53 lines
1.3 KiB
C#
53 lines
1.3 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation, either version 3 of
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* the License, or (at your option) any later version. For more
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* information, see COPYING.
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*/
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#endregion
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using OpenRA.Graphics;
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using OpenRA.Mods.Common.Traits.Render;
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using OpenRA.Traits;
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namespace OpenRA.Mods.Common.Traits
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{
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[Desc("This actor will play a fire animation over its body and take damage over time.")]
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class BurnsInfo : ITraitInfo, Requires<RenderSpritesInfo>
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{
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public readonly string Anim = "1";
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public readonly int Damage = 1;
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public readonly int Interval = 8;
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public object Create(ActorInitializer init) { return new Burns(init.Self, this); }
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}
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class Burns : ITick, ISync
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{
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readonly BurnsInfo info;
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[Sync] int ticks;
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public Burns(Actor self, BurnsInfo info)
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{
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this.info = info;
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var anim = new Animation(self.World, "fire", () => 0);
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anim.IsDecoration = true;
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anim.PlayRepeating(info.Anim);
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self.Trait<RenderSprites>().Add(anim);
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}
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public void Tick(Actor self)
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{
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if (--ticks <= 0)
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{
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self.InflictDamage(self, info.Damage, null);
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ticks = info.Interval;
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}
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}
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}
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}
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