55 lines
1.4 KiB
C#
55 lines
1.4 KiB
C#
#region Copyright & License Information
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/*
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* Copyright 2007-2011 The OpenRA Developers (see AUTHORS)
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* This file is part of OpenRA, which is free software. It is made
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* available to you under the terms of the GNU General Public License
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* as published by the Free Software Foundation. For more information,
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* see COPYING.
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*/
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#endregion
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using System.Linq;
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using OpenRA.Traits;
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namespace OpenRA.Mods.RA
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{
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class ExplodesInfo : ITraitInfo
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{
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[WeaponReference]
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public readonly string Weapon = "UnitExplode";
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[WeaponReference]
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public readonly string EmptyWeapon = "UnitExplode";
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public readonly int Chance = 100;
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public readonly int[] InfDeath = null;
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public object Create (ActorInitializer init) { return new Explodes(this); }
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}
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class Explodes : INotifyKilled
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{
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readonly ExplodesInfo Info;
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public Explodes( ExplodesInfo info ) { Info = info; }
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public void Killed(Actor self, AttackInfo e)
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{
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if (self.World.SharedRandom.Next(100) > Info.Chance)
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return;
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if (Info.InfDeath != null && e.Warhead != null && !Info.InfDeath.Contains(e.Warhead.InfDeath))
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return;
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var weapon = ChooseWeaponForExplosion(self);
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if (weapon != null)
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Combat.DoExplosion(e.Attacker, weapon, self.CenterPosition);
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}
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string ChooseWeaponForExplosion(Actor self)
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{
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var shouldExplode = self.TraitsImplementing<IExplodeModifier>().All(a => a.ShouldExplode(self));
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return shouldExplode ? Info.Weapon : Info.EmptyWeapon;
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}
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}
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}
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