Renamed RA UnitExplode to AmmoExplode, added new UnitExplode with 1/10 damage. Reduced TD UnitExplode damage to 1/10 of old value. Now artillery always explodes, but there's only a 75% chance it explodes violently and only when it has ammo. If either condition isn't met, it explodes with the (now less violent) UnitExplode.
749 lines
14 KiB
YAML
749 lines
14 KiB
YAML
V2RL:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 80
|
|
Prerequisites: dome, ~vehicles.soviet, ~techlevel.medium
|
|
Valued:
|
|
Cost: 900
|
|
Tooltip:
|
|
Name: V2 Rocket
|
|
Description: Long-range rocket artillery.\n Strong vs Infantry, Light armor, Buildings\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 200
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 85
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Armament:
|
|
Weapon: SCUD
|
|
AttackFrontal:
|
|
SelectionDecorations:
|
|
VisualBounds: 28,28
|
|
AutoTarget:
|
|
Explodes:
|
|
Weapon: SCUD
|
|
WithAttackAnimation:
|
|
AimSequence: aim
|
|
ReloadPrefix: empty-
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
1TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 50
|
|
Prerequisites: ~vehicles.allies, ~techlevel.low
|
|
Valued:
|
|
Cost: 700
|
|
Tooltip:
|
|
Name: Light Tank
|
|
Description: Light Tank, good for scouting.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
|
Health:
|
|
HP: 220
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 128
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 25mm
|
|
Recoil: 85
|
|
RecoilRecovery: 25
|
|
LocalOffset: 768,0,90
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: 1TNK.Husk
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
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|
|
|
2TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 120
|
|
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
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|
Valued:
|
|
Cost: 850
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|
Tooltip:
|
|
Name: Medium Tank
|
|
Description: Allied Main Battle Tank.\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 450
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 85
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 90mm
|
|
Recoil: 128
|
|
RecoilRecovery: 38
|
|
LocalOffset: 720,0,80
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: 2TNK.Husk
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|
SelectionDecorations:
|
|
VisualBounds: 28,28
|
|
ProducibleWithLevel:
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|
Prerequisites: vehicles.upgraded
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|
|
|
3TNK:
|
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Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 130
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|
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
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|
Valued:
|
|
Cost: 1150
|
|
Tooltip:
|
|
Name: Heavy Tank
|
|
Description: Soviet Main Battle Tank, with dual cannons\n Strong vs Vehicles\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 550
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 71
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Turreted:
|
|
ROT: 5
|
|
Armament:
|
|
Weapon: 105mm
|
|
Recoil: 128
|
|
RecoilRecovery: 38
|
|
LocalOffset: 768,85,90, 768,-85,90
|
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MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
|
AutoTarget:
|
|
LeavesHusk:
|
|
HuskActor: 3TNK.Husk
|
|
SelectionDecorations:
|
|
VisualBounds: 28,28
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
4TNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 190
|
|
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
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|
Valued:
|
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Cost: 2000
|
|
CustomBuildTimeValue:
|
|
Value: 2500
|
|
Tooltip:
|
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Name: Mammoth Tank
|
|
Description: Big and slow tank, with anti-air capability.\n Strong vs Vehicles, Infantry, Aircraft\n Weak vs Nothing
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
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Type: Heavy
|
|
Mobile:
|
|
Speed: 42
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
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Range: 6c0
|
|
Turreted:
|
|
ROT: 2
|
|
Armament@PRIMARY:
|
|
Weapon: 120mm
|
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LocalOffset: 900,180,340, 900,-180,340
|
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Recoil: 171
|
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RecoilRecovery: 30
|
|
MuzzleSequence: muzzle
|
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Armament@SECONDARY:
|
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Name: secondary
|
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Weapon: MammothTusk
|
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LocalOffset: -85,384,340, -85,-384,340
|
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LocalYaw: -100,100
|
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Recoil: 43
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
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AutoTarget:
|
|
LeavesHusk:
|
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HuskActor: 4TNK.Husk
