Logo
Explore Help
Register Sign In
epic/OpenRA
1
0
Fork 0
You've already forked OpenRA
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
c67414c4f19c45fa1d5df56e39b31c25f98fd7b0
OpenRA/OpenRA.Mods.RA/Player
History
Paul Chote c164ec8c8c Add Buildable.BuildAtProduction.
This allows actors to be restricted to specific production structures.
2014-07-24 20:45:28 +12:00
..
ActorGroupProxy.cs
document traits
2014-07-20 14:50:37 +02:00
AllyRepair.cs
document traits
2014-07-20 14:50:37 +02:00
BaseAttackNotifier.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
ClassicProductionQueue.cs
Add Buildable.BuildAtProduction.
2014-07-24 20:45:28 +12:00
HarvesterAttackNotifier.cs
Refactoring to remove static Rules & SequenceProvider
2014-05-17 14:32:03 +03:00
PlaceBeacon.cs
Replace CPos.CenterPosition -> Map.CenterOfCell.
2014-06-27 23:30:40 +12:00
PlaceBuilding.cs
Restored production queue current item checks
2014-07-13 14:06:30 -05:00
PlayerStatistics.cs
document traits
2014-07-20 14:50:37 +02:00
ProductionQueue.cs
Add Buildable.BuildAtProduction.
2014-07-24 20:45:28 +12:00
ProvidesCustomPrerequisite.cs
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
ProvidesTechPrerequisite.cs
Remove unused usings
2014-06-15 22:16:40 +12:00
TechTree.cs
Adds the RequiresPrerequisites field into ProvidesCustomPrerequisite and all the logic behind it.
2014-07-18 06:11:03 +00:00
Powered by Gitea Version: 1.25.1 Page: 163ms Template: 3ms
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API