53 lines
1.5 KiB
C#
53 lines
1.5 KiB
C#
#region Copyright & License Information
|
|
/*
|
|
* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
|
|
* This file is part of OpenRA, which is free software. It is made
|
|
* available to you under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation, either version 3 of
|
|
* the License, or (at your option) any later version. For more
|
|
* information, see COPYING.
|
|
*/
|
|
#endregion
|
|
|
|
using OpenRA.Traits;
|
|
|
|
namespace OpenRA.Mods.Common.Traits.Sound
|
|
{
|
|
public class SoundOnDamageTransitionInfo : ITraitInfo
|
|
{
|
|
[Desc("Play a random sound from this list when damaged.")]
|
|
public readonly string[] DamagedSounds = { };
|
|
|
|
[Desc("Play a random sound from this list when destroyed.")]
|
|
public readonly string[] DestroyedSounds = { };
|
|
|
|
public object Create(ActorInitializer init) { return new SoundOnDamageTransition(this); }
|
|
}
|
|
|
|
public class SoundOnDamageTransition : INotifyDamageStateChanged
|
|
{
|
|
readonly SoundOnDamageTransitionInfo info;
|
|
|
|
public SoundOnDamageTransition(SoundOnDamageTransitionInfo info)
|
|
{
|
|
this.info = info;
|
|
}
|
|
|
|
public void DamageStateChanged(Actor self, AttackInfo e)
|
|
{
|
|
var rand = Game.CosmeticRandom;
|
|
|
|
if (e.DamageState == DamageState.Dead)
|
|
{
|
|
var sound = info.DestroyedSounds.RandomOrDefault(rand);
|
|
Game.Sound.Play(sound, self.CenterPosition);
|
|
}
|
|
else if (e.DamageState >= DamageState.Heavy && e.PreviousDamageState < DamageState.Heavy)
|
|
{
|
|
var sound = info.DamagedSounds.RandomOrDefault(rand);
|
|
Game.Sound.Play(sound, self.CenterPosition);
|
|
}
|
|
}
|
|
}
|
|
}
|