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SelfHealing:
|
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Step: 1
|
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Ticks: 3
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HealIfBelow: 50%
|
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DamageCooldown: 150
|
|
SelectionDecorations:
|
|
VisualBounds: 44,38,0,-4
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|
ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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|
|
ARTY:
|
|
Inherits: ^Tank
|
|
Buildable:
|
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Queue: Vehicle
|
|
BuildPaletteOrder: 70
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|
Prerequisites: dome, ~vehicles.allies, ~techlevel.medium
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|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Artillery
|
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Description: Long-range artillery.\n Strong vs Infantry, Buildings\n Weak vs Vehicles, Aircraft
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Health:
|
|
HP: 100
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|
Armor:
|
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Type: Light
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Mobile:
|
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ROT: 2
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Speed: 85
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RevealsShroud:
|
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Range: 5c0
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Armament:
|
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Weapon: 155mm
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LocalOffset: 624,0,208
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MuzzleSequence: muzzle
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|
AttackFrontal:
|
|
WithMuzzleFlash:
|
|
Explodes:
|
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Weapon: ArtilleryExplode
|
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EmptyWeapon: UnitExplodeSmall
|
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LoadedChance: 75
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AutoTarget:
|
|
ProducibleWithLevel:
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Prerequisites: vehicles.upgraded
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|
|
HARV:
|
|
Inherits: ^Vehicle
|
|
Buildable:
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|
Queue: Vehicle
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|
BuildPaletteOrder: 10
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|
Prerequisites: proc, ~techlevel.infonly
|
|
InitialActivity: FindResources
|
|
Valued:
|
|
Cost: 1100
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|
Tooltip:
|
|
Name: Ore Truck
|
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GenericName: Harvester
|
|
Description: Collects Ore and Gems for processing.\n Unarmed
|
|
Selectable:
|
|
Priority: 7
|
|
SelectionDecorations:
|
|
VisualBounds: 42,42
|
|
Harvester:
|
|
Capacity: 20
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|
Resources: Ore,Gems
|
|
UnloadTicksPerBale: 1
|
|
SearchFromProcRadius: 24
|
|
SearchFromOrderRadius: 12
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 85
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|
Crushes: wall, mine, crate, infantry
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|
RevealsShroud:
|
|
Range: 4c0
|
|
WithHarvestAnimation:
|
|
PrefixByFullness: empty-, half-, full-
|
|
WithDockingAnimation:
|
|
GpsDot:
|
|
String: Harvester
|
|
LeavesHusk:
|
|
HuskActor: HARV.EmptyHusk
|
|
HarvesterHuskModifier:
|
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FullHuskActor: HARV.FullHusk
|
|
FullnessThreshold: 50
|
|
Explodes:
|
|
Weapon: OreExplosion
|
|
|
|
MCV:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
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Queue: Vehicle
|
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BuildPaletteOrder: 90
|
|
Prerequisites: fix, ~techlevel.medium
|
|
CustomBuildTimeValue:
|
|
Value: 2000
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: Mobile Construction Vehicle
|
|
Description: Deploys into another Construction Yard.\n Unarmed
|
|
Selectable:
|
|
Priority: 4
|
|
SelectionDecorations:
|
|
VisualBounds: 42,42
|
|
Health:
|
|
HP: 600
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 85
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 4c0
|
|
Transforms:
|
|
IntoActor: fact
|
|
Offset: -1,-1
|
|
Facing: 96
|
|
TransformSounds: placbldg.aud, build5.aud
|
|
NoTransformNotification: BuildingCannotPlaceAudio
|
|
MustBeDestroyed:
|
|
RequiredForShortGame: true
|
|
BaseBuilding:
|
|
LeavesHusk:
|
|
HuskActor: MCV.Husk
|
|
|
|
JEEP:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 30
|
|
Prerequisites: ~vehicles.allies, ~techlevel.low
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Ranger
|
|
Description: Fast scout & anti-infantry vehicle.\n Strong vs Infantry\n Weak vs Vehicles, Aircraft
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 170
|
|
RevealsShroud:
|
|
Range: 8c0
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: 0,0,85
|
|
Armament:
|
|
Weapon: M60mg
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
|
