147 lines
4.1 KiB
C#
147 lines
4.1 KiB
C#
using System.Drawing;
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using System.Windows.Forms;
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using Ijw.DirectX;
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using OpenRa.FileFormats;
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using OpenRa.Support;
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using System.Drawing.Drawing2D;
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namespace OpenRa.Graphics
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{
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internal class Renderer
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{
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internal static int SheetSize;
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readonly GraphicsDevice device;
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public Shader SpriteShader { get; private set; } /* note: shared shader params */
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public Shader LineShader { get; private set; }
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public Shader RgbaSpriteShader { get; private set; }
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public Shader WorldSpriteShader { get; private set; }
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public Texture PaletteTexture;
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readonly SpriteHelper sh;
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readonly Font fDebug, fTitle;
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Sheet textSheet;
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SpriteRenderer rgbaRenderer;
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Sprite textSprite;
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public Renderer(Control host, Size resolution, bool windowed)
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{
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host.ClientSize = resolution;
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device = GraphicsDevice.Create(host,
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resolution.Width, resolution.Height, windowed, false);
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SpriteShader = new Shader(device, FileSystem.Open("world-shp.fx"));
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SpriteShader.Quality = ShaderQuality.Low;
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LineShader = new Shader(device, FileSystem.Open("line.fx"));
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LineShader.Quality = ShaderQuality.High;
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RgbaSpriteShader = new Shader(device, FileSystem.Open("chrome-rgba.fx"));
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RgbaSpriteShader.Quality = ShaderQuality.High;
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WorldSpriteShader = new Shader(device, FileSystem.Open("chrome-shp.fx"));
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WorldSpriteShader.Quality = ShaderQuality.High;
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//sh = new SpriteHelper(device);
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fDebug = new Font("Tahoma", 10, FontStyle.Regular);
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fTitle = new Font("Tahoma", 10, FontStyle.Bold);
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textSheet = new Sheet(this, new Size(256, 256));
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rgbaRenderer = new SpriteRenderer(this, true, RgbaSpriteShader);
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textSprite = new Sprite(textSheet, new Rectangle(0, 0, 256, 256), TextureChannel.Alpha);
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}
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Bitmap RenderTextToBitmap(string s, Font f, Color c)
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{
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Bitmap b = new Bitmap(256, 256);
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System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
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g.DrawString(s, f, new SolidBrush(c), 0, 0);
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g.Flush();
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g.Dispose();
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return b;
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}
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int2 GetTextSize(string s, Font f)
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{
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Bitmap b = new Bitmap(1,1);
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System.Drawing.Graphics g = System.Drawing.Graphics.FromImage(b);
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return new int2(g.MeasureString(s, f).ToSize());
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}
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public GraphicsDevice Device { get { return device; } }
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public void BeginFrame(float2 r1, float2 r2, float2 scroll)
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{
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device.Begin();
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device.Clear(0, Surfaces.Color);
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SpriteShader.SetValue("Palette", PaletteTexture);
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SpriteShader.SetValue("Scroll", scroll);
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SpriteShader.SetValue("r1", r1);
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SpriteShader.SetValue("r2", r2);
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SpriteShader.Commit();
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}
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public void EndFrame()
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{
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device.End();
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device.Present();
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}
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public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
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Range<int> vertexRange, Range<int> indexRange, Texture texture, PrimitiveType type, Shader shader)
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where T : struct
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{
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shader.SetValue("DiffuseTexture", texture);
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shader.Commit();
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vertices.Bind(0);
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indices.Bind();
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device.DrawIndexedPrimitives(type,
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vertexRange, indexRange);
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PerfHistory.Increment("batches", 1);
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}
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public void DrawBatch<T>(FvfVertexBuffer<T> vertices, IndexBuffer indices,
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int vertexPool, int numPrimitives, Texture texture, PrimitiveType type)
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where T : struct
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{
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SpriteShader.SetValue("DiffuseTexture", texture);
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SpriteShader.Commit();
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vertices.Bind(0);
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indices.Bind();
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device.DrawIndexedPrimitives(type,
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vertexPool, numPrimitives);
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PerfHistory.Increment("batches", 1);
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}
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public void DrawText(string text, int2 pos, Color c)
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{
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Bitmap b = RenderTextToBitmap(text, fDebug, c);
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textSheet.Texture.SetData(b);
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rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
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}
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public void DrawText2(string text, int2 pos, Color c)
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{
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Bitmap b = RenderTextToBitmap(text, fTitle, c);
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textSheet.Texture.SetData(b);
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rgbaRenderer.DrawSprite(textSprite, pos.ToFloat2(), "chrome");
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}
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public int2 MeasureText(string text)
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{
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return GetTextSize(text, fDebug);
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}
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public int2 MeasureText2(string text)
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{
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return GetTextSize(text, fTitle);
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}
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}
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}
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