42 lines
1.3 KiB
C#
42 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2022 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using System;
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using OpenRA.Mods.Common.Projectiles;
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using OpenRA.Server;
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namespace OpenRA.Mods.Common.Lint
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{
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class CheckRangeLimit : ILintRulesPass, ILintServerMapPass
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{
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void ILintRulesPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, Ruleset rules)
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{
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Run(emitError, rules);
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}
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void ILintServerMapPass.Run(Action<string> emitError, Action<string> emitWarning, ModData modData, MapPreview map, Ruleset mapRules)
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{
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Run(emitError, mapRules);
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}
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void Run(Action<string> emitError, Ruleset rules)
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{
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foreach (var weaponInfo in rules.Weapons)
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{
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var range = weaponInfo.Value.Range;
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if (weaponInfo.Value.Projectile is MissileInfo missile && missile.RangeLimit > WDist.Zero && missile.RangeLimit < range)
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emitError($"Weapon `{weaponInfo.Key}`: projectile RangeLimit lower than weapon range!");
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}
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}
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}
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}
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