AutoTarget:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 1
|
|
PipCount: 1
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
APC:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 40
|
|
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
|
Valued:
|
|
Cost: 850
|
|
Tooltip:
|
|
Name: Armored Personnel Carrier
|
|
Description: Tough infantry transport.\n Strong vs Infantry, Light armor\n Weak vs Tanks, Aircraft
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 142
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Armament:
|
|
Weapon: M60mg
|
|
LocalOffset: 0,0,171
|
|
MuzzleSequence: muzzle
|
|
AttackFrontal:
|
|
WithMuzzleFlash:
|
|
AutoTarget:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 5
|
|
PipCount: 5
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
MNLY.AP:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 110
|
|
Prerequisites: fix, ~vehicles.soviet, ~techlevel.medium
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Minelayer
|
|
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 128
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Minelayer:
|
|
Mine: MINP
|
|
MineImmune:
|
|
AmmoPool:
|
|
Ammo: 5
|
|
RearmSound: minelay1.aud
|
|
DetectCloaked:
|
|
Range: 5
|
|
CloakTypes: Mine
|
|
RenderDetectionCircle:
|
|
Explodes:
|
|
Weapon: APMine
|
|
RenderSprites:
|
|
Image: MNLY
|
|
|
|
MNLY.AT:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 100
|
|
Prerequisites: fix, ~vehicles.allies, ~techlevel.medium
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Minelayer
|
|
Description: Lays mines to destroy\nunwary enemy units.\nCan detect mines.\n Unarmed
|
|
Health:
|
|
HP: 100
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 128
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 5c0
|
|
Minelayer:
|
|
Mine: MINV
|
|
MineImmune:
|
|
AmmoPool:
|
|
Ammo: 5
|
|
RearmSound: minelay1.aud
|
|
DetectCloaked:
|
|
Range: 5
|
|
CloakTypes: Mine
|
|
RenderDetectionCircle:
|
|
Explodes:
|
|
Weapon: ATMine
|
|
RenderSprites:
|
|
Image: MNLY
|
|
|
|
TRUK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 20
|
|
Prerequisites: weap, ~techlevel.low
|
|
Valued:
|
|
Cost: 500
|
|
Tooltip:
|
|
Name: Supply Truck
|
|
Description: Transports cash to other players.\n Unarmed
|
|
Health:
|
|
HP: 110
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 128
|
|
RevealsShroud:
|
|
Range: 3c0
|
|
SupplyTruck:
|
|
Payload: 500
|
|
LeavesHusk:
|
|
HuskActor: moneycrate
|
|
|
|
MGG:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 160
|
|
Prerequisites: atek, ~vehicles.france, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1200
|
|
Tooltip:
|
|
Name: Mobile Gap Generator
|
|
Description: Regenerates the shroud nearby, \nobscuring the area.\n Unarmed
|
|
Health:
|
|
HP: 220
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 85
|
|
WithIdleOverlay@SPINNER:
|
|
Offset: -299,0,171
|
|
Sequence: spinner
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
CreatesShroud:
|
|
Range: 6c0
|
|
RenderShroudCircle:
|
|
LeavesHusk:
|
|
HuskActor: MGG.Husk
|
|
|
|
MRJ:
|
|
Inherits: ^Vehicle
|
|
Valued:
|
|
Cost: 800
|
|
Tooltip:
|
|
Name: Mobile Radar Jammer
|
|
Description: Jams nearby enemy radar domes\nand deflects incoming missiles.\nCan detect cloaked units.\n Unarmed
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 150
|
|
Prerequisites: atek, ~vehicles.allies, ~techlevel.unrestricted
|
|
Health:
|
|
HP: 220
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 85
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
WithIdleOverlay@SPINNER:
|
|
Sequence: spinner
|
|
Offset: -256,0,256
|
|
JamsRadar:
|
|
Range: 15
|
|
JamsMissiles:
|
|
Range: 4
|
|
AlliedMissiles: False
|
|
RenderJammerCircle:
|
|
DetectCloaked:
|
|
Range: 6
|
|
|
|
TTNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 180
|
|
Prerequisites: tsla, stek, ~vehicles.russia, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Tesla Tank
|
|
Description: Tank with mounted tesla coil.\n Strong vs Infantry, Vehicles, Buildings\n Weak vs Aircraft
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 7c0
|
|
Armament:
|
|
Weapon: TTankZap
|
|
LocalOffset: 0,0,213
|
|
AttackFrontal:
|
|
WithIdleOverlay@SPINNER:
|
|
Sequence: spinner
|
|
SelectionDecorations:
|
|
VisualBounds: 30,30
|
|
AutoTarget:
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
FTRK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 60
|
|
Prerequisites: ~vehicles.soviet, ~techlevel.low
|
|
Valued:
|
|
Cost: 600
|
|
Tooltip:
|
|
Name: Mobile Flak
|
|
Description: Mobile unit with mounted Flak Cannon.\n Strong vs Infantry, Light armor, Aircraft\n Weak vs Tanks
|
|
Health:
|
|
HP: 150
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
ROT: 10
|
|
Speed: 128
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
Turreted:
|
|
ROT: 10
|
|
Offset: -298,0,298
|
|
Armament:
|
|
Weapon: FLAK-23
|
|
Recoil: 85
|
|
LocalOffset: 512,0,192
|
|
MuzzleSequence: muzzle
|
|
AttackTurreted:
|
|
WithMuzzleFlash:
|
|
WithTurret:
|
|
AutoTarget:
|
|
SelectionDecorations:
|
|
VisualBounds: 28,28
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
DTRK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 170
|
|
Prerequisites: stek, ~vehicles.ukraine, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 2500
|
|
Tooltip:
|
|
Name: Demolition Truck
|
|
Description: Demolition Truck, actively armed with\nnuclear explosives. Has very weak armor.
