");
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}
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}
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}
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}
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}
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foreach (var weaponInfo in rules.Weapons)
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{
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var projectileInfo = weaponInfo.Value.Projectile;
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if (projectileInfo == null)
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continue;
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var fields = projectileInfo.GetType().GetFields();
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foreach (var field in fields)
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{
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var paletteReference = field.GetCustomAttributes<PaletteReferenceAttribute>(true).FirstOrDefault();
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if (paletteReference == null)
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continue;
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var isPlayerPalette = false;
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if (!string.IsNullOrEmpty(paletteReference.PlayerPaletteReferenceSwitch))
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{
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var fieldInfo = fields.First(f => f.Name == paletteReference.PlayerPaletteReferenceSwitch);
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isPlayerPalette = (bool)fieldInfo.GetValue(projectileInfo);
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}
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else
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isPlayerPalette = paletteReference.IsPlayerPalette;
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var references = LintExts.GetFieldValues(projectileInfo, field);
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foreach (var reference in references)
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{
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if (string.IsNullOrEmpty(reference))
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continue;
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if (isPlayerPalette)
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{
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if (!playerPalettes.Contains(reference))
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emitError($"Undefined player palette reference {reference} detected at weapon {weaponInfo.Key}.");
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}
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else
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{
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if (!palettes.Contains(reference))
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emitError($"Undefined palette reference {reference} detected at weapon {weaponInfo.Key}.");
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}
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}
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}
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}
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}
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void GetPalettes(Ruleset rules, List<string> palettes, List<string> playerPalettes, Action<string> emitError)
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{
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// Palettes are only defined on the world actor
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var worldActorInfo = rules.Actors[SystemActors.World];
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var tilesetPalettes = new List<(string Tileset, string PaletteName)>();
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foreach (var traitInfo in worldActorInfo.TraitInfos<TraitInfo>())
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{
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var fields = traitInfo.GetType().GetFields();
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foreach (var field in fields)
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{
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var paletteDefinition = field.GetCustomAttributes<PaletteDefinitionAttribute>(true).FirstOrDefault();
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if (paletteDefinition == null)
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continue;
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var values = LintExts.GetFieldValues(traitInfo, field);
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foreach (var value in values)
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{
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if (paletteDefinition.IsPlayerPalette)
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{
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if (playerPalettes.Contains(value))
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emitError($"Duplicate player palette definition for palette name {value}");
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playerPalettes.Add(value);
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}
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else
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{
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// PaletteFromFile might only be active for a single tileset
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// So ignore any duplicate palette names as long as they are on different tilesets
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if (traitInfo is PaletteFromFileInfo paletteFromFileInfo && paletteFromFileInfo.Tileset != null)
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{
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var tilesetPalette = (paletteFromFileInfo.Tileset, value);
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if (tilesetPalettes.Contains(tilesetPalette))
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emitError($"Duplicate palette definition for palette name {value}");
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else
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{
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tilesetPalettes.Add(tilesetPalette);
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// Only add the basic palette name once
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if (!palettes.Contains(value))
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palettes.Add(value);
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}
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}
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else
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{
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if (palettes.Contains(value))
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emitError($"Duplicate palette definition for palette name {value}");
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palettes.Add(value);
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}
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}
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}
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}
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}
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}
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}
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}
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