|
|
Health:
|
|
HP: 50
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 85
|
|
RevealsShroud:
|
|
Range: 3c0
|
|
Explodes:
|
|
Weapon: MiniNuke
|
|
EmptyWeapon: MiniNuke
|
|
DemoTruck:
|
|
-DamageMultiplier@IRONCURTAIN:
|
|
KillsSelf:
|
|
UpgradeTypes: invulnerability
|
|
UpgradeMinEnabledLevel: 1
|
|
Chronoshiftable:
|
|
ExplodeInstead: yes
|
|
|
|
CTNK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 210
|
|
Prerequisites: atek, pdox, ~vehicles.germany, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Chrono Tank
|
|
Description: Chrono Tank, teleports to areas within range.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft\n Special ability: Can teleport
|
|
SelectionDecorations:
|
|
VisualBounds: 30,30
|
|
Health:
|
|
HP: 400
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
AutoTarget:
|
|
Armament@PRIMARY:
|
|
Weapon: APTusk
|
|
LocalOffset: 0,-171,0
|
|
LocalYaw: 100
|
|
Armament@SECONDARY:
|
|
Weapon: APTusk
|
|
LocalOffset: 0,171,0
|
|
LocalYaw: -100
|
|
AttackFrontal:
|
|
PortableChrono:
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|
|
QTNK:
|
|
Inherits: ^Tank
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 200
|
|
Prerequisites: fix, stek, ~vehicles.soviet, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 2000
|
|
Tooltip:
|
|
Name: MAD Tank
|
|
Description: Deals seismic damage to nearby vehicles\nand structures.\n Strong vs Vehicles, Buildings\n Weak vs Infantry, Aircraft
|
|
Health:
|
|
HP: 900
|
|
Armor:
|
|
Type: Heavy
|
|
Mobile:
|
|
Speed: 56
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
SelectionDecorations:
|
|
VisualBounds: 44,38,0,-4
|
|
MadTank:
|
|
-EjectOnDeath:
|
|
TargetableUnit:
|
|
TargetTypes: Ground, MADTank, Repair
|
|
|
|
STNK:
|
|
Inherits: ^Vehicle
|
|
Buildable:
|
|
Queue: Vehicle
|
|
BuildPaletteOrder: 140
|
|
Prerequisites: atek, ~vehicles.england, ~techlevel.unrestricted
|
|
Valued:
|
|
Cost: 1350
|
|
Tooltip:
|
|
Name: Phase Transport
|
|
Description: Lightly armored infantry transport\nwhich can cloak. Can detect cloaked units.\n Strong vs Light armor\n Weak vs Infantry, Tanks, Aircraft
|
|
Health:
|
|
HP: 300
|
|
Armor:
|
|
Type: Light
|
|
Mobile:
|
|
Speed: 113
|
|
Crushes: wall, mine, crate, infantry
|
|
RevealsShroud:
|
|
Range: 6c0
|
|
AutoTarget:
|
|
InitialStance: ReturnFire
|
|
Armament:
|
|
Weapon: APTusk
|
|
LocalOffset: 400,0,0
|
|
Turreted:
|
|
ROT: 5
|
|
AttackTurreted:
|
|
WithTurret:
|
|
Cargo:
|
|
Types: Infantry
|
|
MaxWeight: 3
|
|
PipCount: 3
|
|
Cloak:
|
|
InitialDelay: 125
|
|
CloakDelay: 250
|
|
CloakSound: appear1.aud
|
|
UncloakSound: appear1.aud
|
|
DetectCloaked:
|
|
Range: 6
|
|
-MustBeDestroyed:
|
|
ProducibleWithLevel:
|
|
Prerequisites: vehicles.upgraded
|
|
|